<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="https://feeds.captivate.fm/style.xsl" type="text/xsl"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><atom:link href="https://feeds.captivate.fm/no-plot-only-lore/" rel="self" type="application/rss+xml"/><title><![CDATA[No Plot, Only Lore]]></title><podcast:guid>ea1e3aae-051a-5141-856e-9c00fbf861aa</podcast:guid><lastBuildDate>Fri, 10 Apr 2026 16:00:07 +0000</lastBuildDate><generator>Captivate.fm</generator><language><![CDATA[en]]></language><copyright><![CDATA[Copyright 2026 Josh Varty and Kristoffer Hansen]]></copyright><managingEditor>Josh Varty and Kristoffer Hansen</managingEditor><itunes:summary><![CDATA[Two old men talking about the art and craft of collaborative storytelling games.]]></itunes:summary><image><url>https://artwork.captivate.fm/3341c718-f7f8-4118-a14a-7d7d5468c6b9/1-logonew.jpg</url><title>No Plot, Only Lore</title><link><![CDATA[https://www.noplotonlylore.com]]></link></image><itunes:image href="https://artwork.captivate.fm/3341c718-f7f8-4118-a14a-7d7d5468c6b9/1-logonew.jpg"/><itunes:owner><itunes:name>Josh Varty and Kristoffer Hansen</itunes:name></itunes:owner><itunes:author>Josh Varty and Kristoffer Hansen</itunes:author><description>Two old men talking about the art and craft of collaborative storytelling games.</description><link>https://www.noplotonlylore.com</link><atom:link href="https://pubsubhubbub.appspot.com" rel="hub"/><itunes:explicit>true</itunes:explicit><itunes:type>episodic</itunes:type><itunes:category text="Leisure"><itunes:category text="Games"/></itunes:category><itunes:category text="Leisure"><itunes:category text="Hobbies"/></itunes:category><itunes:category text="Fiction"></itunes:category><podcast:locked>no</podcast:locked><podcast:medium>podcast</podcast:medium><item><title>Meditations on Evil</title><itunes:title>Meditations on Evil</itunes:title><description><![CDATA[<p>D&amp;D dropped some "evil" class options. What does "evil" actually mean in this case? Can you be a *good* plague cleric? If having evil ancestors makes you evil, what does that mean for tieflings?</p>]]></description><content:encoded><![CDATA[<p>D&amp;D dropped some "evil" class options. What does "evil" actually mean in this case? Can you be a *good* plague cleric? If having evil ancestors makes you evil, what does that mean for tieflings?</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">98d8b431-e4db-4d35-a352-17477c9b2340</guid><itunes:image href="https://artwork.captivate.fm/bf6d325a-7559-4425-8013-88092cff5330/evil-pod.jpg"/><pubDate>Fri, 10 Apr 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/98d8b431-e4db-4d35-a352-17477c9b2340.mp3" length="48755582" type="audio/mpeg"/><itunes:duration>33:51</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>89</itunes:episode><podcast:episode>89</podcast:episode><podcast:season>1</podcast:season></item><item><title>Badaptation</title><itunes:title>Badaptation</itunes:title><description><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, Kris and Josh dive deep into the messy, often heartbreaking world of <strong>media adaptations</strong>. Whether it’s a sprawling fantasy book series becoming a TV show or a legendary video game hitting the tabletop, the transition is rarely smooth.</p><p>The guys kick things off with a post-mortem on the <strong>Wheel of Time</strong> television series—discussing how a show can find its footing in season three only to be unceremoniously canceled. They then pivot to the core of the discussion: <strong>Why do so many adaptations fail?</strong></p>]]></description><content:encoded><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, Kris and Josh dive deep into the messy, often heartbreaking world of <strong>media adaptations</strong>. Whether it’s a sprawling fantasy book series becoming a TV show or a legendary video game hitting the tabletop, the transition is rarely smooth.</p><p>The guys kick things off with a post-mortem on the <strong>Wheel of Time</strong> television series—discussing how a show can find its footing in season three only to be unceremoniously canceled. They then pivot to the core of the discussion: <strong>Why do so many adaptations fail?</strong></p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">59dfb366-b23a-420c-8e3a-4c0c595f3c46</guid><itunes:image href="https://artwork.captivate.fm/b6ccf348-ef3d-4c7b-9ed6-1d3744c607d0/joshpod.jpg"/><pubDate>Fri, 03 Apr 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/59dfb366-b23a-420c-8e3a-4c0c595f3c46.mp3" length="45527102" type="audio/mpeg"/><itunes:duration>37:56</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>88</itunes:episode><podcast:episode>88</podcast:episode><podcast:season>1</podcast:season></item><item><title>Tabletop Adaptations - What works and what doesn&apos;t when adapting an IP to the game table?</title><itunes:title>Tabletop Adaptations - What works and what doesn&apos;t when adapting an IP to the game table?</itunes:title><description><![CDATA[<p>This week we delve into the world of... worlds! What needs to be in place for a successful adaptation of your favorite smutty romantasy series? Why does Magic's Universes Beyond piss us off so much? What are some games that have gotten it very right? </p>]]></description><content:encoded><![CDATA[<p>This week we delve into the world of... worlds! What needs to be in place for a successful adaptation of your favorite smutty romantasy series? Why does Magic's Universes Beyond piss us off so much? What are some games that have gotten it very right? </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">c817bc7a-d9ec-4969-908a-2cadfa01bfbc</guid><itunes:image href="https://artwork.captivate.fm/9b5e0967-62ac-4fdf-a397-599c86ab69cd/adaptation-pod.jpg"/><pubDate>Fri, 27 Mar 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/c817bc7a-d9ec-4969-908a-2cadfa01bfbc.mp3" length="60744446" type="audio/mpeg"/><itunes:duration>42:11</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>87</itunes:episode><podcast:episode>87</podcast:episode><podcast:season>1</podcast:season></item><item><title>Seasons of Dungeons &amp; Dragons - Examining the Change to the Publication Format</title><itunes:title>Seasons of Dungeons &amp; Dragons - Examining the Change to the Publication Format</itunes:title><description><![CDATA[<p>Dungeons &amp; Dragons is moving to a seasonal release schedule. Josh and Kris get into what that means for the hobby at large, and their feelings around subscription-based gaming.</p>]]></description><content:encoded><![CDATA[<p>Dungeons &amp; Dragons is moving to a seasonal release schedule. Josh and Kris get into what that means for the hobby at large, and their feelings around subscription-based gaming.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">dd125e72-e21f-4f22-b1ba-8cadd4402079</guid><itunes:image href="https://artwork.captivate.fm/a24664ce-db56-4e11-ae27-8fcb22c983dc/subscriptionspod.jpg"/><pubDate>Fri, 20 Mar 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/dd125e72-e21f-4f22-b1ba-8cadd4402079.mp3" length="48877694" type="audio/mpeg"/><itunes:duration>33:57</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>86</itunes:episode><podcast:episode>86</podcast:episode><podcast:season>1</podcast:season></item><item><title>Why We Like Nazis</title><itunes:title>Why We Like Nazis</itunes:title><description><![CDATA[<p>Why do Nazis make the ultimate antagonists for your tabletop campaigns? In this episode of <em>No Plot, Only Lore</em>, Josh and Kris break down the mechanics of using fascist-coded villains to create high-stakes, morally clear, and narratively complex stories without falling into the "both-sides" trap.</p><p>We discuss why fascist structures provide perfect hierarchical challenges for players, how to use anti-intellectualism and bureaucratic evil to build tension, and the essential "do’s and don’ts" for maintaining a meaningful narrative. From creating identifiable symbols and scapegoats to portraying joyful resistance, learn how to build villains your players will love to hate—and why it’s always okay to throw them off a train.</p><p><strong>Key Topics Covered:</strong></p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Why the "banality of evil" works in fantasy settings.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Distinguishing between lawful, chaotic, and bureaucratic villainy.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>How to handle Nazi-coded antagonists without letting your table "empathize" with them.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Building a resistance movement that feels like a real, joyful counterforce.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>The dangers of making your D&amp;D world feel too similar to real-world rhetoric.</li></ol><br/><p>If you enjoy deep dives into game design theory, one-page RPGs, and the tables we play them at, subscribe to <em>No Plot, Only Lore</em>.</p><p>Visit us at <strong>noplotonlore.com</strong> for more episodes and resources. Please rate, review, and share this episode with your party!</p>]]></description><content:encoded><![CDATA[<p>Why do Nazis make the ultimate antagonists for your tabletop campaigns? In this episode of <em>No Plot, Only Lore</em>, Josh and Kris break down the mechanics of using fascist-coded villains to create high-stakes, morally clear, and narratively complex stories without falling into the "both-sides" trap.</p><p>We discuss why fascist structures provide perfect hierarchical challenges for players, how to use anti-intellectualism and bureaucratic evil to build tension, and the essential "do’s and don’ts" for maintaining a meaningful narrative. From creating identifiable symbols and scapegoats to portraying joyful resistance, learn how to build villains your players will love to hate—and why it’s always okay to throw them off a train.</p><p><strong>Key Topics Covered:</strong></p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Why the "banality of evil" works in fantasy settings.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Distinguishing between lawful, chaotic, and bureaucratic villainy.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>How to handle Nazi-coded antagonists without letting your table "empathize" with them.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Building a resistance movement that feels like a real, joyful counterforce.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>The dangers of making your D&amp;D world feel too similar to real-world rhetoric.</li></ol><br/><p>If you enjoy deep dives into game design theory, one-page RPGs, and the tables we play them at, subscribe to <em>No Plot, Only Lore</em>.</p><p>Visit us at <strong>noplotonlore.com</strong> for more episodes and resources. Please rate, review, and share this episode with your party!</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f3e706de-0a02-4d2d-ae1f-1997a92c0a42</guid><itunes:image href="https://artwork.captivate.fm/23b584c0-2507-4b30-93c4-41cf24069d70/nazis-pod.jpg"/><pubDate>Fri, 06 Mar 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/f3e706de-0a02-4d2d-ae1f-1997a92c0a42.mp3" length="60405662" type="audio/mpeg"/><itunes:duration>50:20</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>85</itunes:episode><podcast:episode>85</podcast:episode><podcast:season>1</podcast:season></item><item><title>Too Much Lore: Sumo 2, Fatter and Sassier</title><itunes:title>Too Much Lore: Sumo 2, Fatter and Sassier</itunes:title><description><![CDATA[<p>We’re back with part two of our deep dive into Sumo history! This episode covers the transformation of the sport from the Meiji era to today. We discuss the formalization of the Yokozuna rank, the impact of international wrestlers on Japanese tradition, and the fascinating, messy politics of the JSA. Don’t miss this look at the world’s most intense, high-speed game of chess.</p>]]></description><content:encoded><![CDATA[<p>We’re back with part two of our deep dive into Sumo history! This episode covers the transformation of the sport from the Meiji era to today. We discuss the formalization of the Yokozuna rank, the impact of international wrestlers on Japanese tradition, and the fascinating, messy politics of the JSA. Don’t miss this look at the world’s most intense, high-speed game of chess.