<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="https://feeds.captivate.fm/style.xsl" type="text/xsl"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><atom:link href="https://feeds.captivate.fm/burning-bridges/" rel="self" type="application/rss+xml"/><title><![CDATA[Burning Bridges with Bridgeburner]]></title><podcast:guid>7ea621d9-72cb-5b69-86eb-718defe2f161</podcast:guid><lastBuildDate>Fri, 11 Oct 2024 03:32:09 +0000</lastBuildDate><generator>Captivate.fm</generator><language><![CDATA[en]]></language><copyright><![CDATA[Copyright 2024 In The Keep]]></copyright><managingEditor>In The Keep</managingEditor><itunes:summary><![CDATA[Cacoward-winning Doom mapper Bridgeburner interviews the brightest minds in the retro FPS scene.]]></itunes:summary><image><url>https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg</url><title>Burning Bridges with Bridgeburner</title><link><![CDATA[https://inthekeep.com/]]></link></image><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><itunes:owner><itunes:name>In The Keep</itunes:name></itunes:owner><itunes:author>In The Keep</itunes:author><description>Cacoward-winning Doom mapper Bridgeburner interviews the brightest minds in the retro FPS scene.</description><link>https://inthekeep.com/</link><atom:link href="https://pubsubhubbub.appspot.com" rel="hub"/><itunes:explicit>true</itunes:explicit><itunes:type>episodic</itunes:type><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Leisure"><itunes:category text="Games"/></itunes:category><itunes:category text="Arts"><itunes:category text="Design"/></itunes:category><podcast:locked>no</podcast:locked><podcast:medium>podcast</podcast:medium><item><title>#133 Bauul (Elementalism) - In The Keep</title><itunes:title>#133 Bauul (Elementalism) - In The Keep</itunes:title><description><![CDATA[<p>Ben “Bauul” Mansell is the lead designer of Elementalism, a new mapset for Doom 2 featuring a “Who’s Who” cast of level designers and independent music composers. Originally spawning the ideas that later became 2019’s Cacoward winning Eviternity, Bauul carried on for 5 years to finally release this “spiritual ancestor”. We’re gonna spend a fair amount of time discussing “The Cube level” so buckle up. // Elementalism OST by Speedy: <a href="https://twitter.com/speedynoelle" rel="noopener noreferrer" target="_blank">https://twitter.com/speedynoelle</a> // Bauul: <a href="https://twitter.com/ben_mansell" rel="noopener noreferrer" target="_blank">https://twitter.com/ben_mansell</a> // Elementalism: <a href="https://www.doomworld.com/forum/topic/100102" rel="noopener noreferrer" target="_blank">https://www.doomworld.com/forum/topic/100102</a> // <a href="https://www.moddb.com/mods/elementalism" rel="noopener noreferrer" target="_blank">https://www.moddb.com/mods/elementalism</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> // 95YOUKpVXyZIcNkpAOro</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></description><content:encoded><![CDATA[<p>Ben “Bauul” Mansell is the lead designer of Elementalism, a new mapset for Doom 2 featuring a “Who’s Who” cast of level designers and independent music composers. Originally spawning the ideas that later became 2019’s Cacoward winning Eviternity, Bauul carried on for 5 years to finally release this “spiritual ancestor”. We’re gonna spend a fair amount of time discussing “The Cube level” so buckle up. // Elementalism OST by Speedy: <a href="https://twitter.com/speedynoelle" rel="noopener noreferrer" target="_blank">https://twitter.com/speedynoelle</a> // Bauul: <a href="https://twitter.com/ben_mansell" rel="noopener noreferrer" target="_blank">https://twitter.com/ben_mansell</a> // Elementalism: <a href="https://www.doomworld.com/forum/topic/100102" rel="noopener noreferrer" target="_blank">https://www.doomworld.com/forum/topic/100102</a> // <a href="https://www.moddb.com/mods/elementalism" rel="noopener noreferrer" target="_blank">https://www.moddb.com/mods/elementalism</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> // 95YOUKpVXyZIcNkpAOro</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></content:encoded><link><![CDATA[http://www.inthekeep.com]]></link><guid isPermaLink="false">2c2b55e9-5e11-401d-a87c-dc0ed0eb021a</guid><itunes:image href="https://artwork.captivate.fm/fee7280f-cc26-4e3d-92bb-788d9808df7e/8d66eb17bb7d02ca4856ab443a78f2148cafbb129f58a3c81282007c6fe24ff2.