<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="https://feeds.captivate.fm/style.xsl" type="text/xsl"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><atom:link href="https://feeds.captivate.fm/building-horror/" rel="self" type="application/rss+xml"/><title><![CDATA[Building Horror]]></title><podcast:guid>ae32881e-11f0-54e5-894b-0dac9549775c</podcast:guid><lastBuildDate>Tue, 02 Dec 2025 14:13:55 +0000</lastBuildDate><generator>Captivate.fm</generator><language><![CDATA[en]]></language><copyright><![CDATA[Copyright 2025 Fearzine]]></copyright><managingEditor>Fearzine</managingEditor><itunes:summary><![CDATA[Join Dan, the head of Fearzine Magazine to talk to and listen to developers of horror games share their experiences and what it means to be a make video games. We welcome developers, writers, and creatives that work in the medium to join us and build on our horrifically wholesome community.]]></itunes:summary><image><url>https://artwork.captivate.fm/fb9068e7-a453-40a3-a4ea-8db1a89d86ac/ypvRc3zl7h8YsfDfZOo1b6cQ.jpg</url><title>Building Horror</title><link><![CDATA[https://www.fearzinemagazine.com/]]></link></image><itunes:image href="https://artwork.captivate.fm/fb9068e7-a453-40a3-a4ea-8db1a89d86ac/ypvRc3zl7h8YsfDfZOo1b6cQ.jpg"/><itunes:owner><itunes:name>Fearzine</itunes:name></itunes:owner><itunes:author>Fearzine</itunes:author><description>Join Dan, the head of Fearzine Magazine to talk to and listen to developers of horror games share their experiences and what it means to be a make video games. We welcome developers, writers, and creatives that work in the medium to join us and build on our horrifically wholesome community.</description><link>https://www.fearzinemagazine.com/</link><atom:link href="https://pubsubhubbub.appspot.com" rel="hub"/><itunes:subtitle><![CDATA[Discussing the art of horror game development.]]></itunes:subtitle><itunes:explicit>true</itunes:explicit><itunes:type>episodic</itunes:type><itunes:category text="Leisure"><itunes:category text="Games"/></itunes:category><itunes:category text="Arts"><itunes:category text="Design"/></itunes:category><itunes:category text="Business"></itunes:category><podcast:locked>no</podcast:locked><podcast:medium>podcast</podcast:medium><podcast:funding url="https://building-horror.captivate.fm/support">Support the show!</podcast:funding><item><title>Save File #13: Colin McInerney</title><itunes:title>Save File #13: Colin McInerney</itunes:title><description><![CDATA[<p>In this episode Dan interviews Colin McInerney, head of Pedal Board Games and co-lead on "Creepy Redneck Dinosaur Mansion 3" (CRDM3). Colin shares his nearly decade-long journey in the gaming industry, touching on his roles in game development, VR, and narrative design. The discussion focuses on the challenging history of CRDM3, its blend of match-three mechanics and humor, and the importance of subverting player expectations in horror and comedy games.</p><p>Colin emphasizes the collaborative nature of game development, recognizing the contributions of all team members in creating cohesive experiences. They explore the resurgence of indie games and the desire for originality among players, with discussions on effective storytelling and gameplay balance. The episode wraps up with ideas for collector's edition items for CRDM3, inviting listeners to delve into the quirky world of indie gaming and the creative processes behind it.</p><p>Follow Colin and Pedal board on Bluesky:</p><p><strong>https://bsky.app/profile/colin.how</strong></p><p><strong>https://bsky.app/profile/pedalboard.games</strong></p><p>Grab CRM3 on Steam: https://store.steampowered.com/app/2116510/Creepy_Redneck_Dinosaur_Mansion_3/</p><p>&nbsp;or Xbox:</p><p>https://www.xbox.com/en-US/games/store/creepy-redneck-dinosaur-mansion-3/9NWGK6Z71XQQ</p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode Dan interviews Colin McInerney, head of Pedal Board Games and co-lead on "Creepy Redneck Dinosaur Mansion 3" (CRDM3). Colin shares his nearly decade-long journey in the gaming industry, touching on his roles in game development, VR, and narrative design. The discussion focuses on the challenging history of CRDM3, its blend of match-three mechanics and humor, and the importance of subverting player expectations in horror and comedy games.</p><p>Colin emphasizes the collaborative nature of game development, recognizing the contributions of all team members in creating cohesive experiences. They explore the resurgence of indie games and the desire for originality among players, with discussions on effective storytelling and gameplay balance. The episode wraps up with ideas for collector's edition items for CRDM3, inviting listeners to delve into the quirky world of indie gaming and the creative processes behind it.