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">2736c5b0-6e03-4129-a8ca-1c058f15e3a5</guid><itunes:image href="https://artwork.captivate.fm/dfdad622-261a-46c2-8dd7-a40034bf5b3f/SUMO2-pod.jpg"/><pubDate>Sat, 28 Feb 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/2736c5b0-6e03-4129-a8ca-1c058f15e3a5.mp3" length="38968191" type="audio/mpeg"/><itunes:duration>40:35</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>84</itunes:episode><podcast:episode>84</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/5e471a67-2493-4ae1-81af-4fab5c4de658/index.html" type="text/html"/></item><item><title>Too Much Lore: Sumo Part 1</title><itunes:title>Too Much Lore: Sumo Part 1</itunes:title><description><![CDATA[<p>Join Josh and Kris on No Plot, Only Lore as they dive into the surprising world of professional Sumo—a sport Josh argues is the "purest representation" of physical will. This episode explores how Sumo transcends being a mere sport, functioning as a 2,000-year-old Shinto ritual deeply rooted in Japanese history and samurai culture.</p><p>We break down the unique "stable" lifestyle where wrestlers live communally under a "stable master" who acts as a father figure. Discover the intricate traditions that define the life of a rikishi, from the ranking of hair stylists and the symbolic cutting of top knots to the burial of sacred items like salt and dried squid in the ring. Whether you're interested in the "crunchy math" of sports statistics or the "beauty of tradition," this episode unpacks the fascinating intersection of modern capitalism and ancient service.</p><p>Key Topics Covered:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>The Shinto Origins: </strong>How Sumo matches served as harvest rituals and the mythology of the first divine matches.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>The Life of a Wrestler:</strong> Insights into the unpaid lower divisions, communal living, and the "discomfort" of traditional service.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>Rituals &amp; Rules: </strong>The significance of the Yokozuna’s rope, the construction of the dohyo, and the strict bans on hair-pulling and punching.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>Historical Evolution:</strong> Transitioning from the "kicking people to death" era to a formalized courtly entertainment and military training for samurai.</li></ol><br/>]]></description><content:encoded><![CDATA[<p>Join Josh and Kris on No Plot, Only Lore as they dive into the surprising world of professional Sumo—a sport Josh argues is the "purest representation" of physical will. This episode explores how Sumo transcends being a mere sport, functioning as a 2,000-year-old Shinto ritual deeply rooted in Japanese history and samurai culture.</p><p>We break down the unique "stable" lifestyle where wrestlers live communally under a "stable master" who acts as a father figure. Discover the intricate traditions that define the life of a rikishi, from the ranking of hair stylists and the symbolic cutting of top knots to the burial of sacred items like salt and dried squid in the ring. Whether you're interested in the "crunchy math" of sports statistics or the "beauty of tradition," this episode unpacks the fascinating intersection of modern capitalism and ancient service.</p><p>Key Topics Covered:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>The Shinto Origins: </strong>How Sumo matches served as harvest rituals and the mythology of the first divine matches.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>The Life of a Wrestler:</strong> Insights into the unpaid lower divisions, communal living, and the "discomfort" of traditional service.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>Rituals &amp; Rules: </strong>The significance of the Yokozuna’s rope, the construction of the dohyo, and the strict bans on hair-pulling and punching.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>    <strong>Historical Evolution:</strong> Transitioning from the "kicking people to death" era to a formalized courtly entertainment and military training for samurai.</li></ol><br/>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">ce31b24a-0797-4d1d-9ab4-a24dfb8136de</guid><itunes:image href="https://artwork.captivate.fm/6422a888-f2e6-443c-9ec0-764c5461430f/sumo-pod.jpg"/><pubDate>Fri, 20 Feb 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/ce31b24a-0797-4d1d-9ab4-a24dfb8136de.mp3" length="49083225" type="audio/mpeg"/><itunes:duration>51:07</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>83</itunes:episode><podcast:episode>83</podcast:episode><podcast:season>1</podcast:season></item><item><title>AI Re-revisited: Gray Ooze and the Enshittification of the Tabletop</title><itunes:title>AI Re-revisited: Gray Ooze and the Enshittification of the Tabletop</itunes:title><description><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, Josh and <strong>Kris</strong> dive deep into the "gray ooze" currently flooding the internet: <strong>Generative AI</strong>. What started as a potential tool for busy DMs has quickly spiraled into a self-fulfilling loop of mediocrity that threatens the very heart of collaborative storytelling.</p><p>The guys pull no punches as they discuss:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Enshittification" of RPGs:</strong> Why AI-generated content is mathematically designed to be average, and how it’s paving over the weird, human foibles that make TTRPGs great.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>AI Hallucinations:</strong> From making up database columns at work to "hallucinating" dead family members, the guys share their most bizarre (and slightly terrifying) AI encounters.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Dehumanization of Art:</strong> A passionate defense of "human-made" content—even if it's just a banana taped to a wall.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Industry Fallout:</strong> From the Wizards of the Coast art controversies to the rise of AI-written lore videos and "35-minute novels," they examine how the tabletop community is fighting back against the machine.</li></ol><br/>]]></description><content:encoded><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, Josh and <strong>Kris</strong> dive deep into the "gray ooze" currently flooding the internet: <strong>Generative AI</strong>. What started as a potential tool for busy DMs has quickly spiraled into a self-fulfilling loop of mediocrity that threatens the very heart of collaborative storytelling.</p><p>The guys pull no punches as they discuss:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Enshittification" of RPGs:</strong> Why AI-generated content is mathematically designed to be average, and how it’s paving over the weird, human foibles that make TTRPGs great.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>AI Hallucinations:</strong> From making up database columns at work to "hallucinating" dead family members, the guys share their most bizarre (and slightly terrifying) AI encounters.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Dehumanization of Art:</strong> A passionate defense of "human-made" content—even if it's just a banana taped to a wall.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Industry Fallout:</strong> From the Wizards of the Coast art controversies to the rise of AI-written lore videos and "35-minute novels," they examine how the tabletop community is fighting back against the machine.</li></ol><br/>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">c4609294-df51-4aba-860a-108fb72349cd</guid><itunes:image href="https://artwork.captivate.fm/3341c718-f7f8-4118-a14a-7d7d5468c6b9/1-logonew.jpg"/><pubDate>Fri, 13 Feb 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/c4609294-df51-4aba-860a-108fb72349cd.mp3" length="35296639" type="audio/mpeg"/><itunes:duration>36:45</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>82</itunes:episode><podcast:episode>82</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/56c78063-a754-470a-8e96-2d55e6bd8d95/index.html" type="text/html"/></item><item><title>AI Revisited: The Turd in the Digital Pool</title><itunes:title>AI Revisited: The Turd in the Digital Pool</itunes:title><description><![CDATA[<p>The Honeymoon Phase is Over.</p><p>This week, Josh and Kris revisit their stance on Generative AI. While early adoption promised a reduction in cognitive load for DMs, the reality has shifted toward a "net negative" across nearly every metric. From the environmental impact of data centers to the "enshittification" of search results, the hosts break down why the "word guessing machine" is failing the people it promised to help.</p><p>Topics covered include:</p><p><br></p><p>The Admission: Kris publicly admits Josh was right about the "AI bubble".</p><p><br></p><p>The Tech Cycle: Late adoption vs. the "new toy" syndrome.</p><p><br></p><p>Art Theft: Evaluating the "British Museum" argument for AI training.</p><p><br></p><p>Linguistic Limits: Why English is a "hoarder language" and how "burstiness" keeps AI detectors effective.</p><p><br></p><p>The DM’s Craft: Why the "lonely fun" of manual world-building remains an essential, deeply human artistic act.</p>]]></description><content:encoded><![CDATA[<p>The Honeymoon Phase is Over.</p><p>This week, Josh and Kris revisit their stance on Generative AI. While early adoption promised a reduction in cognitive load for DMs, the reality has shifted toward a "net negative" across nearly every metric. From the environmental impact of data centers to the "enshittification" of search results, the hosts break down why the "word guessing machine" is failing the people it promised to help.</p><p>Topics covered include:</p><p><br></p><p>The Admission: Kris publicly admits Josh was right about the "AI bubble".</p><p><br></p><p>The Tech Cycle: Late adoption vs. the "new toy" syndrome.</p><p><br></p><p>Art Theft: Evaluating the "British Museum" argument for AI training.</p><p><br></p><p>Linguistic Limits: Why English is a "hoarder language" and how "burstiness" keeps AI detectors effective.</p><p><br></p><p>The DM’s Craft: Why the "lonely fun" of manual world-building remains an essential, deeply human artistic act.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">05b6f271-4a52-40f3-a040-18388fe9bb3d</guid><itunes:image href="https://artwork.captivate.fm/8349fdad-359a-4ada-8630-04637149bb1c/airevisited-pod.jpg"/><pubDate>Fri, 06 Feb 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/05b6f271-4a52-40f3-a040-18388fe9bb3d.mp3" length="63254399" type="audio/mpeg"/><itunes:duration>43:55</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>81</itunes:episode><podcast:episode>81</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/ef901136-a2b2-4652-af45-25a06ccff409/index.html" type="text/html"/></item><item><title>Darkest Dungeon Board Game Disaster: Why Kickstarter is Killing Tabletop Companies</title><itunes:title>Darkest Dungeon Board Game Disaster: Why Kickstarter is Killing Tabletop Companies</itunes:title><description><![CDATA[<p>In this episode of No Plot Only Lore, Josh and Chris dive into the recent collapse of the Darkest Dungeon board game by Mythic Games. We discuss the $5 million failure, the "wave two" cancellation, and the broader crisis facing tabletop crowdfunding.</p><p>Topics covered:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>The Darkest Dungeon Debacle: How overconfidence and poor math led to one of the biggest Kickstarter flops in recent history.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>The "Infinite Kickstarter" Trap: Why companies like Tasty Minstrel Games (TMG) failed by using new projects to fund old debts.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Brick &amp; Mortar vs. Digital Noise: The vital role of local game stores as filters for quality in an era of social media hype and AI-generated shovelware.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Success as a Double-Edged Sword: How overextending through stretch goals and secondary locations can sink even established brands.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Wormwood’s Pivot: Why industry leaders are moving away from the "perpetual Kickstarter" model toward sustainable retail.</li></ol><br/><p>Visit us at: www.noplotonlore.com Listen on: All major podcast platforms. Rate, review, and share if you enjoy the show!</p>]]></description><content:encoded><![CDATA[<p>In this episode of No Plot Only Lore, Josh and Chris dive into the recent collapse of the Darkest Dungeon board game by Mythic Games. We discuss the $5 million failure, the "wave two" cancellation, and the broader crisis facing tabletop crowdfunding.</p><p>Topics covered:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>The Darkest Dungeon Debacle: How overconfidence and poor math led to one of the biggest Kickstarter flops in recent history.