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Fri, 06 May 2022 00:00:00 -0400</pubDate><enclosure url="https://podcasts.captivate.fm/media/77f12e65-fc33-4e6a-940c-f099f0011d40/E133-Bauul.mp3?played_on=39e5cb4b-206c-425f-b090-fd7ccf11c3b5" length="92038463" type="audio/mpeg"/><itunes:duration>01:35:52</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>bonus</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#13 Dario Casali: From Final Doom To Valve Corporation</title><itunes:title>#13 Dario Casali: From Final Doom To Valve Corporation</itunes:title><description><![CDATA[<p>Dario Casali is a level designer known for his contributions to Final Doom’s The Plutonia Experiment, the Half-Life series, Left 4 Dead, &amp; Portal 2, to name only a few. Here he joins Bridgeburner to shed some light on what he’s learned in 25 years of designing levels for some of the greatest game franchises of all time. // Dario: <a href="https://doomwiki.org/wiki/Dario_Casali" rel="noopener noreferrer" target="_blank">https://doomwiki.org/wiki/Dario_Casali</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // Hellforge Studios: <a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank">https://hellforgestudios.com/</a> // In The Keep:<a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank"> https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Dario Casali is a level designer known for his contributions to Final Doom’s The Plutonia Experiment, the Half-Life series, Left 4 Dead, &amp; Portal 2, to name only a few. Here he joins Bridgeburner to shed some light on what he’s learned in 25 years of designing levels for some of the greatest game franchises of all time. // Dario: <a href="https://doomwiki.org/wiki/Dario_Casali" rel="noopener noreferrer" target="_blank">https://doomwiki.org/wiki/Dario_Casali</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // Hellforge Studios: <a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank">https://hellforgestudios.com/</a> // In The Keep:<a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank"> https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/13-dario-casali-from-final-doom-to-valve-corporation]]></link><guid isPermaLink="false">3a7a5176-afa8-48f6-8243-28748e623a25</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Mon, 25 Apr 2022 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/9986e5de-ce02-47c4-8d3e-1fecb56ce1f2/BBWBB-2013.mp3" length="101392660" type="audio/mpeg"/><itunes:duration>01:45:37</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#12 Hannah Crawford &amp; Revel (SPRAWL)</title><itunes:title>#12 Hannah Crawford &amp; Revel (SPRAWL)</itunes:title><description><![CDATA[<p>Hannah Crawford and Revel are the developers behind SPRAWL, an upcoming retro movement-shooter inspired by Japanese cyberpunk. Discussed here are the array of challenges faced from starting the game in the Quake engine before moving to Unreal, the level design process coming from Trenchbroom, Revel’s amazing soundtrack, and loads more! // SPRAWL: <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqa3VpVnAyTW9IUkdwTlNWczRWZFM5VU9DcHFFQXxBQ3Jtc0ttUUV0eU5EX3FHbXEzQUhnMENVcVlObmRZWmVKbHlWVV9pT0k0YlZLUHNNY01idW1tVHJmTEpSUmppNFpCb2RTTjU2WnVvSGR6SC1hbVVYLVVmMWJhcjFMSXFoUFhBUGh0VGxaZV9nQzd4cmlKVk5VTQ&amp;q=https%3A%2F%2Fsprawl.gg%2F" rel="noopener noreferrer" target="_blank">https://sprawl.gg/</a> // REVEL: <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqay05T2ljcmo4MklwbXRDcXYxelMxSVV2N1h3QXxBQ3Jtc0trMFE1UUJuREFvOXJEalBXUTBXSmtPNHYtV2FsTTZTeng5UzNxSDFoUnFDODR0d1pwbmJad2ZHY2haOXFnWHRPRHItMDEwc3htZXNMZVpOZUZBVEpLWGhSNkJpcGI2Q09KYmRtckJZVUdIMzhHNWU1Yw&amp;q=https%3A%2F%2Ftwitter.com%2Frevel303" rel="noopener noreferrer" target="_blank">https://twitter.com/revel303</a> // Hannah: <a href="https://twitter.com/STUDIOEMBYR" rel="noopener noreferrer" target="_blank">https://twitter.com/STUDIOEMBYR</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // Hellforge Studios: <a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank">https://hellforgestudios.com/</a> // In The Keep:<a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank"> https://inthekeep.com/</a> //</p><p><br></p>]]></description><content:encoded><![CDATA[<p>Hannah Crawford and Revel are the developers behind SPRAWL, an upcoming retro movement-shooter inspired by Japanese cyberpunk. Discussed here are the array of challenges faced from starting the game in the Quake engine before moving to Unreal, the level design process coming from Trenchbroom, Revel’s amazing soundtrack, and loads more! // SPRAWL: <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqa3VpVnAyTW9IUkdwTlNWczRWZFM5VU9DcHFFQXxBQ3Jtc0ttUUV0eU5EX3FHbXEzQUhnMENVcVlObmRZWmVKbHlWVV9pT0k0YlZLUHNNY01idW1tVHJmTEpSUmppNFpCb2RTTjU2WnVvSGR6SC1hbVVYLVVmMWJhcjFMSXFoUFhBUGh0VGxaZV9nQzd4cmlKVk5VTQ&amp;q=https%3A%2F%2Fsprawl.gg%2F" rel="noopener noreferrer" target="_blank">https://sprawl.gg/</a> // REVEL: <a href="https://www.youtube.com/redirect?event=video_description&amp;redir_token=QUFFLUhqay05T2ljcmo4MklwbXRDcXYxelMxSVV2N1h3QXxBQ3Jtc0trMFE1UUJuREFvOXJEalBXUTBXSmtPNHYtV2FsTTZTeng5UzNxSDFoUnFDODR0d1pwbmJad2ZHY2haOXFnWHRPRHItMDEwc3htZXNMZVpOZUZBVEpLWGhSNkJpcGI2Q09KYmRtckJZVUdIMzhHNWU1Yw&amp;q=https%3A%2F%2Ftwitter.com%2Frevel303" rel="noopener noreferrer" target="_blank">https://twitter.com/revel303</a> // Hannah: <a