</p><p>Follow Colin and Pedal board on Bluesky:</p><p><strong>https://bsky.app/profile/colin.how</strong></p><p><strong>https://bsky.app/profile/pedalboard.games</strong></p><p>Grab CRM3 on Steam: https://store.steampowered.com/app/2116510/Creepy_Redneck_Dinosaur_Mansion_3/</p><p>&nbsp;or Xbox:</p><p>https://www.xbox.com/en-US/games/store/creepy-redneck-dinosaur-mansion-3/9NWGK6Z71XQQ</p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">4b02a071-84a7-4aec-841c-cefe0a07ce86</guid><itunes:image href="https://artwork.captivate.fm/fb9068e7-a453-40a3-a4ea-8db1a89d86ac/ypvRc3zl7h8YsfDfZOo1b6cQ.jpg"/><pubDate>Thu, 13 Nov 2025 01:00:00 -0600</pubDate><enclosure url="https://episodes.captivate.fm/episode/4b02a071-84a7-4aec-841c-cefe0a07ce86.mp3" length="262920156" type="audio/mpeg"/><itunes:duration>01:49:32</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>13</itunes:episode><podcast:episode>13</podcast:episode><podcast:season>1</podcast:season><podcast:chapters url="https://transcripts.captivate.fm/chapter-008dc866-e008-4fac-86bc-c4d7449a63b5.json" type="application/json+chapters"/></item><item><title>Save File #12: Jack Chapman</title><itunes:title>Save File #12: Jack Chapman</itunes:title><description><![CDATA[<p>In this episode of Building Horror, we chat with Jack Chapman, a seasoned level designer, about his journey into indie horror game development. He shares his current project, Roost, which integrates personal experiences and inspirations from classic horror games while exploring themes of the UK’s North-South divide through retro aesthetics. Jack discusses the shift towards shorter, narrative-driven indie games, his collaborative approach using platforms like Fiverr, and the importance of atmosphere in horror. He also highlights the necessity of supporting independent projects, offering insights into his vision for Roost and the indie horror landscape.</p><p>Follow Jack and progress of ROOST on X https://x.com/ShakaInc and Bluesky https://bsky.app/profile/shakainc.bsky.social</p><p>YouTube: https://www.youtube.com/@JackChapmanDesign</p><p>TikTok: roost.game"</p><p>&nbsp;</p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, we chat with Jack Chapman, a seasoned level designer, about his journey into indie horror game development. He shares his current project, Roost, which integrates personal experiences and inspirations from classic horror games while exploring themes of the UK’s North-South divide through retro aesthetics. Jack discusses the shift towards shorter, narrative-driven indie games, his collaborative approach using platforms like Fiverr, and the importance of atmosphere in horror. He also highlights the necessity of supporting independent projects, offering insights into his vision for Roost and the indie horror landscape.</p><p>Follow Jack and progress of ROOST on X https://x.com/ShakaInc and Bluesky https://bsky.app/profile/shakainc.bsky.social</p><p>YouTube: https://www.youtube.com/@JackChapmanDesign</p><p>TikTok: roost.game"</p><p>&nbsp;</p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">5c0292b1-f91c-437e-8f17-6ecefa50a606</guid><itunes:image href="https://artwork.captivate.fm/fb9068e7-a453-40a3-a4ea-8db1a89d86ac/ypvRc3zl7h8YsfDfZOo1b6cQ.jpg"/><pubDate>Thu, 13 Nov 2025 01:00:00 -0600</pubDate><enclosure url="https://episodes.captivate.fm/episode/5c0292b1-f91c-437e-8f17-6ecefa50a606.mp3" length="228967352" type="audio/mpeg"/><itunes:duration>01:35:24</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>12</itunes:episode><podcast:episode>12</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/64769ac7-8ba4-4239-a558-1a2af05c1442/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/64769ac7-8ba4-4239-a558-1a2af05c1442/index.html" type="text/html"/></item><item><title>Save File #11: GOG - Preserving Horror Classics</title><itunes:title>Save File #11: GOG - Preserving Horror Classics</itunes:title><description><![CDATA[<p>In this episode, Dan talks with Piotr Gnyp, Adam Ziółkowski, and Marcin Paczyński from GOG, a platform focused on preserving classic and indie games without digital rights management (DRM). The discussion covers GOG's origins, its commitment to making unplayable games accessible, and its preservation program that highlights the alarming statistic that 87% of games released before 2010 are lost. They share insights on collaboration with larger companies, the rigorous process of re-releasing titles, and GOG's community engagement through the Dream List feature, which allows players to vote on games for preservation. The conversation touches on the industry's increasing acknowledgment of video game culture, the potential of technology to assist in preservation, and the ongoing importance of nostalgia in gaming. The episode as a whole, emphasizes GOG's dedication to restoring classic titles while maintaining their original essence and connecting with the gaming community's interests.</p><p>Links to GOG:</p><p><a href="https://www.gog.com/en/" rel="noopener noreferrer" target="_blank">https://www.gog.com/en/</a></p><p>Follow the Kickstarter for Issue #4 of FEARZINE</p><p><a href="https://www.kickstarter.com/projects/fearzine/fearzine-issue-4" rel="noopener noreferrer" target="_blank">https://www.kickstarter.com/projects/fearzine/fearzine-issue-4&nbsp;</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode, Dan talks with Piotr Gnyp, Adam Ziółkowski, and Marcin Paczyński from GOG, a platform focused on preserving classic and indie games without digital rights management (DRM). The discussion covers GOG's origins, its commitment to making unplayable games accessible, and its preservation program that highlights the alarming statistic that 87% of games released before 2010 are lost. They share insights on collaboration with larger companies, the rigorous process of re-releasing titles, and GOG's community engagement through the Dream List feature, which allows players to vote on games for preservation. The conversation touches on the industry's increasing acknowledgment of video game culture, the potential of technology to assist in preservation, and the ongoing importance of nostalgia in gaming. The episode as a whole, emphasizes GOG's dedication to restoring classic titles while maintaining their original essence and connecting with the gaming community's interests.