<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="https://feeds.captivate.fm/style.xsl" type="text/xsl"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><atom:link href="https://feeds.captivate.fm/beyond-game-design/" rel="self" type="application/rss+xml"/><title><![CDATA[Beyond Game Design]]></title><lastBuildDate>Tue, 01 Dec 2020 08:19:31 +0000</lastBuildDate><generator>Captivate.fm</generator><language><![CDATA[en]]></language><copyright><![CDATA[Copyright 2020 Matthew Hutchinson]]></copyright><managingEditor>Hutch@beyondgamedesign.com (Matthew Hutchinson)</managingEditor><itunes:summary><![CDATA[The Beyond Game Design Podcast is a Long form conversation where we have deep dives with game industry veterans in every discipline, ranging from  Design, Art , Marketing, Publishing and beyond.  

In each episode I try to pick the minds of my friends and former and current colleagues to extract the tools, mindsets and strategy for their success in the game industry. 

The goal of the Beyond Game Design podcast to learn about and grow the community while celebrating developers you have not heard of. I hope the lessons learned from this Podcast will help others grow in their field.]]></itunes:summary><image><url>https://artwork.captivate.fm/823597a6-ec93-4d92-abcd-f2b95f114e4e/AcYT67VP_K3gVpRnf0xH8mYf.jpg</url><title>Beyond Game Design</title><link><![CDATA[https://beyond-game-design.captivate.fm]]></link></image><itunes:image href="https://artwork.captivate.fm/823597a6-ec93-4d92-abcd-f2b95f114e4e/AcYT67VP_K3gVpRnf0xH8mYf.jpg"/><itunes:owner><itunes:name>Matthew Hutchinson</itunes:name><itunes:email>Hutch@beyondgamedesign.com</itunes:email></itunes:owner><itunes:author>Matthew Hutchinson</itunes:author><description>The Beyond Game Design Podcast is a Long form conversation where we have deep dives with game industry veterans in every discipline, ranging from  Design, Art , Marketing, Publishing and beyond.  

In each episode I try to pick the minds of my friends and former and current colleagues to extract the tools, mindsets and strategy for their success in the game industry. 

The goal of the Beyond Game Design podcast to learn about and grow the community while celebrating developers you have not heard of. I hope the lessons learned from this Podcast will help others grow in their field.</description><link>https://beyond-game-design.captivate.fm</link><atom:link href="https://pubsubhubbub.appspot.com" rel="hub"/><itunes:subtitle><![CDATA[The Podcast for and made by developers!]]></itunes:subtitle><itunes:explicit>yes</itunes:explicit><itunes:type>episodic</itunes:type><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Arts"><itunes:category text="Design"/></itunes:category><itunes:category text="Business"><itunes:category text="Careers"/></itunes:category><item><title>Beyond Game Design Podcast EP02: Mateuz Piaskiewicz</title><itunes:title>Beyond Game Design Podcast EP02: Mateuz Piaskiewicz</itunes:title><description>Hi guys today I had the great opportunity to interview one of my friends Mateuz Piaskiewicz also known as Mat P. We get into a ton of stuff in this one. 
Topics Covered: Working internationally Visa acquisition for games Working for cd project red Starting a consulting company. Black ops 3
Time stamps


https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=0s (0:00) Intro 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=112s (1:52) working abroad 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=196s (3:16) training 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=362s (6:02) leaving treyarch
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=451s (7:31) CD Projekt Red 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=697s (11:37) Unique selling point
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=865s (14:25) Level design Philosophy 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=937s (15:37) Level-design.org
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=1082s (18:02) Fun
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=1413s (23:33) Designing Virtual worlds 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=1519s (25:19) Quantic foundry and the motivation model
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=1794s (29:54) Consulting 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=2054s (34:14) Landmarks
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=2229s (37:09) Books 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=2320s (38:40) Treyarch Level Design
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=2680s (44:40) 30 Books
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=2880s (48:00) Trouble with Level Design
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=3420s (57:00) Bottle Necks
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=4260s (1:11:00) Design Trends
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=4860s (1:21:00) Filtering information  
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=4980s (1:23:00) Captain by rank
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=5040s (1:24:00) heavy art games shigeru miyamoto making GTA 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=5280s (1:28:00) Books on game design
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=6000s (1:40:00) playing bad games 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=6300s (1:45:00) next gen gaming 
https://www.youtube.com/watch?v=R9GjH4MB46c&amp;amp;t=6480s (1:48:00)  nostalgia