href="https://twitter.com/STUDIOEMBYR" rel="noopener noreferrer" target="_blank">https://twitter.com/STUDIOEMBYR</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // Hellforge Studios: <a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank">https://hellforgestudios.com/</a> // In The Keep:<a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank"> https://inthekeep.com/</a> //</p><p><br></p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/12-hannah-crawford-revel-sprawl]]></link><guid isPermaLink="false">e551de4c-61f8-418a-9208-f0f3d97dc402</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Sat, 02 Apr 2022 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/81bb6beb-53a3-49f9-97f9-cde7fb0f18b8/BBWBB-2012.mp3" length="140382415" type="audio/mpeg"/><itunes:duration>02:26:14</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>ITK Rewind: #89 MK Schmidt (Star Explorers) - In The Keep</title><itunes:title>ITK Rewind: #89 MK Schmidt (Star Explorers) - In The Keep</itunes:title><description><![CDATA[<p>One of our all time favorite guests... MK Schmidt, creator of Star Explorers, Paradox Vector, &amp; Aberration Analyst. // https://inthekeep.com/ //</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></description><content:encoded><![CDATA[<p>One of our all time favorite guests... MK Schmidt, creator of Star Explorers, Paradox Vector, &amp; Aberration Analyst. // https://inthekeep.com/ //</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></content:encoded><link><![CDATA[http://www.inthekeep.com]]></link><guid isPermaLink="false">1375831a-34dd-4232-b4d8-e62dc9799cb2</guid><itunes:image href="https://artwork.captivate.fm/fee7280f-cc26-4e3d-92bb-788d9808df7e/8d66eb17bb7d02ca4856ab443a78f2148cafbb129f58a3c81282007c6fe24ff2.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 28 Dec 2021 00:00:00 -0400</pubDate><enclosure url="https://podcasts.captivate.fm/media/62ac5bf7-67d2-4e0f-8f49-36ccb847d1ad/e89-mk-schmidt.mp3?played_on=39e5cb4b-206c-425f-b090-fd7ccf11c3b5" length="154983135" type="audio/mpeg"/><itunes:duration>02:41:26</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>bonus</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>ITK Rewind: #75 Andeh (SuddendeathTV) - In The Keep</title><itunes:title>ITK Rewind: #75 Andeh (SuddendeathTV) - In The Keep</itunes:title><description><![CDATA[<p>Check out this classic episode ft. Adreas 'Andeh' Wahl of QuakeWorld's SuddendeathTV! // https://inthekeep.com/ //</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></description><content:encoded><![CDATA[<p>Check out this classic episode ft. Adreas 'Andeh' Wahl of QuakeWorld's SuddendeathTV! // https://inthekeep.com/ //</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></content:encoded><link><![CDATA[http://www.inthekeep.com]]></link><guid isPermaLink="false">0376e91e-9ed2-4d28-b066-0febea5ff546</guid><itunes:image href="https://artwork.captivate.fm/fee7280f-cc26-4e3d-92bb-788d9808df7e/8d66eb17bb7d02ca4856ab443a78f2148cafbb129f58a3c81282007c6fe24ff2.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 21 Dec 2021 00:00:00 -0400</pubDate><enclosure url="https://podcasts.captivate.fm/media/d4473368-c41b-422a-b01f-30c161b21430/e75-andeh.mp3?played_on=39e5cb4b-206c-425f-b090-fd7ccf11c3b5" length="152278160" type="audio/mpeg"/><itunes:duration>02:38:37</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>bonus</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>ITK Rewind: #35 Bruno Beaudoin (Nightmare Reaper) - In The Keep</title><itunes:title>ITK Rewind: #35 Bruno Beaudoin (Nightmare Reaper) - In The Keep</itunes:title><description><![CDATA[<p>If you haven't heard it already - or even if you have - please enjoy this replay of an epic conversation with the man behind Nightmare Reaper! // https://inthekeep.com/ //</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></description><content:encoded><![CDATA[<p>If you haven't heard it already - or even if you have - please enjoy this replay of an epic conversation with the man behind Nightmare Reaper! // https://inthekeep.com/ //</p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></content:encoded><link><![CDATA[http://www.inthekeep.com]]></link><guid isPermaLink="false">df45509a-7fc5-4fa0-887d-75b9c6bd2668</guid><itunes:image href="https://artwork.captivate.fm/fee7280f-cc26-4e3d-92bb-788d9808df7e/8d66eb17bb7d02ca4856ab443a78f2148cafbb129f58a3c81282007c6fe24ff2.