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>The "Infinite Kickstarter" Trap: Why companies like Tasty Minstrel Games (TMG) failed by using new projects to fund old debts.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Brick &amp; Mortar vs. Digital Noise: The vital role of local game stores as filters for quality in an era of social media hype and AI-generated shovelware.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Success as a Double-Edged Sword: How overextending through stretch goals and secondary locations can sink even established brands.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span>Wormwood’s Pivot: Why industry leaders are moving away from the "perpetual Kickstarter" model toward sustainable retail.</li></ol><br/><p>Visit us at: www.noplotonlore.com Listen on: All major podcast platforms. Rate, review, and share if you enjoy the show!</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">21c63f47-16f0-4ac8-90cf-12a41a85d7a0</guid><itunes:image href="https://artwork.captivate.fm/f87e0412-5b3a-4755-968e-7abb5e1e15df/kickstarter2-pod.jpg"/><pubDate>Fri, 30 Jan 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/21c63f47-16f0-4ac8-90cf-12a41a85d7a0.mp3" length="67649855" type="audio/mpeg"/><itunes:duration>46:58</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>80</itunes:episode><podcast:episode>80</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/2965bd5a-4ef0-4fb9-850d-410c46abcb46/index.html" type="text/html"/></item><item><title>Kickstart Your Life - The Impact of Kickstarter on the Tabletop Gaming Space</title><itunes:title>Kickstart Your Life - The Impact of Kickstarter on the Tabletop Gaming Space</itunes:title><description><![CDATA[<p>Josh and Kris talk about Kickstarter, the good, the bad, the really bad, and Exploding Minions.</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris talk about Kickstarter, the good, the bad, the really bad, and Exploding Minions.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">8c00709a-e447-4c2f-85bf-29025610f420</guid><itunes:image href="https://artwork.captivate.fm/1d583873-982d-4693-93fa-7357b6b52890/kickstarter-square.jpg"/><pubDate>Fri, 23 Jan 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/8c00709a-e447-4c2f-85bf-29025610f420.mp3" length="53655279" type="audio/mpeg"/><itunes:duration>37:15</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>79</itunes:episode><podcast:episode>79</podcast:episode><podcast:season>1</podcast:season></item><item><title>The Walled Garden - The Open Gaming License, History and Future</title><itunes:title>The Walled Garden - The Open Gaming License, History and Future</itunes:title><description><![CDATA[<p>We're back! We're doing audio and video now like a couple-a lunatics! We're doing a deep dive on the open gaming license and its impact on the entire tabletop RPG world, and we're blaming it on Kevin Siembieda! Not really. Maybe a little.</p>]]></description><content:encoded><![CDATA[<p>We're back! We're doing audio and video now like a couple-a lunatics! We're doing a deep dive on the open gaming license and its impact on the entire tabletop RPG world, and we're blaming it on Kevin Siembieda! Not really. Maybe a little.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">d8636b11-82d0-438d-b330-2fe1dab8b7ba</guid><itunes:image href="https://artwork.captivate.fm/3341c718-f7f8-4118-a14a-7d7d5468c6b9/1-logonew.jpg"/><pubDate>Fri, 16 Jan 2026 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/d8636b11-82d0-438d-b330-2fe1dab8b7ba.mp3" length="69586335" type="audio/mpeg"/><itunes:duration>48:19</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>78</itunes:episode><podcast:episode>78</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/d85f034b-294e-4544-891a-b108d92a1e38/index.html" type="text/html"/></item><item><title>December Sads</title><itunes:title>December Sads</itunes:title><description><![CDATA[<p>Look, December low-key sucks when it comes to a lot of things, and gaming is no different. But it doesn't have to suck completely! Come hang out with us and we'll talk about it. </p>]]></description><content:encoded><![CDATA[<p>Look, December low-key sucks when it comes to a lot of things, and gaming is no different. But it doesn't have to suck completely! Come hang out with us and we'll talk about it. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">3226d22f-5f1f-4c11-b3cc-06c090028912</guid><itunes:image href="https://artwork.captivate.fm/2219a037-c43b-47bb-a8fa-cb5603c28eea/decembersucks.jpg"/><pubDate>Fri, 12 Dec 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/3226d22f-5f1f-4c11-b3cc-06c090028912.mp3" length="42950403" type="audio/mpeg"/><itunes:duration>29:52</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>77</itunes:episode><podcast:episode>77</podcast:episode><podcast:season>1</podcast:season></item><item><title>Winter Celebrations (That Aren&apos;t Christmas!) in Tabletop Role-playing Games</title><itunes:title>Winter Celebrations (That Aren&apos;t Christmas!) in Tabletop Role-playing Games</itunes:title><description><![CDATA[<p>This week Josh and Kris take a look at some of the non-Christmas winter traditions around the world and discuss ways that those traditions could be utilized in your own games, as well as starting a conversation about how holidays mark the passing of time for a people. </p>]]></description><content:encoded><![CDATA[<p>This week Josh and Kris take a look at some of the non-Christmas winter traditions around the world and discuss ways that those traditions could be utilized in your own games, as well as starting a conversation about how holidays mark the passing of time for a people. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">4d5adc5c-ed63-4428-9252-9eb9b4573502</guid><itunes:image href="https://artwork.captivate.fm/7d4fddcc-a22b-4cdc-a730-acca272f0171/wintercelebrations.jpg"/><pubDate>Fri, 05 Dec 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/4d5adc5c-ed63-4428-9252-9eb9b4573502.mp3" length="55131111" type="audio/mpeg"/><itunes:duration>38:20</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>76</itunes:episode><podcast:episode>76</podcast:episode><podcast:season>1</podcast:season></item><item><title>Best TTRPG Holiday Gift Guide 2023 | Lancer, Daggerheart &amp; Dice!</title><itunes:title>Best TTRPG Holiday Gift Guide 2023 | Lancer, Daggerheart &amp; Dice!</itunes:title><description><![CDATA[<p>Josh and Chris for their second annual <strong>Holiday Gift Guide</strong> dedicated to the coolest <strong>tabletop role-playing games (TTRPGs)</strong> and accessories for 2023.</p><p>Hear their takes on the year's biggest releases and hottest picks, including the tactical giant mech RPG <strong>Lancer</strong>, the Critical Role-backed <strong>Daggerheart</strong>, and the OSR darling <strong>Mythic Bastion Land</strong>.</p><p>Plus, get recommendations for:</p><ul><li><strong>TTRPG Books:</strong> Dive into the <strong>Cosmere RPG (Stormlight)</strong> Starter Set and the hilarious goofball game <strong>Pigeons 11</strong>.</li><li><strong>Accessories:</strong> Explore <strong>Hexbound</strong> aluminum dice, beautiful <strong>Dispels</strong> astral thread dice, gorgeous notebooks from <strong>Rook &amp; Raven</strong>, and detailed minis from <strong>Arch Villain Games</strong>.</li><li><strong>Stocking Stuffers:</strong> Discover dry-erase condition rings, initiative trackers, and the <strong>Twice Dead King (Warhammer 40k)</strong> omnibus.</li></ul><br/><p>If you're shopping for the <strong>D&amp;D</strong> player, <strong>role-playing gamer</strong>, or <strong>TTRPG enthusiast</strong> in your life, you need this guide! Available on all podcast platforms and at noplotonly.com.</p>]]></description><content:encoded><![CDATA[<p>Josh and Chris for their second annual <strong>Holiday Gift Guide</strong> dedicated to the coolest <strong>tabletop role-playing games (TTRPGs)</strong> and accessories for 2023.</p><p>Hear their takes on the year's biggest releases and hottest picks, including the tactical giant mech RPG <strong>Lancer</strong>, the Critical Role-backed <strong>Daggerheart</strong>, and the OSR darling <strong>Mythic Bastion Land</strong>.</p><p>Plus, get recommendations for:</p><ul><li><strong>TTRPG Books:</strong> Dive into the <strong>Cosmere RPG (Stormlight)</strong> Starter Set and the hilarious goofball game <strong>Pigeons 11</strong>.</li><li><strong>Accessories:</strong> Explore <strong>Hexbound</strong> aluminum dice, beautiful <strong>Dispels</strong> astral thread dice, gorgeous notebooks from <strong>Rook &amp; Raven</strong>, and detailed minis from <strong>Arch Villain Games</strong>.</li><li><strong>Stocking Stuffers:</strong> Discover dry-erase condition rings, initiative trackers, and the <strong>Twice Dead King (Warhammer 40k)</strong> omnibus.</li></ul><br/><p>If you're shopping for the <strong>D&amp;D</strong> player, <strong>role-playing gamer</strong>, or <strong>TTRPG enthusiast</strong> in your life, you need this guide! Available on all podcast platforms and at noplotonly.com.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">cb0eace3-a43a-4228-90b9-4a1b7527c30b</guid><itunes:image href="https://artwork.captivate.fm/4e472ab4-484e-4e69-ae04-659c7194f114/2025christmas1.jpg"/><pubDate>Fri, 28 Nov 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/cb0eace3-a43a-4228-90b9-4a1b7527c30b.mp3" length="75532607" type="audio/mpeg"/><itunes:duration>52:32</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>75</itunes:episode><podcast:episode>75</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/82d7c8cb-7b8e-4420-87dc-2423e32b69f1/index.html" type="text/html"/></item><item><title>Attention Economy and TTRPGs: Are We Krill in the Critical Role Pond?</title><itunes:title>Attention Economy and TTRPGs: Are We Krill in the Critical Role Pond?</itunes:title><description><![CDATA[<p>Hosts Josh and Kris tackle the <strong>Attention Economy</strong> and its uncomfortable role in the TTRPG space. From recognizing their place as "krill" in the same ecosystem as giants like Critical Role to debating whether the attention economy is "evil," they discuss how DMs can use its tricks—like rewarding quiet moments (the Mrs. Pots dinner scenario)—to keep players engaged and honor their time, without resorting to constant chaos. Plus, a tangent on Telltale's <em>Dispatch</em> and terrible modeling advice from grandmothers.</p>]]></description><content:encoded><![CDATA[<p>Hosts Josh and Kris tackle the <strong>Attention Economy</strong> and its uncomfortable role in the TTRPG space. From recognizing their place as "krill" in the same ecosystem as giants like Critical Role to debating whether the attention economy is "evil," they discuss how DMs can use its tricks—like rewarding quiet moments (the Mrs. Pots dinner scenario)—to keep players engaged and honor their time, without resorting to constant chaos. Plus, a tangent on Telltale's <em>Dispatch</em> and terrible modeling advice from grandmothers.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">adabf098-d7e2-475e-b6e1-380a45d72217</guid><itunes:image href="https://artwork.captivate.fm/b6daef0f-feb9-4aa9-a312-203d2284efe5/attentioneconomy.jpg"/><pubDate>Fri, 21 Nov 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/adabf098-d7e2-475e-b6e1-380a45d72217.mp3" length="50353635" type="audio/mpeg"/><itunes:duration>35:01</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>74</itunes:episode><podcast:episode>74</podcast:episode><podcast:season>1</podcast:season></item><item><title>The Ecology of Goblins: Deconstructing &apos;Goblin Mode&apos; &amp; Millennial Burnout</title><itunes:title>The Ecology of Goblins: Deconstructing &apos;Goblin Mode&apos; &amp; Millennial Burnout</itunes:title><description><![CDATA[<p>What is the difference between <strong>Goblin Mode</strong> and <strong>Goblin Core</strong>? Dive into the ecology of the internet's most feral archetype. We explore why embracing your inner "cozy swamp creature" is a coping mechanism for <strong>millennial burnout</strong> and the pressure of perfect <strong>adulting</strong>.</p>]]></description><content:encoded><![CDATA[<p>What is the difference between <strong>Goblin Mode</strong> and <strong>Goblin Core</strong>? Dive into the ecology of the internet's most feral archetype. We explore why embracing your inner "cozy swamp creature" is a coping mechanism for <strong>millennial burnout</strong> and the pressure of perfect <strong>adulting</strong>.