</p><p>Links to GOG:</p><p><a href="https://www.gog.com/en/" rel="noopener noreferrer" target="_blank">https://www.gog.com/en/</a></p><p>Follow the Kickstarter for Issue #4 of FEARZINE</p><p><a href="https://www.kickstarter.com/projects/fearzine/fearzine-issue-4" rel="noopener noreferrer" target="_blank">https://www.kickstarter.com/projects/fearzine/fearzine-issue-4&nbsp;</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">d4837905-bfcb-48c6-89f9-2fd1f7cfc821</guid><itunes:image href="https://artwork.captivate.fm/b7b51dfd-43a6-4f03-8a31-fc8618e70fc8/i8TLbm9i_YBoXhWS2W8B3yYH.jpg"/><pubDate>Wed, 13 Aug 2025 05:00:00 -0600</pubDate><enclosure url="https://episodes.captivate.fm/episode/d4837905-bfcb-48c6-89f9-2fd1f7cfc821.mp3" length="179012364" type="audio/mpeg"/><itunes:duration>01:14:35</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>11</itunes:episode><podcast:episode>11</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/0db8c9e2-28b5-448f-9caa-4618ff4912f3/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/0db8c9e2-28b5-448f-9caa-4618ff4912f3/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-7c228f53-6798-4fed-b559-aa427834e81e.json" type="application/json+chapters"/></item><item><title>Save File #10: Justin Wood</title><itunes:title>Save File #10: Justin Wood</itunes:title><description><![CDATA[<p>In this episode of Building Horror, I have a compelling discussion with Justin Wood, a video game journalist from Dread Central and one of Fearzine's own. We delve into Justin's inspiring journey through horror games and journalism, reflecting on his early struggles and eventual success in a challenging industry. He shares humorous anecdotes from his start in writing, the friendships he built, and his career transition from factory work to marketing at DreadXP. We analyze the current landscape of horror games, the joy of playing for fun, and reminisce about the communal gaming culture of the past. Justin also touches on his upcoming projects with DreadXP, White Knuckle, which he invites listeners to check out mew take on the classic horror gaming experience.</p><p>Connect with Justin:</p><p><a href="https://x.com/The_JustinWood" rel="noopener noreferrer" target="_blank">Justin on X</a></p><p><a href="https://www.dreadxp.com/" rel="noopener noreferrer" target="_blank">DreadXP</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, I have a compelling discussion with Justin Wood, a video game journalist from Dread Central and one of Fearzine's own. We delve into Justin's inspiring journey through horror games and journalism, reflecting on his early struggles and eventual success in a challenging industry. He shares humorous anecdotes from his start in writing, the friendships he built, and his career transition from factory work to marketing at DreadXP. We analyze the current landscape of horror games, the joy of playing for fun, and reminisce about the communal gaming culture of the past. Justin also touches on his upcoming projects with DreadXP, White Knuckle, which he invites listeners to check out mew take on the classic horror gaming experience.</p><p>Connect with Justin:</p><p><a href="https://x.com/The_JustinWood" rel="noopener noreferrer" target="_blank">Justin on X</a></p><p><a href="https://www.dreadxp.com/" rel="noopener noreferrer" target="_blank">DreadXP</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">abe24e87-52b2-49c1-9af7-dd016d3cfce1</guid><itunes:image href="https://artwork.captivate.fm/fb9068e7-a453-40a3-a4ea-8db1a89d86ac/ypvRc3zl7h8YsfDfZOo1b6cQ.jpg"/><pubDate>Wed, 09 Apr 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/81ba0f57-d03d-4a36-a434-57a728480f1d/BH-Justin-Wood-audio.mp3" length="197978138" type="audio/mpeg"/><itunes:duration>01:22:29</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>10</itunes:episode><podcast:episode>10</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/dca06e0f-25e1-448a-8bbd-423a70d8b3c6/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/dca06e0f-25e1-448a-8bbd-423a70d8b3c6/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-81ba0f57-d03d-4a36-a434-57a728480f1d.json" type="application/json+chapters"/></item><item><title>Save File #9: Kirsten Ria</title><itunes:title>Save File #9: Kirsten Ria</itunes:title><description><![CDATA[<p>In this episode of Building Horror, I engage in a deep conversation with Kirsten Ria, a voice actor and content creator known for their role in the horror game 'Hollow Body.' We explore their journey in the gaming and horror industries, from their early fascination with horror to their recent decision to pursue voice acting. Kirsten shares insights on the unique challenges of voice acting, the importance of emotional depth, and creativity in developing character voices. We also discuss their experiences streaming horror games on Twitch, the excitement of their upcoming projects, including the sequel to 'The Bunny Graveyard,' and the appeal of British horror games. Kirsten's passion for the horror genre and dedication to their craft make for an inspiring discussion relevant to enthusiasts and aspiring creatives alike.