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 14 Dec 2021 01:35:00 -0400</pubDate><enclosure url="https://podcasts.captivate.fm/media/6f761cf1-6b63-463e-898d-b3168184f096/e35-bruno-beaudoin.mp3?played_on=39e5cb4b-206c-425f-b090-fd7ccf11c3b5" length="61985792" type="audio/mpeg"/><itunes:duration>01:13:48</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>bonus</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>ITK Rewind: #07 LocKtar (QuakeWorld Pro) - In The Keep</title><itunes:title>ITK Rewind: #07 LocKtar (QuakeWorld Pro) - In The Keep</itunes:title><description><![CDATA[<p>Enjoy this very early episode of ITK ft. Quake legend Dennis 'LocKtar' Larrson. // https://inthekeep.com/ // </p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></description><content:encoded><![CDATA[<p>Enjoy this very early episode of ITK ft. Quake legend Dennis 'LocKtar' Larrson. // https://inthekeep.com/ // </p><p>Mentioned in this episode:</p><p><strong>Support</strong></p><p>https://inthekeep.com/</p>]]></content:encoded><link><![CDATA[http://www.inthekeep.com]]></link><guid isPermaLink="false">8f910caa-6803-49b8-8391-9120b01a2a05</guid><itunes:image href="https://artwork.captivate.fm/fee7280f-cc26-4e3d-92bb-788d9808df7e/8d66eb17bb7d02ca4856ab443a78f2148cafbb129f58a3c81282007c6fe24ff2.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 07 Dec 2021 00:00:00 -0400</pubDate><enclosure url="https://podcasts.captivate.fm/media/75090d1c-2afb-43c9-9d54-69e280524a74/e7-locktar.mp3?played_on=39e5cb4b-206c-425f-b090-fd7ccf11c3b5" length="82251473" type="audio/mpeg"/><itunes:duration>01:37:55</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>bonus</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#11 Tristan Clark on the Magic of MIDI</title><itunes:title>#11 Tristan Clark on the Magic of MIDI</itunes:title><description><![CDATA[<p>Tristan ‘Eris Falling’ Clark has been a mainstay in the Doom community for many years now, most notably for his contributions to an array of musical contributions to projects including Eviternity, Elementalism, &amp; In The Keep’s Stellar Valkyrie.&nbsp;// Tristan Clark:<a href="https://twitter.com/TheRealMTrop" rel="noopener noreferrer" target="_blank"> </a><a href="https://twitter.com/erisfalling" rel="noopener noreferrer" target="_blank">https://twitter.com/erisfalling</a> / <a href="https://www.youtube.com/c/TristanClarkMusic" rel="noopener noreferrer" target="_blank">https://www.youtube.com/c/TristanClarkMusic</a> // Stellar Valkyrie: <a href="https://store.steampowered.com/app/1693350/Stellar_Valkyrie/" rel="noopener noreferrer" target="_blank">https://store.steampowered.com/app/1693350/Stellar_Valkyrie/</a> // Bridgeburner:<a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank"> https://twitter.com/Bridgeburner4</a> // In The Keep:<a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank"> https://inthekeep.com/</a> // Hellforge Studios:<a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank"> https://hellforgestudios.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Tristan ‘Eris Falling’ Clark has been a mainstay in the Doom community for many years now, most notably for his contributions to an array of musical contributions to projects including Eviternity, Elementalism, &amp; In The Keep’s Stellar Valkyrie.&nbsp;// Tristan Clark:<a href="https://twitter.com/TheRealMTrop" rel="noopener noreferrer" target="_blank"> </a><a href="https://twitter.com/erisfalling" rel="noopener noreferrer" target="_blank">https://twitter.com/erisfalling</a> / <a href="https://www.youtube.com/c/TristanClarkMusic" rel="noopener noreferrer" target="_blank">https://www.youtube.com/c/TristanClarkMusic</a> // Stellar Valkyrie: <a href="https://store.steampowered.com/app/1693350/Stellar_Valkyrie/" rel="noopener noreferrer" target="_blank">https://store.steampowered.com/app/1693350/Stellar_Valkyrie/</a> // Bridgeburner:<a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank"> https://twitter.com/Bridgeburner4</a> // In The Keep:<a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank"> https://inthekeep.com/</a> // Hellforge Studios:<a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank"> https://hellforgestudios.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/burning-bridges-with-bridgeburner-11-tristan-clark-on-the-magic-of-midi]]></link><guid isPermaLink="false">619ab33d-e658-420a-911c-c6d02a9a0f03</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Wed, 01 Dec 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/c4bf5520-7e01-4fae-a8c9-fb9834f21269/bbwbb-11.mp3" length="136386308" type="audio/mpeg"/><itunes:duration>02:22:04</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#10 Matt Tropiano on 25 Years of Doom Modding</title><itunes:title>#10 Matt Tropiano on 25 Years of Doom Modding</itunes:title><description><![CDATA[<p>Bridge is joined by co-host Ty “TheMotherload” Brannan of In The Keep for this special simulcast interview with Doom veteran Matt “MTrop” Tropiano. Aside from being the project lead on The Adventures of Square, Matt has worked on many notable items such as DOOMBRINGER, TAME, &amp; Back To Saturn X. // Matt Tropiano: <a href="https://twitter.com/TheRealMTrop" rel="noopener noreferrer" target="_blank">https://twitter.com/TheRealMTrop</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> // Hellforge Studios: <a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank">https://hellforgestudios.