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">6d88dbf6-80c9-46af-9c53-24ad04e279c9</guid><itunes:image href="https://artwork.captivate.fm/cbc3987b-0780-4669-ab19-f80078fa7fa9/goblinmode.jpg"/><pubDate>Fri, 14 Nov 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/6d88dbf6-80c9-46af-9c53-24ad04e279c9.mp3" length="44864241" type="audio/mpeg"/><itunes:duration>31:12</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>73</itunes:episode><podcast:episode>73</podcast:episode><podcast:season>1</podcast:season></item><item><title>The Problem With Progress: OPR&apos;s Sentient Bugs and Fan Backlash</title><itunes:title>The Problem With Progress: OPR&apos;s Sentient Bugs and Fan Backlash</itunes:title><description><![CDATA[<p>One Page Rules (OPR) started as a quick, simple alternative to Warhammer 40,000, but now it’s charting its own path with unique lore. The results? <strong>A minefield of mixed audience reactions.</strong></p><p>In this episode, we dive into the difficulties OPR faces transitioning from a '40k knock-off' to an original game system, and how the inherent differences in audience expectations—especially those conditioned by the constant feedback loop of the internet—make that transition so volatile</p>]]></description><content:encoded><![CDATA[<p>One Page Rules (OPR) started as a quick, simple alternative to Warhammer 40,000, but now it’s charting its own path with unique lore. The results? <strong>A minefield of mixed audience reactions.</strong></p><p>In this episode, we dive into the difficulties OPR faces transitioning from a '40k knock-off' to an original game system, and how the inherent differences in audience expectations—especially those conditioned by the constant feedback loop of the internet—make that transition so volatile</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">42b2b302-f2a8-45dd-bd36-2144015b8e25</guid><itunes:image href="https://artwork.captivate.fm/e816eecb-cc2c-4e7e-beb3-bae24e6e9301/serialnumbers.jpg"/><pubDate>Fri, 07 Nov 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/42b2b302-f2a8-45dd-bd36-2144015b8e25.mp3" length="44732154" type="audio/mpeg"/><itunes:duration>31:07</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>72</itunes:episode><podcast:episode>72</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/7002448d-22d5-41bf-9595-4d8fbb311572/index.html" type="text/html"/></item><item><title>Anime Powers for TTRPGs: Can Groundhog Day Death &amp; Turbo Granny Work in D&amp;D?</title><itunes:title>Anime Powers for TTRPGs: Can Groundhog Day Death &amp; Turbo Granny Work in D&amp;D?</itunes:title><description><![CDATA[<p>Welcome back to <strong>No Plot Only Lore</strong>! This week, your hosts Josh and Chris dive deep into the most chaotic and complex <strong>anime powers</strong> to figure out how to import them into your favorite <strong>TTRPG</strong> (like <strong>Dungeons &amp; Dragons</strong>). If you love <strong>D&amp;D mechanics</strong>, <strong>worldbuilding</strong>, and outlandish character concepts, this episode is for you.</p><p>We break down the rules and roleplaying challenges of:</p><ul><li><strong>The Social Credit Hero:</strong> A power set based entirely on a character's <strong>popularity and public trust</strong>. What happens to a superhero's power when their social score tanks?</li><li><strong>Death &amp; Reset Mechanics:</strong> Examining the genre of "Groundhog Death Day" anime where a character <strong>resets time upon death</strong>, including the protagonist who killed himself 4,000 times to power up.</li><li><strong>Magical Garbage:</strong> Analyzing the unique ability to imbue mundane trash with extraordinary <strong>TTRPG powers</strong>.</li><li><strong>The Turbo Granny Problem:</strong> How to run an encounter against a villain with a bizarre, high-speed power, and the logistics of powers drawn from the series <em>Dan Da Dan</em>.</li></ul><br/><p>Discover the best (and worst) ways to integrate these plot-bending abilities into your next <strong>D&amp;D campaign</strong> or tabletop adventure.</p>]]></description><content:encoded><![CDATA[<p>Welcome back to <strong>No Plot Only Lore</strong>! This week, your hosts Josh and Chris dive deep into the most chaotic and complex <strong>anime powers</strong> to figure out how to import them into your favorite <strong>TTRPG</strong> (like <strong>Dungeons &amp; Dragons</strong>). If you love <strong>D&amp;D mechanics</strong>, <strong>worldbuilding</strong>, and outlandish character concepts, this episode is for you.</p><p>We break down the rules and roleplaying challenges of:</p><ul><li><strong>The Social Credit Hero:</strong> A power set based entirely on a character's <strong>popularity and public trust</strong>. What happens to a superhero's power when their social score tanks?</li><li><strong>Death &amp; Reset Mechanics:</strong> Examining the genre of "Groundhog Death Day" anime where a character <strong>resets time upon death</strong>, including the protagonist who killed himself 4,000 times to power up.</li><li><strong>Magical Garbage:</strong> Analyzing the unique ability to imbue mundane trash with extraordinary <strong>TTRPG powers</strong>.</li><li><strong>The Turbo Granny Problem:</strong> How to run an encounter against a villain with a bizarre, high-speed power, and the logistics of powers drawn from the series <em>Dan Da Dan</em>.</li></ul><br/><p>Discover the best (and worst) ways to integrate these plot-bending abilities into your next <strong>D&amp;D campaign</strong> or tabletop adventure.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">5e95298c-4a73-459e-b822-7fe4d6ef845b</guid><itunes:image href="https://artwork.captivate.fm/cb845348-da9e-4842-981b-54bd8831b784/DUMBANIMEPOWERS.jpg"/><pubDate>Fri, 31 Oct 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/5e95298c-4a73-459e-b822-7fe4d6ef845b.mp3" length="55829101" type="audio/mpeg"/><itunes:duration>38:49</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>71</itunes:episode><podcast:episode>71</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/0b4a4d8e-8e9b-4302-8e5f-6013b9a725cb/index.html" type="text/html"/></item><item><title>Cringe: Why Sincerity Still Matters at the TTRPG Gaming Table</title><itunes:title>Cringe: Why Sincerity Still Matters at the TTRPG Gaming Table</itunes:title><description><![CDATA[<p>Let’s talk about being cringe!&nbsp;</p><ul><li>Pretend play is an essential part of growing up and learning social roles and shit.</li><li>This goes back to Piaget and Vygotsky - pretending is how we experiment and try on identities and learn empathy and problem-solving.&nbsp;</li><li>Adults often repress that because it’s fucking cringe as hell.</li><li>Sitting down to play a role-playing game reactivates that early developmental muscle, but it’s occasionally awkward and weird.</li><li>Kids: The floor is lava!&nbsp;</li><li>Adults: If I do enough pretend violence I might be able to afford pretend real estate!&nbsp;</li></ul><br/><p>Irony is the Armor of Sincerity</p><p><br></p><ul><li>Memes, quotes, and in-jokes make the table feel safe — a shared cultural shorthand.</li><li>Emotional detachment also feels safe. Not caring about fake people is cooler than caring about fake people, and we usually want to be cool.</li><li>But irony can also <em>block</em> emotional engagement. If everyone’s half-laughing through their character arcs, no one has to risk being sincere.</li></ul><br/><p><br></p><p>The Cringe Frontier</p><p><br></p><ul><li>Why do we generally cringe at sincerity?&nbsp;</li><li>Is cringe just a way of enforcing emotional conformity?&nbsp;</li><li>Can being cringy be brave, or is it always the absolute worst?&nbsp;</li><li>We both come from improv backgrounds where being cringe is kind of a necessity. Has that better prepared us for cringe at our tables?&nbsp;</li></ul><br/><p><br></p><p>Circle of Safety</p><p><br></p><ul><li>I was reading a post recently from someone who was wondering if maybe we’d gone a bit too far on making game tables a safe space. I’m pretty sure I disagree with that person, but I will agree that the tools we have aren’t ideal and probably never will be.</li><li>What are your personal safety mechanisms?&nbsp;</li><li>How do you invite people to be sincere without forcing them to “act” at the table?&nbsp;</li><li>What is the DM’s role in creating an emotional stable space for Big Feelings?&nbsp;</li><li>Huizinga’s Magic Circle suggests that normal rules, even rules about social conformity, are suspended during play. Does that work if the real space (outside of the liminal shared imagined space of play) is not safe?&nbsp;</li><li>How can we support emotional safety in service to enabling bravery?</li></ul><br/><p><br></p>]]></description><content:encoded><![CDATA[<p>Let’s talk about being cringe!&nbsp;</p><ul><li>Pretend play is an essential part of growing up and learning social roles and shit.</li><li>This goes back to Piaget and Vygotsky - pretending is how we experiment and try on identities and learn empathy and problem-solving.&nbsp;</li><li>Adults often repress that because it’s fucking cringe as hell.</li><li>Sitting down to play a role-playing game reactivates that early developmental muscle, but it’s occasionally awkward and weird.</li><li>Kids: The floor is lava!&nbsp;</li><li>Adults: If I do enough pretend violence I might be able to afford pretend real estate!&nbsp;</li></ul><br/><p>Irony is the Armor of Sincerity</p><p><br></p><ul><li>Memes, quotes, and in-jokes make the table feel safe — a shared cultural shorthand.</li><li>Emotional detachment also feels safe. Not caring about fake people is cooler than caring about fake people, and we usually want to be cool.</li><li>But irony can also <em>block</em> emotional engagement. If everyone’s half-laughing through their character arcs, no one has to risk being sincere.</li></ul><br/><p><br></p><p>The Cringe Frontier</p><p><br></p><ul><li>Why do we generally cringe at sincerity?&nbsp;</li><li>Is cringe just a way of enforcing emotional conformity?&nbsp;</li><li>Can being cringy be brave, or is it always the absolute worst?&nbsp;</li><li>We both come from improv backgrounds where being cringe is kind of a necessity. Has that better prepared us for cringe at our tables?&nbsp;</li></ul><br/><p><br></p><p>Circle of Safety</p><p><br></p><ul><li>I was reading a post recently from someone who was wondering if maybe we’d gone a bit too far on making game tables a safe space. I’m pretty sure I disagree with that person, but I will agree that the tools we have aren’t ideal and probably never will be.</li><li>What are your personal safety mechanisms?&nbsp;</li><li>How do you invite people to be sincere without forcing them to “act” at the table?&nbsp;</li><li>What is the DM’s role in creating an emotional stable space for Big Feelings?&nbsp;</li><li>Huizinga’s Magic Circle suggests that normal rules, even rules about social conformity, are suspended during play. Does that work if the real space (outside of the liminal shared imagined space of play) is not safe?&nbsp;</li><li>How can we support emotional safety in service to enabling bravery?</li></ul><br/><p><br></p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">10da838f-ec4e-4f04-b1c2-5bf533038b1b</guid><itunes:image href="https://artwork.captivate.fm/255a4367-e40d-49c6-9c2f-1726bf99be34/cringe.jpg"/><pubDate>Fri, 24 Oct 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/10da838f-ec4e-4f04-b1c2-5bf533038b1b.mp3" length="53280655" type="audio/mpeg"/><itunes:duration>37:03</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>70</itunes:episode><podcast:episode>70</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/2ad5bff2-e486-42f1-a7ed-c191456fcfd1/index.html" type="text/html"/></item><item><title>Bring out the Clowns: Humor and Jokes at the TTRPG Table</title><itunes:title>Bring out the Clowns: Humor and Jokes at the TTRPG Table</itunes:title><description><![CDATA[<p>We was talking clowns and that got me on the ha-has.&nbsp;</p><p>The Party as a Comedy Troupe</p><p><br></p><ul><li>Most D&amp;D tables accidentally become improv comedy theater.</li><li>“Every game starts as Game of Thrones and ends as Monty Python.”</li><li>Long campaigns kind of naturally develop bits and recurring gags</li><li>Players have a tendency to start to fall into roles associated with ensemble comedy subconsciously.</li></ul><br/><p>Quotes</p><p><br></p><ul><li>I don’t know what to tell you, man - people are gonna quote D20, Critical Roll, Monty Python</li><li>They aren’t necessarily meant to be funny? They’re more like a cultural shorthand and rituals for belonging.</li><li>They say “I am one of you, I know the right scripts, I can do the call-and-response!”&nbsp;</li><li>It’s like a meta-textual handshake of sorts.</li><li>Often, the quotes mutate or change over time to become more specific to your group.