SHOW LESS




</description><content:encoded><![CDATA[<p>Hi guys today I had the great opportunity to interview one of my friends Mateuz Piaskiewicz also known as Mat P. We get into a ton of stuff in this one. </p><p>Topics Covered: Working internationally Visa acquisition for games Working for cd project red Starting a consulting company. Black ops 3</p><p>Time stamps</p><p><br></p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=0s" rel="noopener noreferrer" target="_blank">0:00</a> Intro </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=112s" rel="noopener noreferrer" target="_blank">1:52</a> working abroad </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=196s" rel="noopener noreferrer" target="_blank">3:16</a> training </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=362s" rel="noopener noreferrer" target="_blank">6:02</a> leaving treyarch</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=451s" rel="noopener noreferrer" target="_blank">7:31</a> CD Projekt Red </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=697s" rel="noopener noreferrer" target="_blank">11:37</a> Unique selling point</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=865s" rel="noopener noreferrer" target="_blank">14:25</a> Level design Philosophy </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=937s" rel="noopener noreferrer" target="_blank">15:37</a> Level-design.org</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=1082s" rel="noopener noreferrer" target="_blank">18:02</a> Fun</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=1413s" rel="noopener noreferrer" target="_blank">23:33</a> Designing Virtual worlds </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=1519s" rel="noopener noreferrer" target="_blank">25:19</a> Quantic foundry and the motivation model</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=1794s" rel="noopener noreferrer" target="_blank">29:54</a> Consulting </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=2054s" rel="noopener noreferrer" target="_blank">34:14</a> Landmarks</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=2229s" rel="noopener noreferrer" target="_blank">37:09</a> Books </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=2320s" rel="noopener noreferrer" target="_blank">38:40</a> Treyarch Level Design</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=2680s" rel="noopener noreferrer" target="_blank">44:40</a> 30 Books</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=2880s" rel="noopener noreferrer" target="_blank">48:00</a> Trouble with Level Design</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=3420s" rel="noopener noreferrer" target="_blank">57:00</a> Bottle Necks</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=4260s" rel="noopener noreferrer" target="_blank">1:11:00</a> Design Trends</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=4860s" rel="noopener noreferrer" target="_blank">1:21:00</a> Filtering information  </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=4980s" rel="noopener noreferrer" target="_blank">1:23:00</a> Captain by rank</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=5040s" rel="noopener noreferrer" target="_blank">1:24:00</a> heavy art games shigeru miyamoto making GTA </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=5280s" rel="noopener noreferrer" target="_blank">1:28:00</a> Books on game design</p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=6000s" rel="noopener noreferrer" target="_blank">1:40:00</a> playing bad games </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=6300s" rel="noopener noreferrer" target="_blank">1:45:00</a> next gen gaming </p><p><a href="https://www.youtube.com/watch?v=R9GjH4MB46c&amp;t=6480s" rel="noopener noreferrer" target="_blank">1:48:00</a>  nostalgia</p><p><br></p><p>SHOW LESS</p><p><br></p><p><br></p>]]></content:encoded><link><![CDATA[https://beyondgamedesign.wpcomstaging.com/blog/beyond-game-design-podcast-ep02-mateuz-piaskiewicz]]></link><guid isPermaLink="false">3d11a14a-3e81-4604-81b2-683a3dc947f5</guid><itunes:image href="https://artwork.captivate.fm/823597a6-ec93-4d92-abcd-f2b95f114e4e/AcYT67VP_K3gVpRnf0xH8mYf.jpg"/><dc:creator><![CDATA[Matthew Hutchinson]]></dc:creator><pubDate>Sun, 04 Oct 2020 06:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/9047a62e-19b8-46c6-be7d-6bc38662897f/2020-09-26-23-30-07.mp3" length="108285390" type="audio/mpeg"/><itunes:duration>01:52:47</itunes:duration><itunes:explicit>yes</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:episode>2</itunes:episode><itunes:summary>Hi guys today I had the great opportunity to interview one of my friends Mateuz Piaskiewicz also known as Mat P. We get into a ton of stuff in this one. 