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Bridge is joined by co-host Ty “TheMotherload” Brannan of In The Keep for this special simulcast interview with Doom veteran Matt “MTrop” Tropiano. Aside from being the project lead on The Adventures of Square, Matt has worked on many notable items such as DOOMBRINGER, TAME, &amp; Back To Saturn X. // Matt Tropiano: <a href="https://twitter.com/TheRealMTrop" rel="noopener noreferrer" target="_blank">https://twitter.com/TheRealMTrop</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> // Hellforge Studios: <a href="https://hellforgestudios.com/" rel="noopener noreferrer" target="_blank">https://hellforgestudios.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/10-matt-tropiano-on-25-years-of-doom-modding]]></link><guid isPermaLink="false">22b14203-4be9-4ac1-8df5-95a2fb384e0f</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 12 Oct 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/303ba506-7981-4529-8421-355272cf6340/bbwbb-10.mp3" length="148522170" type="audio/mpeg"/><itunes:duration>02:34:43</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#09 GZDoom Game Developers Panel | Realms Deep 2021</title><itunes:title>#09 GZDoom Game Developers Panel | Realms Deep 2021</itunes:title><description><![CDATA[<p>Bridgeburner is joined by Sgt Mark IV, SanyaWaffles, Tristan Clark, Metal Neon, Zan the Bonebreaker, TheMisterCat &amp; Nash Muhandes to talk all about developing in the GZDoom engine. Their collective projects include The Age of Hell, Brutal Fate, Stellar Valkyrie, Hedon, Project Absentia &amp; Darkadia. // Sgt Mark IV: <a href="https://twitter.com/BrutalDoomGuy" rel="noopener noreferrer" target="_blank">https://twitter.com/BrutalDoomGuy</a> // Sanya: <a href="https://twitter.com/SanyaWaffles" rel="noopener noreferrer" target="_blank">https://twitter.com/SanyaWaffles</a> // Metal Neon: <a href="https://twitter.com/metal_neon" rel="noopener noreferrer" target="_blank">https://twitter.com/metal_neon</a> // Zan: <a href="https://twitter.com/hedondev" rel="noopener noreferrer" target="_blank">https://twitter.com/hedondev</a> // Nash: <a href="https://twitter.com/NashMuhandes" rel="noopener noreferrer" target="_blank">https://twitter.com/NashMuhandes</a> // Tristan: <a href="https://twitter.com/erisfalling" rel="noopener noreferrer" target="_blank">https://twitter.com/erisfalling</a>&nbsp;// Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // TheMisterCat: <a href="https://twitter.com/TheMisterCat1" rel="noopener noreferrer" target="_blank">https://twitter.com/TheMisterCat1</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Bridgeburner is joined by Sgt Mark IV, SanyaWaffles, Tristan Clark, Metal Neon, Zan the Bonebreaker, TheMisterCat &amp; Nash Muhandes to talk all about developing in the GZDoom engine. Their collective projects include The Age of Hell, Brutal Fate, Stellar Valkyrie, Hedon, Project Absentia &amp; Darkadia. // Sgt Mark IV: <a href="https://twitter.com/BrutalDoomGuy" rel="noopener noreferrer" target="_blank">https://twitter.com/BrutalDoomGuy</a> // Sanya: <a href="https://twitter.com/SanyaWaffles" rel="noopener noreferrer" target="_blank">https://twitter.com/SanyaWaffles</a> // Metal Neon: <a href="https://twitter.com/metal_neon" rel="noopener noreferrer" target="_blank">https://twitter.com/metal_neon</a> // Zan: <a href="https://twitter.com/hedondev" rel="noopener noreferrer" target="_blank">https://twitter.com/hedondev</a> // Nash: <a href="https://twitter.com/NashMuhandes" rel="noopener noreferrer" target="_blank">https://twitter.com/NashMuhandes</a> // Tristan: <a href="https://twitter.com/erisfalling" rel="noopener noreferrer" target="_blank">https://twitter.com/erisfalling</a>&nbsp;// Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // TheMisterCat: <a href="https://twitter.com/TheMisterCat1" rel="noopener noreferrer" target="_blank">https://twitter.com/TheMisterCat1</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/09-gzdoom-game-developers-panel-realms-deep-2021]]></link><guid isPermaLink="false">85ef3cd3-0dc8-43cd-a445-47d2b5d224c5</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Sun, 15 Aug 2021 12:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/374df6d0-8f3c-470d-9841-828abc13ca8e/bbwbb-9.mp3" length="110487881" type="audio/mpeg"/><itunes:duration>01:55:05</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#08 James Paddock on Mapping &amp; MIDI</title><itunes:title>#08 James Paddock on Mapping &amp; MIDI</itunes:title><description><![CDATA[<p>James “Jimmy” Paddock is the greatest MIDI artist on planet Earth. He joins Bridgeburner to discuss his career in the Doom modding scene creating soundtracks for such gems as John Romero’s Sigil, Prodeus &amp; Eviternity, as well as to discuss his own projects like The Adventures of Square &amp; Faithless, &amp; much more! // James Paddock: <a href="https://twitter.com/JamesPaddock" rel="noopener noreferrer" target="_blank">https://twitter.com/JamesPaddock</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>James “Jimmy” Paddock is the greatest MIDI artist on planet Earth. He joins Bridgeburner to discuss his career in the Doom modding scene creating soundtracks for such gems as John Romero’s Sigil, Prodeus &amp; Eviternity, as well as to discuss his own projects like The Adventures of Square &amp; Faithless, &amp; much more! // James Paddock: <a href="https://twitter.com/JamesPaddock" rel="noopener noreferrer" target="_blank">https://twitter.com/JamesPaddock</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/08-james-paddock-on-mapping-midi]]></link><guid isPermaLink="false">29070d22-5fd9-431d-b10d-168bd34aa93c</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Mon, 02 Aug 2021 04:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/20a91413-d846-4b4f-a505-dbd0761f8ba0/bbwbb-8.mp3" length="128243623" type="audio/mpeg"/><itunes:duration>02:13:35</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#07 Simpletonium on Creativity &amp; Inspiration</title><itunes:title>#07 Simpletonium on Creativity &amp; Inspiration</itunes:title><description><![CDATA[<p>Bridgeburner is joined by fellow Doom mapper Simpletonium to</p><p>discuss their philosophies on being creative, finding inspiration, getting past</p><p>creative blocks &amp; their work on The Age of Hell. // Simpletonium: <a href="https://twitter.com/Simpletonium1" rel="noopener noreferrer" target="_blank">https://twitter.com/Simpletonium1</a> //</p><p>Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Bridgeburner is joined by fellow Doom mapper Simpletonium to</p><p>discuss their philosophies on being creative, finding inspiration, getting past</p><p>creative blocks &amp; their work on The Age of Hell. // Simpletonium: <a href="https://twitter.com/Simpletonium1" rel="noopener noreferrer" target="_blank">https://twitter.com/Simpletonium1</a> //</p><p>Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/burning-bridges-with-bridgeburner-07-simpletonium-on-creativity-inspiration]]></link><guid isPermaLink="false">4d518a90-0ce7-4eb7-b9a9-7e307eefe01b</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Mon, 12 Jul 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/b1b88f87-8be7-41cc-96ed-9f8a0e065a5b/bbwbb-7.mp3" length="105764524" type="audio/mpeg"/><itunes:duration>01:50:10</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#06 John Romero on the Art of Level Design</title><itunes:title>#06 John Romero on the Art of Level Design</itunes:title><description><![CDATA[<p>Bridgeburner is joined by the legendary John Romero to</p><p>discuss the art of level design, his work on games like Wolfenstein 3D,</p><p>Commander Keen, Doom &amp; Quake, the making of Sigil &amp; to answer lots of</p><p>fan questions.  // John Romero: <a href="https://twitter.com/romero" rel="noopener noreferrer" target="_blank">https://twitter.com/romero</a> // Romero</p><p>Games: <a href="https://romerogames.com/" rel="noopener noreferrer" target="_blank">https://romerogames.com/</a> //</p><p>Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a></p><p>// In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Bridgeburner is joined by the legendary John Romero to</p><p>discuss the art of level design, his work on games like Wolfenstein 3D,</p><p>Commander Keen, Doom &amp; Quake, the making of Sigil &amp; to answer lots of</p><p>fan questions.  // John Romero: <a href="https://twitter.com/romero" rel="noopener noreferrer" target="_blank">https://twitter.com/romero</a> // Romero</p><p>Games: <a href="https://romerogames.com/" rel="noopener noreferrer" target="_blank">https://romerogames.com/</a> //</p><p>Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a></p><p>// In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/06-john-romero-on-the-art-of-level-design]]></link><guid isPermaLink="false">ef013fa9-27fa-47d1-81b9-37df29867d60</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 06 Jul 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/36e82dfa-3074-466e-ba79-ec5c0b5bbdba/bbwbb-6.mp3" length="91516713" type="audio/mpeg"/><itunes:duration>01:35:20</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#05 JunctionEight (Saber Interactive/Former id Software)</title><itunes:title>#05 JunctionEight (Saber Interactive/Former id Software)</itunes:title><description><![CDATA[<p>Jason ”JunctionEight” O’Connell is the Publishing Creative Director at Saber Interactive &amp; former Lead Level Designer at id Software where he worked on such games as Rage, Prey (2006), Doom (2016) &amp; Doom Eternal.