</li></ul><br/><p><br></p><p>The Bits</p><p><br></p><ul><li>Every group, whether gaming or not, develops an internal economy.&nbsp;</li><li>A bit is currency - you can buy attention or affection with it.</li><li>You trade a bit for laughs or groans or the DM watching their soul evaporate into sighs.</li><li>In some ways, tables will self-regulate this economy.</li><li>Good bits live on, bad bits die, Legendary Bits may transcend this table or this game and be used at others.&nbsp;</li></ul><br/><p><br></p><p>Modern table comedy is <em>deeply parasocial.</em></p><p><br></p><ul><li>Many players have internalized the cadence of Brennan Lee Mulligan, Aabria Iyengar, or Matt Mercer.</li><li>Quoting or mimicking them isn’t laziness — it’s a way to <em>align tone</em> and <em>show respect.</em></li><li>But it can also blur identity: <em>Are we referencing their games, or ours?</em></li><li>Is the humor derivative, or are we participating in a shared meta-culture of play?</li><li>This creates a kind of <em>folk comedy canon</em> — the oral tradition of Actual Play media.</li></ul><br/><p><br></p><p>The Function of Comedy in Collaborative Play</p><p><br></p><ul><li>It defuses tension, reinforces bonds, and stitches continuity across long gaps.</li><li>Laughter is a feedback loop of participation — even disengaged players rejoin the moment when someone lands a good bit.</li><li>Table humor = the heartbeat of the group.</li><li>In many ways, the group’s sense of humor defines its culture more than its ruleset.</li></ul><br/><p>The Meta Bit: When the Table Knows It’s a Show</p><p><br></p><ul><li>For Actual Play games, humor becomes performative.</li><li>The “table” has a secondary audience.</li><li>Every joke carries dual awareness:</li><li>Does it land here?</li><li>Does it land out there?</li><li>The bit becomes both a bonding mechanism and part of the brand.</li><li>You joke different if you know your joke could be on a mug forever.</li></ul><br/><p><br></p>]]></description><content:encoded><![CDATA[<p>We was talking clowns and that got me on the ha-has.&nbsp;</p><p>The Party as a Comedy Troupe</p><p><br></p><ul><li>Most D&amp;D tables accidentally become improv comedy theater.</li><li>“Every game starts as Game of Thrones and ends as Monty Python.”</li><li>Long campaigns kind of naturally develop bits and recurring gags</li><li>Players have a tendency to start to fall into roles associated with ensemble comedy subconsciously.</li></ul><br/><p>Quotes</p><p><br></p><ul><li>I don’t know what to tell you, man - people are gonna quote D20, Critical Roll, Monty Python</li><li>They aren’t necessarily meant to be funny? They’re more like a cultural shorthand and rituals for belonging.</li><li>They say “I am one of you, I know the right scripts, I can do the call-and-response!”&nbsp;</li><li>It’s like a meta-textual handshake of sorts.</li><li>Often, the quotes mutate or change over time to become more specific to your group.</li></ul><br/><p><br></p><p>The Bits</p><p><br></p><ul><li>Every group, whether gaming or not, develops an internal economy.&nbsp;</li><li>A bit is currency - you can buy attention or affection with it.</li><li>You trade a bit for laughs or groans or the DM watching their soul evaporate into sighs.</li><li>In some ways, tables will self-regulate this economy.</li><li>Good bits live on, bad bits die, Legendary Bits may transcend this table or this game and be used at others.&nbsp;</li></ul><br/><p><br></p><p>Modern table comedy is <em>deeply parasocial.</em></p><p><br></p><ul><li>Many players have internalized the cadence of Brennan Lee Mulligan, Aabria Iyengar, or Matt Mercer.</li><li>Quoting or mimicking them isn’t laziness — it’s a way to <em>align tone</em> and <em>show respect.</em></li><li>But it can also blur identity: <em>Are we referencing their games, or ours?</em></li><li>Is the humor derivative, or are we participating in a shared meta-culture of play?</li><li>This creates a kind of <em>folk comedy canon</em> — the oral tradition of Actual Play media.</li></ul><br/><p><br></p><p>The Function of Comedy in Collaborative Play</p><p><br></p><ul><li>It defuses tension, reinforces bonds, and stitches continuity across long gaps.</li><li>Laughter is a feedback loop of participation — even disengaged players rejoin the moment when someone lands a good bit.</li><li>Table humor = the heartbeat of the group.</li><li>In many ways, the group’s sense of humor defines its culture more than its ruleset.</li></ul><br/><p>The Meta Bit: When the Table Knows It’s a Show</p><p><br></p><ul><li>For Actual Play games, humor becomes performative.</li><li>The “table” has a secondary audience.</li><li>Every joke carries dual awareness:</li><li>Does it land here?</li><li>Does it land out there?</li><li>The bit becomes both a bonding mechanism and part of the brand.</li><li>You joke different if you know your joke could be on a mug forever.</li></ul><br/><p><br></p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">c556b01e-3cb4-4db2-8ce7-88db15ef3c6d</guid><itunes:image href="https://artwork.captivate.fm/855e3974-0fc2-4b33-914c-565e4b794621/1-logonew.jpg"/><pubDate>Fri, 10 Oct 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/c556b01e-3cb4-4db2-8ce7-88db15ef3c6d.mp3" length="59452545" type="audio/mpeg"/><itunes:duration>41:21</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>68</itunes:episode><podcast:episode>68</podcast:episode><podcast:season>1</podcast:season></item><item><title>Ludonarrative Dissonance: When TTRPG Game Mechanics Don&apos;t Match the Story</title><itunes:title>Ludonarrative Dissonance: When TTRPG Game Mechanics Don&apos;t Match the Story</itunes:title><description><![CDATA[<p>Time to get real pretentious with it again! Buckle up! Talking about the friction that takes place between a game's mechanics and that game's story, and how that impacts the art of gaming in general. </p>]]></description><content:encoded><![CDATA[<p>Time to get real pretentious with it again! Buckle up! Talking about the friction that takes place between a game's mechanics and that game's story, and how that impacts the art of gaming in general. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">2bfe755b-34d6-44a9-8d00-e643030975be</guid><itunes:image href="https://artwork.captivate.fm/7684a81a-f990-4046-b957-fa8fa23cc3e4/ludonarrativedissonance.jpg"/><pubDate>Fri, 03 Oct 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/2bfe755b-34d6-44a9-8d00-e643030975be.mp3" length="58681939" type="audio/mpeg"/><itunes:duration>40:49</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>67</itunes:episode><podcast:episode>67</podcast:episode><podcast:season>1</podcast:season></item><item><title>Campaign Aftercare: What do You do When a Long TTRGP Campaign is Over?</title><itunes:title>Campaign Aftercare: What do You do When a Long TTRGP Campaign is Over?</itunes:title><description><![CDATA[<p>How do you make sure your players are ready to re-enter reality after the campaign is over? </p>]]></description><content:encoded><![CDATA[<p>How do you make sure your players are ready to re-enter reality after the campaign is over? </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">1b3040d2-6c44-4b13-a370-ac1c2b73ab5f</guid><itunes:image href="https://artwork.captivate.fm/8f4a9888-92ec-4d8a-8b7c-53724c069526/dungeonaftercare.jpg"/><pubDate>Fri, 26 Sep 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/1b3040d2-6c44-4b13-a370-ac1c2b73ab5f.mp3" length="54085847" type="audio/mpeg"/><itunes:duration>37:37</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>66</itunes:episode><podcast:episode>66</podcast:episode><podcast:season>1</podcast:season></item><item><title>Playing With Yourself: Solo Board Games that Don&apos;t Need Other Players</title><itunes:title>Playing With Yourself: Solo Board Games that Don&apos;t Need Other Players</itunes:title><description><![CDATA[<p>This week we talk about board games you can play all by your lonesome! </p>]]></description><content:encoded><![CDATA[<p>This week we talk about board games you can play all by your lonesome! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">20b85127-8695-4bcc-b14e-025d16e1c951</guid><itunes:image href="https://artwork.captivate.fm/d2093174-a300-48a1-a447-28cf269f60e6/playingwithyourself.jpg"/><pubDate>Fri, 19 Sep 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/20b85127-8695-4bcc-b14e-025d16e1c951.mp3" length="47114711" type="audio/mpeg"/><itunes:duration>32:46</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>65</itunes:episode><podcast:episode>65</podcast:episode><podcast:season>1</podcast:season></item><item><title>Dungeon Parenting: Worldbuilding Challenges of Raising Kids in Your D&amp;D Campaign</title><itunes:title>Dungeon Parenting: Worldbuilding Challenges of Raising Kids in Your D&amp;D Campaign</itunes:title><description><![CDATA[<p>Raising kids is hard. It would be harder with cockatrices and manticores and shit.</p>]]></description><content:encoded><![CDATA[<p>Raising kids is hard. It would be harder with cockatrices and manticores and shit.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">48945a34-d4bd-45c2-a399-659735875ed5</guid><itunes:image href="https://artwork.captivate.fm/aabcb723-e5df-4a9b-84d4-b4a305d3a817/dungeonparenting.jpg"/><pubDate>Fri, 12 Sep 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/48945a34-d4bd-45c2-a399-659735875ed5.mp3" length="54188511" type="audio/mpeg"/><itunes:duration>37:41</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>64</itunes:episode><podcast:episode>64</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/2137c091-0586-4667-96f8-5182ca335c47/index.html" type="text/html"/></item><item><title>Essential Board Game Expansions: Add-ons That Actually Improve the Core Game</title><itunes:title>Essential Board Game Expansions: Add-ons That Actually Improve the Core Game</itunes:title><description><![CDATA[<p>Board game expansions - a fun way to spice up your favorite board game, or just a cult of commercial cardboard?</p>]]></description><content:encoded><![CDATA[<p>Board game expansions - a fun way to spice up your favorite board game, or just a cult of commercial cardboard?</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">e7f90ffc-7872-44c0-85f2-bafe3840ca3a</guid><itunes:image href="https://artwork.captivate.fm/3a68a361-9cd7-4199-bfc7-27ff5422a38c/expandhorizons.jpg"/><pubDate>Fri, 05 Sep 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/e7f90ffc-7872-44c0-85f2-bafe3840ca3a.mp3" length="56644935" type="audio/mpeg"/><itunes:duration>39:24</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>63</itunes:episode><podcast:episode>63</podcast:episode><podcast:season>1</podcast:season></item><item><title>Lost Civilizations &amp; Ruins: How to Use Fallen Empires for TTRPG Worldbuilding</title><itunes:title>Lost Civilizations &amp; Ruins: How to Use Fallen Empires for TTRPG Worldbuilding</itunes:title><description><![CDATA[<p>Lost Civilizations</p><p>One of my least favorite tropes.&nbsp;</p><p><strong>What is a lost civilization?</strong> Not just Atlantis. Think of Eberron's <strong>giant ruins of Xen'drik</strong>, Skyrim's <strong>Dwemer</strong>, or Dark Souls' <strong>pile of forgotten kingdoms</strong>.</p><p><br></p><p><strong>Why are they useful in fantasy?</strong></p><p><br></p><ul><li>Instantly adds history and depth</li><li>Allows the GM/author to worldbuild <em>without</em> explaining everything</li><li>Great excuse for dungeons, relics, and magic that no one understands</li></ul><br/><p><strong>Storytelling functions:</strong></p><p><br></p><ul><li>Symbol of hubris</li><li>Cautionary tale</li><li>Blank canvas for player projection</li></ul><br/><p><strong>What do survivors remember?</strong> Oral traditions? Sacred ruins? Cursed bloodlines?</p><p><br></p><p><strong>Are they really <em>gone</em>?</strong></p><p><br></p><ul><li>Sleeper gods or AI still running background processes</li><li>Interdimensional echoes (like Shadow of the Colossus meets Echo Night)</li><li>The civilization lives on… just not <em>physically</em> (digital ghosts, psychic imprints, inherited trauma)</li></ul><br/><p><strong>D&amp;D examples:</strong> The Netherese Empire, the Sulat League (fiendish magic-scientists), or the ruins in Chult—each has different “flavor” of forgotten-ness</p><p>What happens when modern civilizations try to revive or claim these ruins?</p><p><br></p><ul><li><strong>Colonial critique:</strong> Who has the <em>right</em> to explore or excavate the past?