Topics Covered: Working internationally Visa acquisition for games Working for cd project red Starting a consulting company. Black ops 3</itunes:summary><itunes:author>Matthew Hutchinson</itunes:author></item><item><title>Interview with Game Designer Joe Mares an entertainers lens on Game Design</title><itunes:title>Interview with Game Designer Joe Mares an entertainers lens on Game Design</itunes:title><description>Game design in-depth interview with Joe Mares. we discuss pro wrestling, entertainment, a school for game developers, breaking into the industry, Walt Disney, and more. 
for live content:
https://www.twitch.tv/beyondgamedesign 
for contact:
matthewhutchinson.com
https://www.josephmares.com/


check out joes new channel


https://www.youtube.com/channel/UCE3RkBOPpkKQzR_XQlSSXxg


Video Games and companies discussed
League of Legends 
Activision 
Electronic Arts
Jurassic park VR - Dave and Busters experience 
St-Noire
https://www.amazon.com/St-Noire-Hosted-Cinematic-Exclusive/dp/B07P693BG1
</description><content:encoded><![CDATA[<p>Game design in-depth interview with Joe Mares. we discuss pro wrestling, entertainment, a school for game developers, breaking into the industry, Walt Disney, and more. </p><p>for live content:</p><p>https://www.twitch.tv/beyondgamedesign </p><p>for contact:</p><p>matthewhutchinson.com</p><p>https://www.josephmares.com/</p><p><br></p><p>check out joes new channel</p><p><br></p><p>https://www.youtube.com/channel/UCE3RkBOPpkKQzR_XQlSSXxg</p><p><br></p><p>Video Games and companies discussed</p><p>League of Legends </p><p>Activision </p><p>Electronic Arts</p><p>Jurassic park VR - Dave and Busters experience </p><p>St-Noire</p><p>https://www.amazon.com/St-Noire-Hosted-Cinematic-Exclusive/dp/B07P693BG1</p>]]></content:encoded><link><![CDATA[https://beyondgamedesign.wpcomstaging.com/blog/episode-01-joe-mares]]></link><guid isPermaLink="false">2396b5ce-e3aa-4067-9b27-a74ed3c5622c</guid><itunes:image href="https://artwork.captivate.fm/823597a6-ec93-4d92-abcd-f2b95f114e4e/AcYT67VP_K3gVpRnf0xH8mYf.jpg"/><dc:creator><![CDATA[Matthew Hutchinson]]></dc:creator><pubDate>Sun, 16 Aug 2020 06:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/3e8df183-ad5e-4617-a8ad-b2df82c26f41/beyondgamedesign-episode-01-joe-mares.mp3" length="52792290" type="audio/mpeg"/><itunes:duration>54:59</itunes:duration><itunes:explicit>no</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:summary>Game design in-depth interview with Joe Mares. we discuss pro wrestling, entertainment, a school for game developers, breaking into the industry, Walt Disney, and more. 

Hosted by Matthew Hutchinson

Video Games and companies discussed
League of Legends 
Activision 
Electronic Arts
Jurassic park VR - Dave and Busters experience 
St-Noire</itunes:summary><itunes:author>Matthew Hutchinson</itunes:author></item></channel></rss>