</p><p>Links to Kirsten:</p><p><a href="https://www.kirstenria.com" rel="noopener noreferrer" target="_blank">www.kirstenria.com</a></p><p>X: <a href="https://twitter.com/KirstenRiaa" rel="noopener noreferrer" target="_blank">@KirstenRiaa</a></p><p><a href="https://www.instagram.com/kirstenriaa/?hl=en" rel="noopener noreferrer" target="_blank">Instagram</a></p><p>&nbsp;</p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, I engage in a deep conversation with Kirsten Ria, a voice actor and content creator known for their role in the horror game 'Hollow Body.' We explore their journey in the gaming and horror industries, from their early fascination with horror to their recent decision to pursue voice acting. Kirsten shares insights on the unique challenges of voice acting, the importance of emotional depth, and creativity in developing character voices. We also discuss their experiences streaming horror games on Twitch, the excitement of their upcoming projects, including the sequel to 'The Bunny Graveyard,' and the appeal of British horror games. Kirsten's passion for the horror genre and dedication to their craft make for an inspiring discussion relevant to enthusiasts and aspiring creatives alike.</p><p>Links to Kirsten:</p><p><a href="https://www.kirstenria.com" rel="noopener noreferrer" target="_blank">www.kirstenria.com</a></p><p>X: <a href="https://twitter.com/KirstenRiaa" rel="noopener noreferrer" target="_blank">@KirstenRiaa</a></p><p><a href="https://www.instagram.com/kirstenriaa/?hl=en" rel="noopener noreferrer" target="_blank">Instagram</a></p><p>&nbsp;</p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">00efa586-dae3-4793-9cbb-3b7295eaf6b9</guid><itunes:image href="https://artwork.captivate.fm/461927d9-9cf7-4870-afab-2d7ddfa771f2/H8T8qNu9w2haDk_lAdIJRo9P.jpg"/><pubDate>Wed, 02 Apr 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/3c805b44-e7d1-4600-a830-239120a5ea3e/BH-Kirsten-Ria.mp3" length="198848366" type="audio/mpeg"/><itunes:duration>01:22:36</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>9</itunes:episode><podcast:episode>9</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/b755220b-d90d-407d-b7c2-a33d1d9434c2/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/b755220b-d90d-407d-b7c2-a33d1d9434c2/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-3c805b44-e7d1-4600-a830-239120a5ea3e.json" type="application/json+chapters"/></item><item><title>Save File #8: James of Malformation Games.</title><itunes:title>Save File #8: James of Malformation Games.</itunes:title><description><![CDATA[<p>In this episode, I chat with James from Malformation Games about indie horror game development, focusing on his transition from AAA titles to founding Malformation. He shares insights about their upcoming game, Ground Zero, a post-apocalyptic survival horror influenced by classics like Resident Evil and Silent Hill. We discuss the team’s creative dynamics, funding challenges, and the importance of an engaging player experience while navigating the indie game landscape. Please support Ground Zero by wishlisting on steam and stay tuned to Fearzine for more info and our Cover Story in Issue #3 of the magazine.</p><p>Links to Malformation Games and Ground Zero:</p><p><a href="https://www.malformation-games.com/groundzero" rel="noopener noreferrer" target="_blank">Malformations Games Website</a></p><p><a href="https://store.steampowered.com/app/2340130/Ground_Zero/" rel="noopener noreferrer" target="_blank">Ground Zero on Steam</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode, I chat with James from Malformation Games about indie horror game development, focusing on his transition from AAA titles to founding Malformation. He shares insights about their upcoming game, Ground Zero, a post-apocalyptic survival horror influenced by classics like Resident Evil and Silent Hill. We discuss the team’s creative dynamics, funding challenges, and the importance of an engaging player experience while navigating the indie game landscape. Please support Ground Zero by wishlisting on steam and stay tuned to Fearzine for more info and our Cover Story in Issue #3 of the magazine.</p><p>Links to Malformation Games and Ground Zero:</p><p><a href="https://www.malformation-games.com/groundzero" rel="noopener noreferrer" target="_blank">Malformations Games Website</a></p><p><a href="https://store.steampowered.com/app/2340130/Ground_Zero/" rel="noopener noreferrer" target="_blank">Ground Zero on Steam</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">77f64588-0752-4311-b732-2d752b6092fc</guid><itunes:image href="https://artwork.captivate.fm/52bd14f1-9593-483d-ae02-104a2a64ea45/DwSp4XwoupiFU6TpiQBypITb.jpg"/><pubDate>Wed, 26 Mar 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/cb9b319c-8c8b-491c-9fe9-2a0b59559398/Building-Horror-with-James-of-Malformation-Games-Recording.mp3" length="190270995" type="audio/mpeg"/><itunes:duration>01:19:16</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>8</itunes:episode><podcast:episode>8</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/c6cdb875-a249-432e-a248-69b3a0a5b121/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/c6cdb875-a249-432e-a248-69b3a0a5b121/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-cb9b319c-8c8b-491c-9fe9-2a0b59559398.json" type="application/json+chapters"/></item><item><title>Save File #7: Nathan Buckley of BadTasty</title><itunes:title>Save File #7: Nathan Buckley of BadTasty</itunes:title><description><![CDATA[<p>In this episode, I chat with Nate, a versatile game developer, about his diverse journey from working on AAA games like *Sea of Thieves* to creating his own indie titles, including *Spirit Hunters: Infinite Horde* and the upcoming horror game, *The Bagman*. We explore his passion for reviving retro horror on consoles like the Sega Mega Drive, examining how classic influences shape his design choices. Nate shares insights on transitioning from corporate to indie development, the importance of community support, and the creative challenges he faces in marrying point-and-click mechanics with the urgency of horror gameplay. The conversation also touches on the therapeutic aspects of development and the value of feedback in fostering growth within the gaming community.