</li><li><strong>Techno-magic horror:</strong> The past isn’t just misunderstood—it’s <em>wrong</em></li><li><strong>Factions and relics:</strong> Everyone wants the magic battery that powers a floating city. Nobody knows how to stop it once it wakes up</li></ul><br/><p><strong>Fun Hooks:</strong></p><p><br></p><ul><li>A city that grew up inside a dead god’s ribcage (lol)</li><li>A forgotten language that causes madness when spoken aloud</li><li>A vault that <em>only opens</em> if you betray someone you love</li></ul><br/>]]></description><content:encoded><![CDATA[<p>Lost Civilizations</p><p>One of my least favorite tropes.&nbsp;</p><p><strong>What is a lost civilization?</strong> Not just Atlantis. Think of Eberron's <strong>giant ruins of Xen'drik</strong>, Skyrim's <strong>Dwemer</strong>, or Dark Souls' <strong>pile of forgotten kingdoms</strong>.</p><p><br></p><p><strong>Why are they useful in fantasy?</strong></p><p><br></p><ul><li>Instantly adds history and depth</li><li>Allows the GM/author to worldbuild <em>without</em> explaining everything</li><li>Great excuse for dungeons, relics, and magic that no one understands</li></ul><br/><p><strong>Storytelling functions:</strong></p><p><br></p><ul><li>Symbol of hubris</li><li>Cautionary tale</li><li>Blank canvas for player projection</li></ul><br/><p><strong>What do survivors remember?</strong> Oral traditions? Sacred ruins? Cursed bloodlines?</p><p><br></p><p><strong>Are they really <em>gone</em>?</strong></p><p><br></p><ul><li>Sleeper gods or AI still running background processes</li><li>Interdimensional echoes (like Shadow of the Colossus meets Echo Night)</li><li>The civilization lives on… just not <em>physically</em> (digital ghosts, psychic imprints, inherited trauma)</li></ul><br/><p><strong>D&amp;D examples:</strong> The Netherese Empire, the Sulat League (fiendish magic-scientists), or the ruins in Chult—each has different “flavor” of forgotten-ness</p><p>What happens when modern civilizations try to revive or claim these ruins?</p><p><br></p><ul><li><strong>Colonial critique:</strong> Who has the <em>right</em> to explore or excavate the past?</li><li><strong>Techno-magic horror:</strong> The past isn’t just misunderstood—it’s <em>wrong</em></li><li><strong>Factions and relics:</strong> Everyone wants the magic battery that powers a floating city. Nobody knows how to stop it once it wakes up</li></ul><br/><p><strong>Fun Hooks:</strong></p><p><br></p><ul><li>A city that grew up inside a dead god’s ribcage (lol)</li><li>A forgotten language that causes madness when spoken aloud</li><li>A vault that <em>only opens</em> if you betray someone you love</li></ul><br/>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">15933494-213a-435f-9fd7-00a1cb51d654</guid><itunes:image href="https://artwork.captivate.fm/256728d9-1b98-41d0-ae07-6c6e019cd789/lostempires.jpg"/><pubDate>Fri, 15 Aug 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/15933494-213a-435f-9fd7-00a1cb51d654.mp3" length="53516657" type="audio/mpeg"/><itunes:duration>37:13</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>62</itunes:episode><podcast:episode>62</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/bc325d39-217a-4bc9-92f6-71282d52e99d/index.html" type="text/html"/></item><item><title>Slipperiest Game 2: The Failure of Narrative Design in Squid Game&apos;s Later Seasons</title><itunes:title>Slipperiest Game 2: The Failure of Narrative Design in Squid Game&apos;s Later Seasons</itunes:title><description><![CDATA[<p>My big problems:</p><p><strong>The Murder Game.</strong> Until Tag was introduced, there was never a game where one player had to go out of their way to murder another player in order to win and survive. In every other game, murder was an *option* and the consequence of loss was always death, but it was possible to win without killing a person yourself. The “System” outsourced most of the actual violence. Tag fundamentally changed this and by doing so changed the dynamic and the social contract of the show entirely. There was no longer a plausible separation between winning and murder. The staff did the murder. The consequence for losing was death and your life was equally on the line. Not so in Tag.&nbsp;</p><p><strong>The fucking baby. </strong>One of the fundamental rules of the Squid Game event is that everyone is there by choice. It’s one of the themes that was hammered on in the first season, and it mirrored the capitalist rat race beautifully. Everyone was doing this of their own free will, and the second season even introduced voting between rounds to ensure that people were kept in the games by the Will of the People. But the baby didn’t consent and couldn’t consent to being involved in the games. The baby was an unwilling participant, and making the baby a ‘player’ undermined any trust the real players may have had that the games were in any way fair.&nbsp;</p><p>Now, the games are _not_ fair. They never were. They rely on financial coercion, the illusion of fairness, random chance, positional chance, and the exploitation of personal relationships. But it maintains a facade. All of that breaks down with the baby.</p><p><br></p><p>And I kinda get where they were going with this. I get that it’s illustrative of the unfairness of the institutions Squid Game is trying to criticize. The rules were never fair, the people running the games never cared about fairness at all, the whole thing is spectacle. But it also fundamentally undermines the premise of the games in a way that would be ruinous for anything other than a shadowy international rich-man’s dog fight.&nbsp;</p>]]></description><content:encoded><![CDATA[<p>My big problems:</p><p><strong>The Murder Game.</strong> Until Tag was introduced, there was never a game where one player had to go out of their way to murder another player in order to win and survive. In every other game, murder was an *option* and the consequence of loss was always death, but it was possible to win without killing a person yourself. The “System” outsourced most of the actual violence. Tag fundamentally changed this and by doing so changed the dynamic and the social contract of the show entirely. There was no longer a plausible separation between winning and murder. The staff did the murder. The consequence for losing was death and your life was equally on the line. Not so in Tag.&nbsp;</p><p><strong>The fucking baby. </strong>One of the fundamental rules of the Squid Game event is that everyone is there by choice. It’s one of the themes that was hammered on in the first season, and it mirrored the capitalist rat race beautifully. Everyone was doing this of their own free will, and the second season even introduced voting between rounds to ensure that people were kept in the games by the Will of the People. But the baby didn’t consent and couldn’t consent to being involved in the games. The baby was an unwilling participant, and making the baby a ‘player’ undermined any trust the real players may have had that the games were in any way fair.&nbsp;</p><p>Now, the games are _not_ fair. They never were. They rely on financial coercion, the illusion of fairness, random chance, positional chance, and the exploitation of personal relationships. But it maintains a facade. All of that breaks down with the baby.</p><p><br></p><p>And I kinda get where they were going with this. I get that it’s illustrative of the unfairness of the institutions Squid Game is trying to criticize. The rules were never fair, the people running the games never cared about fairness at all, the whole thing is spectacle. But it also fundamentally undermines the premise of the games in a way that would be ruinous for anything other than a shadowy international rich-man’s dog fight.&nbsp;</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">8245c149-180d-4ce2-b708-5c84bf7b06da</guid><itunes:image href="https://artwork.captivate.fm/2e8cd4be-d041-40d0-ae88-81878d8ae2b5/ap_9ZvzBIioKI-JTnGQ86bpF.jpg"/><pubDate>Fri, 08 Aug 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/8245c149-180d-4ce2-b708-5c84bf7b06da.mp3" length="43470609" type="audio/mpeg"/><itunes:duration>30:14</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>61</itunes:episode><podcast:episode>61</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/a024a0c1-dd3c-49c7-8770-51d2982f991e/index.html" type="text/html"/></item><item><title>The Slipperiest Game, Pt 1: The Narrative Design Masterpiece That Didn&apos;t Need a Sequel</title><itunes:title>The Slipperiest Game, Pt 1: The Narrative Design Masterpiece That Didn&apos;t Need a Sequel</itunes:title><description><![CDATA[<p>So, we’ve both finally seen all of Squid Game.&nbsp;</p><p>Season 1 was a masterpiece that didn’t need a sequel.</p><p>Season 2 started strong, but there was some strange decision-making. Best character in the series was introduced, though (Cho Hyun-ju)</p><p>Season 3 undid all of my goodwill for seasons 1 and 2.&nbsp;</p><p>Let’s get into it.&nbsp;</p><p><br></p><p>General Issues:</p><p>	Repetition</p><p>	Lack of Innovation, even in the new games</p><p>	Focus on time between games, but not in like, an interesting way?</p><p>	More luck, less strategy (this was an issue I had with season 1, too, with the bridge)</p><p>	Less morality, more preaching, no evolution of themes.</p>]]></description><content:encoded><![CDATA[<p>So, we’ve both finally seen all of Squid Game.&nbsp;</p><p>Season 1 was a masterpiece that didn’t need a sequel.</p><p>Season 2 started strong, but there was some strange decision-making. Best character in the series was introduced, though (Cho Hyun-ju)</p><p>Season 3 undid all of my goodwill for seasons 1 and 2.&nbsp;</p><p>Let’s get into it.&nbsp;</p><p><br></p><p>General Issues:</p><p>	Repetition</p><p>	Lack of Innovation, even in the new games</p><p>	Focus on time between games, but not in like, an interesting way?</p><p>	More luck, less strategy (this was an issue I had with season 1, too, with the bridge)</p><p>	Less morality, more preaching, no evolution of themes.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">c44f3a89-5a4d-457b-a795-84e4059648d9</guid><itunes:image href="https://artwork.captivate.fm/db391791-3f85-41a4-8127-efcd00eeef77/MoaunrBPrpQY5vKTAFESq35T.jpg"/><pubDate>Fri, 01 Aug 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/c44f3a89-5a4d-457b-a795-84e4059648d9.mp3" length="50847111" type="audio/mpeg"/><itunes:duration>35:21</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>60</itunes:episode><podcast:episode>60</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/a36fbb7f-9361-45dc-a5b4-c50443583b33/index.html" type="text/html"/></item><item><title>The Crossover: Dora the Explorer in Mortal Kombat, FNAF Lore, and the Star Wars Ewok Debate</title><itunes:title>The Crossover: Dora the Explorer in Mortal Kombat, FNAF Lore, and the Star Wars Ewok Debate</itunes:title><description><![CDATA[<p>In which we put characters from beloved children's stories into stories that uh... Aren't so child-friendly...</p>]]></description><content:encoded><![CDATA[<p>In which we put characters from beloved children's stories into stories that uh... Aren't so child-friendly...</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">4b08dae1-a800-4ad3-9404-10316fca2bde</guid><itunes:image href="https://artwork.captivate.fm/4769cd62-09d0-4a91-a2fb-e3a44f1b790f/hp3fxxrigNxa1d01momB3KVX.jpg"/><pubDate>Fri, 11 Jul 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/4b08dae1-a800-4ad3-9404-10316fca2bde.mp3" length="53239936" type="audio/mpeg"/><itunes:duration>37:01</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>59</itunes:episode><podcast:episode>59</podcast:episode><podcast:season>1</podcast:season></item><item><title>The Gritty Reboot pt 2: Pokémon, The Boys, &amp; James Bond, Too Real for TV?</title><itunes:title>The Gritty Reboot pt 2: Pokémon, The Boys, &amp; James Bond, Too Real for TV?</itunes:title><description><![CDATA[<p>How much realism is too much? This week, we discuss the trend of <strong>gritty reboots</strong> and the concept of <strong>"HBO-ification"</strong> as seen in shows like <em>The Wheel of Time</em> and <em>Andor</em>. We lay out our dark, grounded plans for classic IPs, including turning <strong>Zorro into a Punisher-style vigilante</strong> and making <strong>Inspector Gadget a violent cyberpunk monster</strong>. Join us to find out how to make <em>Narnia</em> and <em>Space Above and Beyond</em> dark, serious television.</p>]]></description><content:encoded><![CDATA[<p>How much realism is too much? This week, we discuss the trend of <strong>gritty reboots</strong> and the concept of <strong>"HBO-ification"</strong> as seen in shows like <em>The Wheel of Time</em> and <em>Andor</em>. We lay out our dark, grounded plans for classic IPs, including turning <strong>Zorro into a Punisher-style vigilante</strong> and making <strong>Inspector Gadget a violent cyberpunk monster</strong>. Join us to find out how to make <em>Narnia</em> and <em>Space Above and Beyond</em> dark, serious television.