<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="https://feeds.captivate.fm/style.xsl" type="text/xsl"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><atom:link href="https://feeds.captivate.fm/act-of-intelligence/" rel="self" type="application/rss+xml"/><title><![CDATA[Act of Intelligence]]></title><podcast:guid>169c8901-218d-522c-8ae2-c033fb2c9a0d</podcast:guid><lastBuildDate>Thu, 02 Jul 2026 17:57:27 +0000</lastBuildDate><generator>Captivate.fm</generator><language><![CDATA[en]]></language><copyright><![CDATA[© 2026 Ajay Medury, Andrew Sierota]]></copyright><managingEditor>Ajay Medury, Andrew Sierota</managingEditor><itunes:summary><![CDATA[Act of Intelligence is a podcast where a software engineer (Ajay Medury) and systems engineer (Andrew Sierota) trade honest, in-the-trenches notes on building real things with AI — the tools, the workflows, and the philosophy — to figure out which old engineering wisdom still holds and which new instincts to trust.]]></itunes:summary><image><url>https://artwork.captivate.fm/aa618519-dc75-4b48-9d0c-13d0c30f6b26/zdm3mc5wbmc.jpg</url><title>Act of Intelligence</title><link><![CDATA[http://actofintelligence.com]]></link></image><itunes:image href="https://artwork.captivate.fm/aa618519-dc75-4b48-9d0c-13d0c30f6b26/zdm3mc5wbmc.jpg"/><itunes:owner><itunes:name>Ajay Medury, Andrew Sierota</itunes:name></itunes:owner><itunes:author>Ajay Medury, Andrew Sierota</itunes:author><description>Act of Intelligence is a podcast where a software engineer (Ajay Medury) and systems engineer (Andrew Sierota) trade honest, in-the-trenches notes on building real things with AI — the tools, the workflows, and the philosophy — to figure out which old engineering wisdom still holds and which new instincts to trust.</description><link>http://actofintelligence.com</link><atom:link href="https://pubsubhubbub.appspot.com" rel="hub"/><itunes:subtitle><![CDATA[Act of Intelligence is a podcast where software engineer Ajay Medury and systems engineer Andrew Sierota share in-the-trenches notes on building with AI—tools, workflows, and philosophy—to test old engineering wisdom against new instincts.]]></itunes:subtitle><itunes:explicit>false</itunes:explicit><itunes:type>episodic</itunes:type><itunes:category text="News"><itunes:category text="Tech News"/></itunes:category><itunes:category text="Society &amp; Culture"></itunes:category><itunes:new-feed-url>https://feeds.captivate.fm/act-of-intelligence/</itunes:new-feed-url><podcast:txt purpose="applepodcastsverify">632ac2c0-763f-11f1-9b55-97840e82d147</podcast:txt><podcast:locked>yes</podcast:locked><podcast:medium>podcast</podcast:medium><item><title>AI Coding Is Solved. Software Engineering Isn’t.</title><itunes:title>AI Coding Is Solved. Software Engineering Isn’t.</itunes:title><description><![CDATA[<p>If coding is "solved," is software engineering? Ajay Medury (software engineer) and Andrew Sierota (systems engineer) pick up where Episode 1 left off and get into the part that isn't solved: judgment. They trade notes on why weekly usage limits have quietly become the real project budget, what it's like to build a sharded Minecraft world solo as both product manager and principal engineer, what Amazon's New World got wrong about scale, running decorrelated multi-model code reviews, and what an AI "skill" actually is. It might all just be an act of intelligence.</p><p>In this episode:</p><ul><li>Why "coding is solved" but software engineering isn't, and why judgment is the expensive part</li><li>The new bottleneck: weekly subscription usage limits as a hard budget</li><li>Breaking a big build into modules and submodules, and shrinking scope to actually ship</li><li>Wearing every hat at once: product manager and principal engineer</li><li>New World and the problem of scale at launch</li><li>Large codebases, heavy test coverage, and review rounds that exposed process gaps</li><li>Pre-flight checks, linters, and spec-tracing that cut review loops down</li><li>Decorrelated reviews: several different models reviewing blind, then taking the union of findings</li><li>What an AI "skill" is: system prompts, user prompts, and guardrails for long workflows</li><li>Severity tiers for findings: blockers, warnings, defers, suggestions, and nits</li><li>Why systems admins, as generalists by trade, may be an ideal audience for these tools</li></ul><br/><p>Chapters:</p><ul><li>(00:00:00) - Real intelligence, or just an act?</li><li>(00:01:02) - Coding is solved; software engineering isn't</li><li>(00:02:02) - Keeping up with the release pace</li><li>(00:05:27) - Vibe coding vs. a repeatable process</li><li>(00:06:40) - Usage limits are the new budget</li><li>(00:08:40) - Breaking the build into modules</li><li>(00:12:18) - A sharded world, every hat on one builder</li><li>(00:17:12) - New World and the problem of scale</li><li>(00:25:04) - 200k lines and a 90-round review</li><li>(00:27:20) - Pre-flight checks that cut 90 rounds to 5</li><li>(00:30:49) - The podcast's own local-GPU pipeline</li><li>(00:33:27) - Learning by asking "what do you mean?"