</p><p>&nbsp;</p><p>Links to Nate:</p><p><a href="https://linktr.ee/badtasty" rel="noopener noreferrer" target="_blank">https://linktr.ee/badtasty</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode, I chat with Nate, a versatile game developer, about his diverse journey from working on AAA games like *Sea of Thieves* to creating his own indie titles, including *Spirit Hunters: Infinite Horde* and the upcoming horror game, *The Bagman*. We explore his passion for reviving retro horror on consoles like the Sega Mega Drive, examining how classic influences shape his design choices. Nate shares insights on transitioning from corporate to indie development, the importance of community support, and the creative challenges he faces in marrying point-and-click mechanics with the urgency of horror gameplay. The conversation also touches on the therapeutic aspects of development and the value of feedback in fostering growth within the gaming community.</p><p>&nbsp;</p><p>Links to Nate:</p><p><a href="https://linktr.ee/badtasty" rel="noopener noreferrer" target="_blank">https://linktr.ee/badtasty</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">4b60afac-6ab2-44d6-bfba-94808cf590a3</guid><itunes:image href="https://artwork.captivate.fm/fe8a8d17-7f2d-4b39-9883-b72660bd0f71/tyW8IWF9j7Z4nu7UBtUgq4i0.jpg"/><pubDate>Wed, 19 Mar 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/e0b5990b-bd9e-47b2-b8bf-7d10d8ad9612/BH-with-Nate.mp3" length="168659073" type="audio/mpeg"/><itunes:duration>01:10:16</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><podcast:episode>7</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/0b0bf75a-b8dd-402f-9986-6b7937fcd140/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/0b0bf75a-b8dd-402f-9986-6b7937fcd140/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-e0b5990b-bd9e-47b2-b8bf-7d10d8ad9612.json" type="application/json+chapters"/></item><item><title>Save File #6: Sondering Emily</title><itunes:title>Save File #6: Sondering Emily</itunes:title><description><![CDATA[<p>In this episode of Building Horror, host Dan Morris speaks with Emily, a Los Angeles-based game developer and content creator, known for her YouTube channel and Instagram following. Emily is currently developing her first psychological horror game, "Lily's World XD," which sets a nostalgic early 2000s backdrop. In the game, players investigate a young girl's computer life, engaging in activities typical of that era while uncovering a darker narrative beneath its colorful and cozy surface.</p><p>&nbsp;</p><p>Links to Emily and her game; Lily's World XD:</p><p><a href="https://store.steampowered.com/app/3195580/lilys_world_XD/" rel="noopener noreferrer" target="_blank">Lily's World XD on Steam</a></p><p><a href="https://www.instagram.com/sonderingemily/" rel="noopener noreferrer" target="_blank">Emily on Instagram</a></p><p><a href="https://youtube.com/@sonderingemily" rel="noopener noreferrer" target="_blank">Emily on YouTube</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, host Dan Morris speaks with Emily, a Los Angeles-based game developer and content creator, known for her YouTube channel and Instagram following. Emily is currently developing her first psychological horror game, "Lily's World XD," which sets a nostalgic early 2000s backdrop. In the game, players investigate a young girl's computer life, engaging in activities typical of that era while uncovering a darker narrative beneath its colorful and cozy surface.</p><p>&nbsp;</p><p>Links to Emily and her game; Lily's World XD:</p><p><a href="https://store.steampowered.com/app/3195580/lilys_world_XD/" rel="noopener noreferrer" target="_blank">Lily's World XD on Steam</a></p><p><a href="https://www.instagram.com/sonderingemily/" rel="noopener noreferrer" target="_blank">Emily on Instagram</a></p><p><a href="https://youtube.com/@sonderingemily" rel="noopener noreferrer" target="_blank">Emily on YouTube</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzinemagazine.com" rel="noopener noreferrer" target="_blank">@fearzinemagazine.com</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">ee89128b-7e67-4445-a49b-c57d82150b93</guid><itunes:image href="https://artwork.captivate.fm/d7cc6cc8-ae92-47cd-9815-e1d861b037bb/EutQiLI7MipOu8VGYtMOr03U.jpg"/><pubDate>Wed, 12 Mar 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/de7d581f-52c3-410a-879e-0f0a13b2c131/Building-Horror-with-Sondering-Emily-Audio.mp3" length="185893344" type="audio/mpeg"/><itunes:duration>01:17:27</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>6</itunes:episode><podcast:episode>6</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/902b5e78-b45e-46a4-8853-b7349fbacd9c/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/902b5e78-b45e-46a4-8853-b7349fbacd9c/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-de7d581f-52c3-410a-879e-0f0a13b2c131.json" type="application/json+chapters"/></item><item><title>Save File #5: Michael Cosio of Tainted Pact Games</title><itunes:title>Save File #5: Michael Cosio of Tainted Pact Games</itunes:title><description><![CDATA[<p>In this episode of Building Horror, I talk with Michael Casio, the solo developer behind Tainted Pact Games. We delve into his journey through game development, starting from his computer science background and his passion for narrative-driven design sparked by classics like StarCraft. Michael shares insights from his experiences with games such as Suffer the Night and Terror at Oakheart, discussing the balance between ambition and practicality in horror game creation. We also reflect on nostalgia for the PlayStation 1 and 2 horror era and highlight his current project, Flesh Made Fear, designed to recapture that atmospheric dread. Our discussion touches on the evolving video game distribution landscape and the rising value of physical copies, while I encourage listeners to explore Michael's work available on Steam and Itch.io.