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">608c2b35-2365-4e95-af65-321ca267fcab</guid><itunes:image href="https://artwork.captivate.fm/81f6ef46-cda3-4c8c-a80f-eb1e577c20d9/xkwut9_qGTlBeUhckCJwL8-L.jpg"/><pubDate>Fri, 04 Jul 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/608c2b35-2365-4e95-af65-321ca267fcab.mp3" length="60491520" type="audio/mpeg"/><itunes:duration>42:04</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>58</itunes:episode><podcast:episode>58</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/3f3bcd20-b29e-4d27-a5aa-9858ad05555a/index.html" type="text/html"/></item><item><title>The Gritty Reboot pt 1: Gritty Reboots for Zorro, Inspector Gadget &amp; Narnia</title><itunes:title>The Gritty Reboot pt 1: Gritty Reboots for Zorro, Inspector Gadget &amp; Narnia</itunes:title><description><![CDATA[<p>Josh and Kris dissect the trend of <strong>gritty TV reboots</strong> and the <strong>"HBOification"</strong> of classic IPs. We criticize Amazon's <em>The </em><strong><em>Wheel of Time</em></strong> for killing wives and ditching character depth (like Perrin's blacksmith/axe dichotomy). Then, we <strong>pitch dark, adult TV series</strong> for beloved franchises: a <strong>post-apocalyptic dragon show</strong> based on <strong>Reign of Fire</strong>, a politically charged <strong>modern Zorro</strong> fighting ICE, a <strong>cyberpunk Inspector Gadget</strong> gone mad from his augments, and a <em>Battlestar Galactica</em>-style <strong>Space Above and Beyond</strong>/<strong>Starship Troopers</strong> reboot.</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris dissect the trend of <strong>gritty TV reboots</strong> and the <strong>"HBOification"</strong> of classic IPs. We criticize Amazon's <em>The </em><strong><em>Wheel of Time</em></strong> for killing wives and ditching character depth (like Perrin's blacksmith/axe dichotomy). Then, we <strong>pitch dark, adult TV series</strong> for beloved franchises: a <strong>post-apocalyptic dragon show</strong> based on <strong>Reign of Fire</strong>, a politically charged <strong>modern Zorro</strong> fighting ICE, a <strong>cyberpunk Inspector Gadget</strong> gone mad from his augments, and a <em>Battlestar Galactica</em>-style <strong>Space Above and Beyond</strong>/<strong>Starship Troopers</strong> reboot.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">a3261f7e-52be-4aaf-b92f-ed183e240293</guid><itunes:image href="https://artwork.captivate.fm/f3a3abbe-a74d-4e43-b460-eb5a88bbf2c4/NXz2l97nPtEOWBrAuUwf0Eth.jpg"/><pubDate>Fri, 20 Jun 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/a3261f7e-52be-4aaf-b92f-ed183e240293.mp3" length="50186214" type="audio/mpeg"/><itunes:duration>34:54</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>57</itunes:episode><podcast:episode>57</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/661603d2-ab9e-4dfd-b27c-18268738ef2f/index.html" type="text/html"/></item><item><title>The Chosen One: Buffy, Star Wars, Wheel of Time &amp; The Problem with Fate in TTRPGs</title><itunes:title>The Chosen One: Buffy, Star Wars, Wheel of Time &amp; The Problem with Fate in TTRPGs</itunes:title><description><![CDATA[<p>Josh and Kris dissect the <strong>Chosen One trope</strong> in media, from the <strong>TTRPG</strong> mechanics of the <strong>Buffy the Vampire Slayer RPG</strong>'s Drama Points to the <em>huge</em> distortions in The <strong>Wheel of Time</strong>'s pattern. We dive into the best (and worst) uses of the trope in <strong>Star Wars</strong> (Was Anakin <em>really</em> the Chosen One?) and <strong>Harry Potter</strong> (He's just a guy!). Plus, a deep-dive into how <strong>Buffy's</strong> secondary characters are systemically made essential.</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris dissect the <strong>Chosen One trope</strong> in media, from the <strong>TTRPG</strong> mechanics of the <strong>Buffy the Vampire Slayer RPG</strong>'s Drama Points to the <em>huge</em> distortions in The <strong>Wheel of Time</strong>'s pattern. We dive into the best (and worst) uses of the trope in <strong>Star Wars</strong> (Was Anakin <em>really</em> the Chosen One?) and <strong>Harry Potter</strong> (He's just a guy!). Plus, a deep-dive into how <strong>Buffy's</strong> secondary characters are systemically made essential.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">2fcb0568-2c34-47ca-8e75-81ec388eef73</guid><itunes:image href="https://artwork.captivate.fm/aaf14bd0-7015-4a62-b2fc-3cce03d5ae39/WsVbJ8mNmJ20W_FddMqjbQF0.jpg"/><pubDate>Fri, 13 Jun 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/2fcb0568-2c34-47ca-8e75-81ec388eef73.mp3" length="58804262" type="audio/mpeg"/><itunes:duration>40:53</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>56</itunes:episode><podcast:episode>56</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/09c87e07-4c93-48f0-b155-327b4962b000/index.html" type="text/html"/></item><item><title>Folklore with X Dialed Up to 11: Gross Selkies, Melancholic Santa, Queer Baba Yaga &amp; Domestic Anansi</title><itunes:title>Folklore with X Dialed Up to 11: Gross Selkies, Melancholic Santa, Queer Baba Yaga &amp; Domestic Anansi</itunes:title><description><![CDATA[<p>Josh and Kris roll the dice to create bizarre, twisted versions of classic folklore characters! Hear our takes on a <strong>"gross" Selkie</strong> that violently tears its way out of its seal form, the <strong>melancholic, depressed Santa Claus</strong> (inspired by Neil Gaiman) who hates his job, a <strong>queer-coded, sequined Baba Yaga</strong> with chicken-feet leggings, and <strong>Anansi the trickster god</strong> as a charmingly fat, retired, <strong>domestic dad</strong> (like a mystical <em>Nobody</em>). Plus, a detour into the real-life history of the <strong>Pied Piper of Hamelin</strong>!</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris roll the dice to create bizarre, twisted versions of classic folklore characters! Hear our takes on a <strong>"gross" Selkie</strong> that violently tears its way out of its seal form, the <strong>melancholic, depressed Santa Claus</strong> (inspired by Neil Gaiman) who hates his job, a <strong>queer-coded, sequined Baba Yaga</strong> with chicken-feet leggings, and <strong>Anansi the trickster god</strong> as a charmingly fat, retired, <strong>domestic dad</strong> (like a mystical <em>Nobody</em>). Plus, a detour into the real-life history of the <strong>Pied Piper of Hamelin</strong>!</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">913636c2-2c27-4022-bda9-16b5ba8057e5</guid><itunes:image href="https://artwork.captivate.fm/b9c7b527-63a0-4576-b80c-e94a214b26dc/DHQJAKLBJEVChmCU7e1sFqC1.jpg"/><pubDate>Fri, 06 Jun 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/913636c2-2c27-4022-bda9-16b5ba8057e5.mp3" length="46686342" type="audio/mpeg"/><itunes:duration>32:28</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>55</itunes:episode><podcast:episode>55</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/5a6a97ea-db76-4e7d-95d9-8160d5a6fb24/index.html" type="text/html"/></item><item><title>The End? The Apocalypse, Star Wars, and Why D&amp;D Campaigns Never Finish</title><itunes:title>The End? The Apocalypse, Star Wars, and Why D&amp;D Campaigns Never Finish</itunes:title><description><![CDATA[<p>Josh and Kris talk about their favorite apocalypses, from <strong>Fallout-style nuclear war</strong> (and the haunting film <em>The Road</em>) to the underrated movie <em>The Book of Eli</em> and terrible ones like <em>Waterworld</em> and <em>After Earth</em>. The conversation shifts to the ultimate TTRPG challenge: <strong>finishing a campaign</strong>. They discuss why most D&amp;D groups never finish a multi-year story, the shift from collaborative world-building to "being entertained," and the influence of actual-play shows like <strong>Critical Role</strong> and <strong>D20</strong> on modern player expectations and "doing bits."</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris talk about their favorite apocalypses, from <strong>Fallout-style nuclear war</strong> (and the haunting film <em>The Road</em>) to the underrated movie <em>The Book of Eli</em> and terrible ones like <em>Waterworld</em> and <em>After Earth</em>. The conversation shifts to the ultimate TTRPG challenge: <strong>finishing a campaign</strong>. They discuss why most D&amp;D groups never finish a multi-year story, the shift from collaborative world-building to "being entertained," and the influence of actual-play shows like <strong>Critical Role</strong> and <strong>D20</strong> on modern player expectations and "doing bits."</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">59e3b82f-b297-4ba6-be80-93ebbd0881fb</guid><itunes:image href="https://artwork.captivate.fm/079ceb99-1974-4ee4-942f-2668baaec42e/9sjqQMhKv5kaGCiPHdXcV4us.jpg"/><pubDate>Fri, 30 May 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/59e3b82f-b297-4ba6-be80-93ebbd0881fb.mp3" length="44399564" type="audio/mpeg"/><itunes:duration>30:52</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>54</itunes:episode><podcast:episode>54</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/b2b16cdd-75ee-458e-a289-329e14648ca8/index.html" type="text/html"/></item><item><title>Your Premise Doesn&apos;t Matter: Anime, Star Wars, Airbud, and D&amp;D</title><itunes:title>Your Premise Doesn&apos;t Matter: Anime, Star Wars, Airbud, and D&amp;D</itunes:title><description><![CDATA[<p>Josh and Kris dive into the secret to great storytelling: taking absurd concepts seriously. They discuss the silly anime premise of <em>More Than a Married Couple, But Not Lovers</em>, the "tits and fight" genre, and how movies like <strong>Airbud</strong> and the original <strong>Star Wars</strong> script turned goofy ideas into classics by playing them straight. The segment concludes with advice for D&amp;D DMs on how to ground a ridiculous campaign—like <strong>dragon tyrants</strong> or a <strong>halfling mafia</strong>—with genuine emotional resonance and "heart."</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris dive into the secret to great storytelling: taking absurd concepts seriously. They discuss the silly anime premise of <em>More Than a Married Couple, But Not Lovers</em>, the "tits and fight" genre, and how movies like <strong>Airbud</strong> and the original <strong>Star Wars</strong> script turned goofy ideas into classics by playing them straight. The segment concludes with advice for D&amp;D DMs on how to ground a ridiculous campaign—like <strong>dragon tyrants</strong> or a <strong>halfling mafia</strong>—with genuine emotional resonance and "heart."</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">e9484c44-9157-40d1-92ee-ab75d9d31234</guid><itunes:image href="https://artwork.captivate.fm/b470b731-30ec-47c4-8553-d7019e3d9345/dirxNWc-1lFqtq4ryduVdMRq.jpg"/><pubDate>Fri, 23 May 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/e9484c44-9157-40d1-92ee-ab75d9d31234.mp3" length="46989058" type="audio/mpeg"/><itunes:duration>32:40</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>53</itunes:episode><podcast:episode>53</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/7d4d6d39-7745-429e-ad8d-e814cd41a437/index.html" type="text/html"/></item><item><title>100 Men vs. 1 Gorilla: Setting the Fight&apos;s Absurd, NSFW Rules</title><itunes:title>100 Men vs. 1 Gorilla: Setting the Fight&apos;s Absurd, NSFW Rules</itunes:title><description><![CDATA[<p>TW: SA, bestiality... Yes, really...</p><p>Look, this one got away from me for real. I'm an improviser - I'll yes-and anything. But this shit got real weird and stayed in that space for a while. This is the first time I've ever had to put a trigger warning on a podcast episode.</p><p>Josh and Kris tackle the viral "100 men vs. 1 gorilla" question by defining the most absurd win condition: achieving sexual dominance over the gorilla. They argue for the terms of the encounter, debating if the fight should allow tools (no!), clothing (minimal!), and whether a coliseum-style arena favors the humans (it doesn't). The hosts settle on a "dominance display" where one human must penetrate the silverback gorilla, and at least one human must survive.</p>]]></description><content:encoded><![CDATA[<p>TW: SA, bestiality... Yes, really...</p><p>Look, this one got away from me for real. I'm an improviser - I'll yes-and anything. But this shit got real weird and stayed in that space for a while. This is the first time I've ever had to put a trigger warning on a podcast episode.