</li><li>(00:35:35) - When a large agent run burned through the budget</li><li>(00:38:05) - What is a skill, really?</li><li>(00:48:05) - Skills as guardrails for long workflows</li><li>(00:51:09) - Severity tiers: blockers to nits</li><li>(00:54:34) - Why sysadmins are ideal builders</li><li>(00:56:29) - A long-running Minecraft community, the real driver</li><li>(01:00:56) - Closing: an act of intelligence</li></ul><br/>]]></description><content:encoded><![CDATA[<p>If coding is "solved," is software engineering? Ajay Medury (software engineer) and Andrew Sierota (systems engineer) pick up where Episode 1 left off and get into the part that isn't solved: judgment. They trade notes on why weekly usage limits have quietly become the real project budget, what it's like to build a sharded Minecraft world solo as both product manager and principal engineer, what Amazon's New World got wrong about scale, running decorrelated multi-model code reviews, and what an AI "skill" actually is. It might all just be an act of intelligence.</p><p>In this episode:</p><ul><li>Why "coding is solved" but software engineering isn't, and why judgment is the expensive part</li><li>The new bottleneck: weekly subscription usage limits as a hard budget</li><li>Breaking a big build into modules and submodules, and shrinking scope to actually ship</li><li>Wearing every hat at once: product manager and principal engineer</li><li>New World and the problem of scale at launch</li><li>Large codebases, heavy test coverage, and review rounds that exposed process gaps</li><li>Pre-flight checks, linters, and spec-tracing that cut review loops down</li><li>Decorrelated reviews: several different models reviewing blind, then taking the union of findings</li><li>What an AI "skill" is: system prompts, user prompts, and guardrails for long workflows</li><li>Severity tiers for findings: blockers, warnings, defers, suggestions, and nits</li><li>Why systems admins, as generalists by trade, may be an ideal audience for these tools</li></ul><br/><p>Chapters:</p><ul><li>(00:00:00) - Real intelligence, or just an act?</li><li>(00:01:02) - Coding is solved; software engineering isn't</li><li>(00:02:02) - Keeping up with the release pace</li><li>(00:05:27) - Vibe coding vs. a repeatable process</li><li>(00:06:40) - Usage limits are the new budget</li><li>(00:08:40) - Breaking the build into modules</li><li>(00:12:18) - A sharded world, every hat on one builder</li><li>(00:17:12) - New World and the problem of scale</li><li>(00:25:04) - 200k lines and a 90-round review</li><li>(00:27:20) - Pre-flight checks that cut 90 rounds to 5</li><li>(00:30:49) - The podcast's own local-GPU pipeline</li><li>(00:33:27) - Learning by asking "what do you mean?"</li><li>(00:35:35) - When a large agent run burned through the budget</li><li>(00:38:05) - What is a skill, really?</li><li>(00:48:05) - Skills as guardrails for long workflows</li><li>(00:51:09) - Severity tiers: blockers to nits</li><li>(00:54:34) - Why sysadmins are ideal builders</li><li>(00:56:29) - A long-running Minecraft community, the real driver</li><li>(01:00:56) - Closing: an act of intelligence</li></ul><br/>]]></content:encoded><link><![CDATA[https://act-of-intelligence.captivate.fm/episode/ai-coding-is-solved-software-engineering-isnt]]></link><guid isPermaLink="false">fc921a89-1202-4c10-bcaa-108058501223</guid><itunes:image href="https://artwork.captivate.fm/aa618519-dc75-4b48-9d0c-13d0c30f6b26/zdm3mc5wbmc.jpg"/><pubDate>Tue, 30 Jun 2026 00:40:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/fc921a89-1202-4c10-bcaa-108058501223.mp3" length="147417893" type="audio/mpeg"/><itunes:duration>01:01:22</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:episode>2</itunes:episode><podcast:episode>2</podcast:episode><podcast:transcript url="https://transcripts.captivate.fm/transcript/44da166c-149d-4d28-91a0-626313ed21fd/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/44da166c-149d-4d28-91a0-626313ed21fd/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-e1e9e791-c118-4cf2-8375-e70c15b56a30.json" type="application/json+chapters"/></item><item><title>Welcome to the Matrix - Pilot</title><itunes:title>Welcome to the Matrix - Pilot</itunes:title><description><![CDATA[<p>Welcome to Act of Intelligence — a new podcast about AI tools, workflows, and the philosophy of building with them, hosted by Ajay Medury and Andrew Sierota. In this pilot, a software engineer and systems engineer compare notes on what it's actually like to build real software with AI coding agents like Claude Code.