</p><p>&nbsp;</p><p>Links to Michael:</p><p><a href="https://www.kickstarter.com/projects/taintedpactgames/flesh-made-fear?ref=discovery&amp;term=flesh%20made%20fear&amp;total_hits=570&amp;category_id=35" rel="noopener noreferrer" target="_blank">Flesh Made Fear Kickstarter</a></p><p><a href="https://store.steampowered.com/app/3316350/Flesh_Made_Fear/" rel="noopener noreferrer" target="_blank">Flesh Made Fear Steam Page</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, I talk with Michael Casio, the solo developer behind Tainted Pact Games. We delve into his journey through game development, starting from his computer science background and his passion for narrative-driven design sparked by classics like StarCraft. Michael shares insights from his experiences with games such as Suffer the Night and Terror at Oakheart, discussing the balance between ambition and practicality in horror game creation. We also reflect on nostalgia for the PlayStation 1 and 2 horror era and highlight his current project, Flesh Made Fear, designed to recapture that atmospheric dread. Our discussion touches on the evolving video game distribution landscape and the rising value of physical copies, while I encourage listeners to explore Michael's work available on Steam and Itch.io.</p><p>&nbsp;</p><p>Links to Michael:</p><p><a href="https://www.kickstarter.com/projects/taintedpactgames/flesh-made-fear?ref=discovery&amp;term=flesh%20made%20fear&amp;total_hits=570&amp;category_id=35" rel="noopener noreferrer" target="_blank">Flesh Made Fear Kickstarter</a></p><p><a href="https://store.steampowered.com/app/3316350/Flesh_Made_Fear/" rel="noopener noreferrer" target="_blank">Flesh Made Fear Steam Page</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">7dae0fa6-e469-41d8-a940-fd8f9dc478f1</guid><itunes:image href="https://artwork.captivate.fm/5af31e69-9214-45e3-846c-7796d55737c8/Oz-ZOaeMwL81pzos1iz7J8jS.jpg"/><pubDate>Wed, 05 Mar 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/09670873-14f2-428c-8c0e-39812479dc64/Building-Horror-with-Michael-DR-EditedAudio.mp3" length="179105505" type="audio/mpeg"/><itunes:duration>01:14:37</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>5</itunes:episode><podcast:episode>5</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/8caaf1f4-8f22-4f2f-8e2f-d3395079c3e4/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/8caaf1f4-8f22-4f2f-8e2f-d3395079c3e4/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-09670873-14f2-428c-8c0e-39812479dc64.json" type="application/json+chapters"/></item><item><title>Save File #4: Jeffery Tomec of Wrong Organ</title><itunes:title>Save File #4: Jeffery Tomec of Wrong Organ</itunes:title><description><![CDATA[<p>In this episode of Building Horror, I engage with Jeffrey Tomec, a gameplay designer at Wrong Organ, the studio behind the indie horror game Mouthwashing. </p><p>We discuss his path as a developer, the studio's unique design philosophy, and the compelling narrative woven into Mouthwashing, which blends personal storytelling with magical realism. Jeffrey recounts the studio's beginnings, highlighting how their first project, How Fish is Made, influenced their creative journey. We explore the game’s mechanics, including its dual timelines and character perspectives, and how these elements enhance player engagement. Jeffrey emphasizes the balance between gameplay and emotional storytelling, reflecting on the evolving horror genre and sharing insights into Wrong Organ's future projects. This conversation offers a deep dive into the artistic and emotional dimensions of indie horror game development.</p><p>&nbsp;</p><p>Links to Jeffrey:</p><p><a href="https://x.com/Jeffrey_Tomec" rel="noopener noreferrer" target="_blank">https://x.com/Jeffrey_Tomec</a></p><p><a href="https://x.com/Wrong_Organ" rel="noopener noreferrer" target="_blank">https://x.com/Wrong_Organ</a></p><p>Created &amp; Hosted by Dan Morris&nbsp;</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com/" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, I engage with Jeffrey Tomec, a gameplay designer at Wrong Organ, the studio behind the indie horror game Mouthwashing. </p><p>We discuss his path as a developer, the studio's unique design philosophy, and the compelling narrative woven into Mouthwashing, which blends personal storytelling with magical realism. Jeffrey recounts the studio's beginnings, highlighting how their first project, How Fish is Made, influenced their creative journey. We explore the game’s mechanics, including its dual timelines and character perspectives, and how these elements enhance player engagement. Jeffrey emphasizes the balance between gameplay and emotional storytelling, reflecting on the evolving horror genre and sharing insights into Wrong Organ's future projects. This conversation offers a deep dive into the artistic and emotional dimensions of indie horror game development.