<strong> </strong>// JunctionEight: <a href="https://twitter.com/JunctionEight" rel="noopener noreferrer" target="_blank">https://twitter.com/JunctionEight</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Jason ”JunctionEight” O’Connell is the Publishing Creative Director at Saber Interactive &amp; former Lead Level Designer at id Software where he worked on such games as Rage, Prey (2006), Doom (2016) &amp; Doom Eternal.<strong> </strong>// JunctionEight: <a href="https://twitter.com/JunctionEight" rel="noopener noreferrer" target="_blank">https://twitter.com/JunctionEight</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/05-juntioneight-saber-interactive-former-id-software]]></link><guid isPermaLink="false">cba13daa-9bf2-47fb-8fd1-692b491e1125</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Tue, 01 Jun 2021 10:07:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/ca40282e-dd5c-438d-a3c5-9a079347c831/bbwbb-5.mp3" length="87218421" type="audio/mpeg"/><itunes:duration>01:30:51</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#04 GeneralVivi Returns! (Prodeus)</title><itunes:title>#04 GeneralVivi Returns! (Prodeus)</itunes:title><description><![CDATA[<p>Bridgeburner is again joined by Jason Mojica (GeneralVivi) to discuss the art of level design in the context of Jason’s history working on titles like Call of Duty, Doom (2016), Wolfenstein &amp; BioShock Infinite &amp; how they’ve informed his current game Prodeus. // Jason Mojica: <a href="https://twitter.com/generalvivi" rel="noopener noreferrer" target="_blank">https://twitter.com/generalvivi</a> // Prodeus:  <a href="https://www.prodeusgame.com/" rel="noopener noreferrer" target="_blank">https://www.prodeusgame.com/</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Bridgeburner is again joined by Jason Mojica (GeneralVivi) to discuss the art of level design in the context of Jason’s history working on titles like Call of Duty, Doom (2016), Wolfenstein &amp; BioShock Infinite &amp; how they’ve informed his current game Prodeus. // Jason Mojica: <a href="https://twitter.com/generalvivi" rel="noopener noreferrer" target="_blank">https://twitter.com/generalvivi</a> // Prodeus:  <a href="https://www.prodeusgame.com/" rel="noopener noreferrer" target="_blank">https://www.prodeusgame.com/</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/05-generalvivi-returns-prodeus]]></link><guid isPermaLink="false">01c5928f-d052-4e79-96ea-efc8b6a970a3</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Sat, 01 May 2021 04:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/04df743b-2bb8-4892-acba-64ffd52511e0/bbwbb-4.mp3" length="99768064" type="audio/mpeg"/><itunes:duration>01:43:55</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#03 Major Arlene, James Paddock &amp; Simpletonium</title><itunes:title>#03 Major Arlene, James Paddock &amp; Simpletonium</itunes:title><description><![CDATA[<p>Bridgeburner is joined by fellow Doom modders Major Arlene, Simpletonium &amp; #ThatMidiGuy Jimmy Paddock to discuss their various projects &amp; probably also to stroke Jimmy’s ego… or hair. They probably also talk about Age of Hell, Adventures of Square &amp; Technobox Anticolor Christ, if I were to hazard a guess. - ML // Arlene: <a href="https://twitter.com/majorarlene" rel="noopener noreferrer" target="_blank">https://twitter.com/majorarlene</a> // Simpletonium: <a href="https://twitter.com/Simpletonium" rel="noopener noreferrer" target="_blank">https://twitter.com/Simpletonium</a> // Jimmy: <a href="https://twitter.com/JamesPaddock" rel="noopener noreferrer" target="_blank">https://twitter.com/JamesPaddock</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // The Hellforge Discord: <a href="https://discord.gg/knCrk2fJTx" rel="noopener noreferrer" target="_blank">https://discord.gg/knCrk2fJTx</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Bridgeburner is joined by fellow Doom modders Major Arlene, Simpletonium &amp; #ThatMidiGuy Jimmy Paddock to discuss their various projects &amp; probably also to stroke Jimmy’s ego… or hair. They probably also talk about Age of Hell, Adventures of Square &amp; Technobox Anticolor Christ, if I were to hazard a guess. - ML // Arlene: <a href="https://twitter.com/majorarlene" rel="noopener noreferrer" target="_blank">https://twitter.com/majorarlene</a> // Simpletonium: <a href="https://twitter.com/Simpletonium" rel="noopener noreferrer" target="_blank">https://twitter.com/Simpletonium</a> // Jimmy: <a href="https://twitter.com/JamesPaddock" rel="noopener noreferrer" target="_blank">https://twitter.com/JamesPaddock</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // The Hellforge Discord: <a href="https://discord.gg/knCrk2fJTx" rel="noopener noreferrer" target="_blank">https://discord.gg/knCrk2fJTx</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/03-major-arlene-james-paddock-simpletonium]]></link><guid isPermaLink="false">50e14e13-441a-4c79-b71e-a921451b3a96</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Sun, 21 Mar 