</p><p>They get into plan mode and context management, the explosion of open-source "memory" tools for Claude, and the build-vs-buy trap of reinventing the wheel. Along the way: why "writing code is a solved problem" but shipping working software isn't, how the job is shifting from coder to technical PM / systems architect, the engineering fundamentals (DRY, modular design, conventions, spec-driven development) that suddenly matter more in the AI era, and a simple rule for how much to trust the machine — let the risk decide. Plus Andrew's first big AI build: resurrecting a decade-old Minecraft community from a 20-page wish list he never had time to finish.</p><p>It never really ends — but for human sakes, we found a place to stop. Welcome to the Matrix.</p><ul><li>(00:00) - Intros — meet Ajay &amp; Andrew</li><li>(01:25) - What Claude Code actually is (a CLI loop)</li><li>(03:37) - Plan mode vs. "super plan"</li><li>(05:41) - Clearing context to reclaim your tokens</li><li>(06:25) - The Claude memory-tool gold rush (claude-mem)</li><li>(08:40) - "Mem Palace," impostor packages &amp; bubble vibes</li><li>(11:59) - Build vs. buy: don't reinvent the wheel</li><li>(14:57) - Why understanding your own project matters</li><li>(17:56) - "Writing code is a solved problem" — is it?</li><li>(21:07) - From coder to technical PM / systems architect</li><li>(22:48) - Modular design: building by "limbs"</li><li>(25:58) - Validation &amp; the "works on my machine" trap</li><li>(26:58) - Reviving a decade-old Minecraft community</li><li>(30:58) - DRY, the factory pattern &amp; CLAUDE.md</li><li>(36:47) - Conventions &amp; standards files</li><li>(38:11) - Design tenet: "don't waste the player's time"</li><li>(39:02) - Reviewing &amp; racing the compactor</li><li>(39:32) - Spec-driven development ("Get Shit Done")</li><li>(51:11) - The orchestrator + agent-swarm pattern</li><li>(54:46) - Do old engineering rituals still apply?</li><li>(58:15) - Trust should match the risk</li><li>(59:49) - Wrap-up — Welcome to the Matrix</li></ul><br/>]]></description><content:encoded><![CDATA[<p>Welcome to Act of Intelligence — a new podcast about AI tools, workflows, and the philosophy of building with them, hosted by Ajay Medury and Andrew Sierota. In this pilot, a software engineer and systems engineer compare notes on what it's actually like to build real software with AI coding agents like Claude Code.</p><p>They get into plan mode and context management, the explosion of open-source "memory" tools for Claude, and the build-vs-buy trap of reinventing the wheel. Along the way: why "writing code is a solved problem" but shipping working software isn't, how the job is shifting from coder to technical PM / systems architect, the engineering fundamentals (DRY, modular design, conventions, spec-driven development) that suddenly matter more in the AI era, and a simple rule for how much to trust the machine — let the risk decide. Plus Andrew's first big AI build: resurrecting a decade-old Minecraft community from a 20-page wish list he never had time to finish.</p><p>It never really ends — but for human sakes, we found a place to stop. Welcome to the Matrix.</p><ul><li>(00:00) - Intros — meet Ajay &amp; Andrew</li><li>(01:25) - What Claude Code actually is (a CLI loop)</li><li>(03:37) - Plan mode vs. "super plan"</li><li>(05:41) - Clearing context to reclaim your tokens</li><li>(06:25) - The Claude memory-tool gold rush (claude-mem)</li><li>(08:40) - "Mem Palace," impostor packages &amp; bubble vibes</li><li>(11:59) - Build vs. buy: don't reinvent the wheel</li><li>(14:57) - Why understanding your own project matters</li><li>(17:56) - "Writing code is a solved problem" — is it?</li><li>(21:07) - From coder to technical PM / systems architect</li><li>(22:48) - Modular design: building by "limbs"</li><li>(25:58) - Validation &amp; the "works on my machine" trap</li><li>(26:58) - Reviving a decade-old Minecraft community</li><li>(30:58) - DRY, the factory pattern &amp; CLAUDE.md</li><li>(36:47) - Conventions &amp; standards files</li><li>(38:11) - Design tenet: "don't waste the player's time"</li><li>(39:02) - Reviewing &amp; racing the compactor</li><li>(39:32) - Spec-driven development ("Get Shit Done")</li><li>(51:11) - The orchestrator + agent-swarm pattern</li><li>(54:46) - Do old engineering rituals still apply?</li><li>(58:15) - Trust should match the risk</li><li>(59:49) - Wrap-up — Welcome to the Matrix</li></ul><br/>]]></content:encoded><link><![CDATA[https://act-of-intelligence.captivate.fm/episode/welcome-to-the-matrix-pilot]]></link><guid isPermaLink="false">82f50976-3807-4d89-945e-44a4e7ae9c97</guid><itunes:image href="https://artwork.captivate.fm/d09f6494-ec15-4b6c-af87-1eb5a6e04f62/m2eyny5wbmc.jpg"/><pubDate>Tue, 02 Jun 2026 22:20:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/bb57e236-98a4-4d4e-ad3a-09c35462d839.mp3" length="146378682" type="audio/mpeg"/><itunes:duration>01:00:56</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:episode>1</itunes:episode><podcast:episode>1</podcast:episode><podcast:chapters url="https://transcripts.captivate.fm/chapter-909636f9-ab1e-4098-8608-b7959f0cd831.json" type="application/json+chapters"/></item></channel></rss>