</p><p>&nbsp;</p><p>Links to Jeffrey:</p><p><a href="https://x.com/Jeffrey_Tomec" rel="noopener noreferrer" target="_blank">https://x.com/Jeffrey_Tomec</a></p><p><a href="https://x.com/Wrong_Organ" rel="noopener noreferrer" target="_blank">https://x.com/Wrong_Organ</a></p><p>Created &amp; Hosted by Dan Morris&nbsp;</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com/" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">e25c0cd0-5a48-453e-a1c2-5bb5bb1fd9e1</guid><itunes:image href="https://artwork.captivate.fm/f9f4f3cd-8432-402c-ba34-2d752728d1fd/v13ttKBGcGqYfbcSelW-rx1.jpg"/><pubDate>Wed, 26 Feb 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/6f9abfa8-daaf-4c6c-9134-c7d2d4edfd72/BH-W-JT-Edited-audio.mp3" length="71754937" type="audio/mpeg"/><itunes:duration>01:25:24</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><podcast:episode>4</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/2cabfbe5-76ad-431d-85fd-5fd9c080867f/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/2cabfbe5-76ad-431d-85fd-5fd9c080867f/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-6f9abfa8-daaf-4c6c-9134-c7d2d4edfd72.json" type="application/json+chapters"/></item><item><title>Save File #3: Party For Introverts</title><itunes:title>Save File #3: Party For Introverts</itunes:title><description><![CDATA[<p>In this episode of Building Horror, I speak with Arseni and Laura from Party For Introverts about their indie game Cabernet, a 2D narrative RPG featuring Liza, a young vampire in a 19th-century setting. We discuss their creative process, the emotional depth and horror themes of the game, and the impact of player choices on character relationships. The title "Cabernet" underscores themes of vampirism and addiction. We highlight the importance of community support for indie games and you can play the game on all major platforms on February 20th, 2025</p><p>Links to Party For Introverts:</p><p><a href="https://store.steampowered.com/app/2401410/Cabernet/" rel="noopener noreferrer" target="_blank">Cabernet On Steam</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode of Building Horror, I speak with Arseni and Laura from Party For Introverts about their indie game Cabernet, a 2D narrative RPG featuring Liza, a young vampire in a 19th-century setting. We discuss their creative process, the emotional depth and horror themes of the game, and the impact of player choices on character relationships. The title "Cabernet" underscores themes of vampirism and addiction. We highlight the importance of community support for indie games and you can play the game on all major platforms on February 20th, 2025</p><p>Links to Party For Introverts:</p><p><a href="https://store.steampowered.com/app/2401410/Cabernet/" rel="noopener noreferrer" target="_blank">Cabernet On Steam</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://doomdood.uk/" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">c21443bf-11bf-48c6-95ab-351cc1167be2</guid><itunes:image href="https://artwork.captivate.fm/fb9068e7-a453-40a3-a4ea-8db1a89d86ac/ypvRc3zl7h8YsfDfZOo1b6cQ.jpg"/><pubDate>Wed, 19 Feb 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/1fe24b5a-c7f4-4c42-a9f0-b659762d9b92/Building-Horror-with-Party-for-Introverts-trimmed.mp3" length="229081920" type="audio/mpeg"/><itunes:duration>01:35:27</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><podcast:episode>3</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/c6ce3745-9bdf-4c08-a1d5-28030c96a7bc/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/c6ce3745-9bdf-4c08-a1d5-28030c96a7bc/index.html" type="text/html"/></item><item><title>Save File #2: Martyn Evans of Red Spiral Studio</title><itunes:title>Save File #2: Martyn Evans of Red Spiral Studio</itunes:title><description><![CDATA[<p>In this episode, I chat with Marty Evans, founder of Red Spiral Studio and creator of "The Night Shift." We discuss the challenges of indie game development, balancing passion with the realities of solo work, and the importance of player feedback. Marty shares insights on the evolution of "The Night Shift" from a student project to a polished game using Unreal Engine and reflects on navigating a competitive gaming landscape. We explore the diversity within the horror genre and the significance of community support, urging listeners to engage with "The Night Shift" on Steam.</p><p>&nbsp;</p><p>Links to Marty / The Night Shift:</p><p><a href="https://store.steampowered.com/app/2468610/The_Night_Shift/" rel="noopener noreferrer" target="_blank">The Night Shift on Steam</a></p><p><a href="https://www.thenightshiftgame.com/" rel="noopener noreferrer" target="_blank">https://www.thenightshiftgame.com/</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://x.com/doom_dood" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>In this episode, I chat with Marty Evans, founder of Red Spiral Studio and creator of "The Night Shift." We discuss the challenges of indie game development, balancing passion with the realities of solo work, and the importance of player feedback. Marty shares insights on the evolution of "The Night Shift" from a student project to a polished game using Unreal Engine and reflects on navigating a competitive gaming landscape. We explore the diversity within the horror genre and the significance of community support, urging listeners to engage with "The Night Shift" on Steam.