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/fb9239ad-1aa4-4521-a84a-febc10a20bb0/bbwbb-3.mp3" length="123089768" type="audio/mpeg"/><itunes:duration>02:08:13</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#02 GeneralVivi (Prodeus)</title><itunes:title>#02 GeneralVivi (Prodeus)</itunes:title><description><![CDATA[<p>Jason Mojica (GeneralVivi) is the chief level designer behind the retro first-person shooter game Prodeus. Prior to setting out on his own, Jason made a name for himself in the AAA games industry working at companies like Gearbox, Overkill Software, Irrational Games &amp; Raven Software. // Jason Mojica: <a href="https://twitter.com/generalvivi" rel="noopener noreferrer" target="_blank">https://twitter.com/generalvivi</a> // Prodeus: <a href="https://www.prodeusgame.com/" rel="noopener noreferrer" target="_blank">https://www.prodeusgame.com/</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></description><content:encoded><![CDATA[<p>Jason Mojica (GeneralVivi) is the chief level designer behind the retro first-person shooter game Prodeus. Prior to setting out on his own, Jason made a name for himself in the AAA games industry working at companies like Gearbox, Overkill Software, Irrational Games &amp; Raven Software. // Jason Mojica: <a href="https://twitter.com/generalvivi" rel="noopener noreferrer" target="_blank">https://twitter.com/generalvivi</a> // Prodeus: <a href="https://www.prodeusgame.com/" rel="noopener noreferrer" target="_blank">https://www.prodeusgame.com/</a> // Bridgeburner: <a href="https://twitter.com/Bridgeburner4" rel="noopener noreferrer" target="_blank">https://twitter.com/Bridgeburner4</a> // In The Keep: <a href="https://inthekeep.com/" rel="noopener noreferrer" target="_blank">https://inthekeep.com/</a> //</p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/02-generalvivi-prodeus]]></link><guid isPermaLink="false">b6b71394-0063-4b22-8177-8c60aa9f8333</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Sun, 07 Feb 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/05556666-9bbc-4780-864d-0caf0f817c35/bbwbb-2.mp3" length="209610313" type="audio/mpeg"/><itunes:duration>01:49:10</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item><item><title>#01 New Year’s Eve 2020/2021</title><itunes:title>#01 New Year’s Eve 2020/2021</itunes:title><description><![CDATA[<p>As part of his annual 24-hour New Year’s Eve Stream, legendary Cacoward-winning Doom mapper Bridgeburner chose to collaborate w/ TheMotherload of In The Keep to produce this epic podcast ft. a plethora of guests: Major Arlene, Jason Mojica, Chris Holden, ErisFalling, James Paddock, KingDime, devo &amp; Spudhunter. MANY drinks are had. Motherload falls asleep at his desk after 5 long hours. 😉 // Major Arlene: https://twitter.com/majorarlene // Jason Mojica: https://twitter.com/generalvivi // Chris Holden: https://twitter.com/ChrisHoldenDev // ErisFalling: https://twitter.com/erisfalling // James Paddock: https://twitter.com/JamesPaddock //  KingDime: https://twitter.com/UR_Dime // devo: https://twitter.com/yourmatedevo // Spudhunter: https://twitter.com/TheSpudHunter // Bridgeburner: https://twitter.com/Bridgeburner4 // TheMotherload: https://twitter.com/ty_brannan // In The Keep: http://inthekeep.com/ // </p>]]></description><content:encoded><![CDATA[<p>As part of his annual 24-hour New Year’s Eve Stream, legendary Cacoward-winning Doom mapper Bridgeburner chose to collaborate w/ TheMotherload of In The Keep to produce this epic podcast ft. a plethora of guests: Major Arlene, Jason Mojica, Chris Holden, ErisFalling, James Paddock, KingDime, devo &amp; Spudhunter. MANY drinks are had. Motherload falls asleep at his desk after 5 long hours. 😉 // Major Arlene: https://twitter.com/majorarlene // Jason Mojica: https://twitter.com/generalvivi // Chris Holden: https://twitter.com/ChrisHoldenDev // ErisFalling: https://twitter.com/erisfalling // James Paddock: https://twitter.com/JamesPaddock //  KingDime: https://twitter.com/UR_Dime // devo: https://twitter.com/yourmatedevo // Spudhunter: https://twitter.com/TheSpudHunter // Bridgeburner: https://twitter.com/Bridgeburner4 // TheMotherload: https://twitter.com/ty_brannan // In The Keep: http://inthekeep.com/ // </p>]]></content:encoded><link><![CDATA[https://burning-bridges.captivate.fm/episode/01-new-years-eve-2020-2021]]></link><guid isPermaLink="false">f1035cfe-c349-481a-9932-03feb1f0c623</guid><itunes:image href="https://artwork.captivate.fm/3ad5d748-3d04-453a-9b65-0c18c7d84cfe/V02vQmIxTtVionOJ4FGd6rve.jpg"/><dc:creator><![CDATA[In The Keep]]></dc:creator><pubDate>Sun, 07 Feb 2021 00:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/34273bce-bdeb-4b5d-984a-778d61eb9c6e/bbwbb-1.mp3" length="290792547" type="audio/mpeg"/><itunes:duration>05:02:55</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:author>In The Keep</itunes:author></item></channel></rss>