</p><p>&nbsp;</p><p>Links to Marty / The Night Shift:</p><p><a href="https://store.steampowered.com/app/2468610/The_Night_Shift/" rel="noopener noreferrer" target="_blank">The Night Shift on Steam</a></p><p><a href="https://www.thenightshiftgame.com/" rel="noopener noreferrer" target="_blank">https://www.thenightshiftgame.com/</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="https://x.com/doom_dood" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">208b23bb-ff33-469e-bca1-297051f08942</guid><itunes:image href="https://artwork.captivate.fm/0dab375c-2640-4bcd-891f-db9e95f0690a/8LWEkTgZFBZKalFbrTy2Wq4D.jpg"/><pubDate>Wed, 12 Feb 2025 05:00:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/ab2117ca-6365-466a-a184-27e9af73fc71/BH-Marty-of-Red-Spiral.mp3" length="235876546" type="audio/mpeg"/><itunes:duration>01:38:16</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><podcast:episode>2</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/bf07cae4-a780-4984-b32c-176c0e87518c/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/bf07cae4-a780-4984-b32c-176c0e87518c/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-ab2117ca-6365-466a-a184-27e9af73fc71.json" type="application/json+chapters"/><podcast:alternateEnclosure type="video/youtube" title="Save File #2 Marty Evans of Red Spiral Studios"><podcast:source uri="https://youtu.be/6m_riH0enz4"/></podcast:alternateEnclosure></item><item><title>Save File #1:  Kip of D&amp;A Studios</title><itunes:title>Save File #1:  Kip of D&amp;A Studios</itunes:title><description><![CDATA[<p>On the inaugural episode of Building Horror, I have the pleasure of talking to Kip of D&amp;A Studios. </p><p>Where to find and support Kip and his games.</p><p>Conrad Stevenson's Paranormal PI <a href="https://store.steampowered.com/app/1872860/Conrad_Stevensons_Paranormal_PI/" rel="noopener noreferrer" target="_blank">STEAM PAGE</a></p><p>Among the Whispers <a href="https://www.patreon.com/c/among_the_whispers/about" rel="noopener noreferrer" target="_blank">PATREON</a></p><p>D&amp;A Studios <a href="https://discord.com/invite/JCKKn3qsU2" rel="noopener noreferrer" target="_blank">DISCORD</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="Ship within Ireland $3.06 Ship to UK and anywhere in Europe $7.26 so he can ship anywhere in EU for $7.26 for the mag by it self at least" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com/" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></description><content:encoded><![CDATA[<p>On the inaugural episode of Building Horror, I have the pleasure of talking to Kip of D&amp;A Studios. </p><p>Where to find and support Kip and his games.</p><p>Conrad Stevenson's Paranormal PI <a href="https://store.steampowered.com/app/1872860/Conrad_Stevensons_Paranormal_PI/" rel="noopener noreferrer" target="_blank">STEAM PAGE</a></p><p>Among the Whispers <a href="https://www.patreon.com/c/among_the_whispers/about" rel="noopener noreferrer" target="_blank">PATREON</a></p><p>D&amp;A Studios <a href="https://discord.com/invite/JCKKn3qsU2" rel="noopener noreferrer" target="_blank">DISCORD</a></p><p>Created &amp; Hosted by Dan Morris</p><p>Building Horror Theme by <a href="Ship within Ireland $3.06 Ship to UK and anywhere in Europe $7.26 so he can ship anywhere in EU for $7.26 for the mag by it self at least" rel="noopener noreferrer" target="_blank">@doom_dood</a></p><p>If you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our <a href="https://ko-fi.com/fearzine" rel="noopener noreferrer" target="_blank">Ko-Fi Page</a>. </p><p>Join the Fearzine Community:</p><p>Discord: <a href="http://discord.gg/p57WZC4T9Q" rel="noopener noreferrer" target="_blank">Fearzine Official</a></p><p>BlueSky: <a href="https://bsky.app/profile/fearzine.bsky.social" rel="noopener noreferrer" target="_blank">@fearzine.bsky.social</a></p><p>Website: <a href="http://www.fearzinemagazine.com/" rel="noopener noreferrer" target="_blank">www.fearzinemagazine.com</a></p><p>Find us on Facebook - Instagram - Threads - X</p><p>Connect with us via email contact@fearzinemagazine.com</p>]]></content:encoded><link><![CDATA[https://www.fearzinemagazine.com/]]></link><guid isPermaLink="false">c2f94a10-31ec-4e67-9007-b1d98a1e8f0c</guid><itunes:image href="https://artwork.captivate.fm/ad57b4bb-d4b4-4e8b-8fa8-0884655a6d1b/Wu62rXxKGSX0ZdRwrI_eahF1.jpg"/><pubDate>Wed, 05 Feb 2025 05:30:00 -0600</pubDate><enclosure url="https://podcasts.captivate.fm/media/a2e7121d-fc1c-4104-bdc5-a3073073356b/Building-Horror-with-Kip-of-D-A-Studios.mp3" length="151280640" type="audio/mpeg"/><itunes:duration>01:03:02</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><podcast:episode>1</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/ede9fc61-c75b-4506-9140-6b71609235e2/transcript.json" type="application/json"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/3984ed27-bb19-4405-b3ce-8b38204b4245/transcript.srt" type="application/srt" rel="captions"/><podcast:transcript url="https://transcripts.captivate.fm/transcript/3984ed27-bb19-4405-b3ce-8b38204b4245/index.html" type="text/html"/><podcast:chapters url="https://transcripts.captivate.fm/chapter-a2e7121d-fc1c-4104-bdc5-a3073073356b.json" type="application/json+chapters"/><podcast:alternateEnclosure type="video/youtube" title="Save File #1: Kip of D&amp;A Studios - New"><podcast:source uri="https://youtu.be/2tBvF4Qkb5c"/></podcast:alternateEnclosure></item></channel></rss>