</p><p>Josh and Kris tackle the viral "100 men vs. 1 gorilla" question by defining the most absurd win condition: achieving sexual dominance over the gorilla. They argue for the terms of the encounter, debating if the fight should allow tools (no!), clothing (minimal!), and whether a coliseum-style arena favors the humans (it doesn't). The hosts settle on a "dominance display" where one human must penetrate the silverback gorilla, and at least one human must survive.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">a51b44e1-0c47-4cfe-bee9-f6134a97a52c</guid><itunes:image href="https://artwork.captivate.fm/4bd1fa62-97bc-4360-b469-a43b813d7f35/pizbNyxYmBrYvnKGdcKh4DdX.jpg"/><pubDate>Fri, 16 May 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/a51b44e1-0c47-4cfe-bee9-f6134a97a52c.mp3" length="41556286" type="audio/mpeg"/><itunes:duration>28:54</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>52</itunes:episode><podcast:episode>52</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/10c163db-56f1-4cae-b7d4-8913118c90fd/index.html" type="text/html"/></item><item><title>Rule of Cool: Is It a DM Crutch or a Creative Tool?</title><itunes:title>Rule of Cool: Is It a DM Crutch or a Creative Tool?</itunes:title><description><![CDATA[<p>Josh and Kris clash over the "Rule of Cool" in TTRPGs. Josh argues it's a crutch for lazy problem-solving and a logistical nightmare for DMs, leading to player attention-seeking. Kris defends it as a necessary tool to reward player creativity, encourage "big swings," and increase narrative momentum—provided it's negotiated, reserved for unique moments, and tied to real consequences. They debate its history and the problem of canonizing "community stupidity."</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris clash over the "Rule of Cool" in TTRPGs. Josh argues it's a crutch for lazy problem-solving and a logistical nightmare for DMs, leading to player attention-seeking. Kris defends it as a necessary tool to reward player creativity, encourage "big swings," and increase narrative momentum—provided it's negotiated, reserved for unique moments, and tied to real consequences. They debate its history and the problem of canonizing "community stupidity."</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">15dea858-d256-450e-b9b5-392ac917b32e</guid><itunes:image href="https://artwork.captivate.fm/f7c889ba-1c0e-4866-ac1f-f52612aa84a3/LbEylTYUAousoB-oQZnTu-O9.jpg"/><pubDate>Fri, 09 May 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/15dea858-d256-450e-b9b5-392ac917b32e.mp3" length="47801888" type="audio/mpeg"/><itunes:duration>33:14</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>51</itunes:episode><podcast:episode>51</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/41b76cc5-ed11-482b-af53-9bed5372950b/index.html" type="text/html"/></item><item><title>Loot Fatigue</title><itunes:title>Loot Fatigue</itunes:title><description><![CDATA[<p>Talking about the problem of catching too much loot, or too much of the same loot, or progressing too quickly in RPGs.</p>]]></description><content:encoded><![CDATA[<p>Talking about the problem of catching too much loot, or too much of the same loot, or progressing too quickly in RPGs.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">a29bbc5a-c23e-4365-9e66-fb48a21fe978</guid><itunes:image href="https://artwork.captivate.fm/76512041-7d9b-4c43-a6c2-34dc80ad8479/BPFextPh-YXtuJDMHApHGhVI.jpg"/><pubDate>Fri, 02 May 2025 09:00:00 -0700</pubDate><enclosure url="https://episodes.captivate.fm/episode/a29bbc5a-c23e-4365-9e66-fb48a21fe978.mp3" length="52458076" type="audio/mpeg"/><itunes:duration>36:29</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>50</itunes:episode><podcast:episode>50</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/ca7d369d-1c36-4d6e-a2c1-20ea2f6a2f26/index.html" type="text/html"/></item><item><title>Long or Short Fork When Dining on Elf</title><itunes:title>Long or Short Fork When Dining on Elf</itunes:title><description><![CDATA[<p>Eating monsters! How would you cook them? What would they taste like? Are they dangerous? Poisonous? Does a gorgon have metal blood?</p>]]></description><content:encoded><![CDATA[<p>Eating monsters! How would you cook them? What would they taste like? Are they dangerous? Poisonous? Does a gorgon have metal blood?</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">83173bfe-99cf-47cf-abec-30df29938b79</guid><itunes:image href="https://artwork.captivate.fm/c0bba5c8-7d6d-4c81-8488-63ea0478039e/3-YwOQaJz6HZpY6VNdAQDUOg.jpg"/><pubDate>Fri, 25 Apr 2025 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/a4f5eb8c-2ea2-4c7d-99f7-10920839edfe/2025-04-23-mixdown-converted.mp3" length="53957878" type="audio/mpeg"/><itunes:duration>37:31</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>49</itunes:episode><podcast:episode>49</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/5560d834-ff79-4e2a-ada5-020c253241ec/index.html" type="text/html"/></item><item><title>Table Apocalypses and Chaos Goblins</title><itunes:title>Table Apocalypses and Chaos Goblins</itunes:title><description><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, DMs Josh and Kris explore what happens when the dice, the players, or the DM’s own ego send a campaign spiraling into a "table apocalypse." The guys kick things off with a detour into the "bad old days" of Nerdcore hip-hop, debating the flow of MC Frontalot versus rappers who actually know their music theory.</p><p>The heart of the episode tackles the moments where games go off the rails:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Lone Wolf Disaster:</strong> Kris recounts a cringeworthy "main character syndrome" moment from the year 2000 involving a level 3 rogue, a rowboat, and a total party kill.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Session 0.5" Solution:</strong> Why the initial session zero rarely survives first contact with the plot, and the importance of checking in mid-campaign to see who the characters have actually become.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Interpersonal vs. Mechanical Friction:</strong> How to tell if your table is struggling because of 3.5 grappling rules or because two players legitimately can't stand each other.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Goblins?" Safety Net:</strong> A deep dive into the philosophy of the backup plan—specifically, using a sudden goblin ambush as a tactical distraction to force teamwork when things get grumpy.</li></ol><br/><p>From accidentally playing a "good cop" in a party of dirty cops to characters inspired by Gwyneth Paltrow's "Goop," learn how to embrace the liminal space of storytelling and roll with the punches—even when those punches come from a dragon turtle in an underground lake.</p>]]></description><content:encoded><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, DMs Josh and Kris explore what happens when the dice, the players, or the DM’s own ego send a campaign spiraling into a "table apocalypse." The guys kick things off with a detour into the "bad old days" of Nerdcore hip-hop, debating the flow of MC Frontalot versus rappers who actually know their music theory.</p><p>The heart of the episode tackles the moments where games go off the rails:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Lone Wolf Disaster:</strong> Kris recounts a cringeworthy "main character syndrome" moment from the year 2000 involving a level 3 rogue, a rowboat, and a total party kill.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Session 0.5" Solution:</strong> Why the initial session zero rarely survives first contact with the plot, and the importance of checking in mid-campaign to see who the characters have actually become.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Interpersonal vs. Mechanical Friction:</strong> How to tell if your table is struggling because of 3.5 grappling rules or because two players legitimately can't stand each other.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Goblins?" Safety Net:</strong> A deep dive into the philosophy of the backup plan—specifically, using a sudden goblin ambush as a tactical distraction to force teamwork when things get grumpy.</li></ol><br/><p>From accidentally playing a "good cop" in a party of dirty cops to characters inspired by Gwyneth Paltrow's "Goop," learn how to embrace the liminal space of storytelling and roll with the punches—even when those punches come from a dragon turtle in an underground lake.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">3f86c06d-b77b-4daf-b473-c48d882f7450</guid><itunes:image href="https://artwork.captivate.fm/502f9441-dc6f-43b9-80b9-49c6e78c2d4c/MOJ1i6bWZJ4cwSTUGc6c_qbm.jpg"/><pubDate>Fri, 11 Apr 2025 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/6b4b6513-4a50-46f5-a3d2-a1ae65de27c4/2025-03-26-2-mixdown-converted.mp3" length="50191850" type="audio/mpeg"/><itunes:duration>34:54</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>48</itunes:episode><podcast:episode>48</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/4442252b-fda2-418e-86b3-bca9b0ba0660/index.html" type="text/html"/></item><item><title>Mouthful of Blood: Hooks and Player Buy-In</title><itunes:title>Mouthful of Blood: Hooks and Player Buy-In</itunes:title><description><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, DMs Josh and Chris dive into the messy, often unpredictable world of player engagement. The conversation starts in a surprisingly morbid place as Josh shares stories about his family’s paramedic background and their unusual desensitization to medical trauma—ranging from "cool" injury photos to eating dinner while watching surgery broadcasts.</p><p>Shifting from real-world gore to the gaming table, the guys discuss the challenge of securing and maintaining <strong>player buy-in</strong>. They explore:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Reading the Room:</strong> Identifying the physical cues of disinterest versus the "focused fidgeting" of players with ADHD.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Power of the Hook:</strong> Breaking down Brennan Lee Mulligan’s iconic "mouth filled with blood" opening from <em>Calamity</em> and why immediate physical stakes work.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Preparation vs. Improv:</strong> Why Josh’s DM screen usually just says "Goblins?" and how to handle players who choose "North" when you only planned for East and West.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Threat of Death:</strong> Discussing the transition from "padded room" D&amp;D to high-stakes games where character death serves as a primary motivator.</li></ol><br/><p>Whether you’re a "soft" DM or a "killer" DM, learn why respecting player agency—and being ready to bullshit when they inevitably ignore your rails—is the key to a legendary session.</p>]]></description><content:encoded><![CDATA[<p>In this episode of <strong>No Plot, Only Lore</strong>, DMs Josh and Chris dive into the messy, often unpredictable world of player engagement. The conversation starts in a surprisingly morbid place as Josh shares stories about his family’s paramedic background and their unusual desensitization to medical trauma—ranging from "cool" injury photos to eating dinner while watching surgery broadcasts.</p><p>Shifting from real-world gore to the gaming table, the guys discuss the challenge of securing and maintaining <strong>player buy-in</strong>. They explore:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Reading the Room:</strong> Identifying the physical cues of disinterest versus the "focused fidgeting" of players with ADHD.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Power of the Hook:</strong> Breaking down Brennan Lee Mulligan’s iconic "mouth filled with blood" opening from <em>Calamity</em> and why immediate physical stakes work.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Preparation vs. Improv:</strong> Why Josh’s DM screen usually just says "Goblins?" and how to handle players who choose "North" when you only planned for East and West.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Threat of Death:</strong> Discussing the transition from "padded room" D&amp;D to high-stakes games where character death serves as a primary motivator.</li></ol><br/><p>Whether you’re a "soft" DM or a "killer" DM, learn why respecting player agency—and being ready to bullshit when they inevitably ignore your rails—is the key to a legendary session.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">8d873372-3bed-4dd3-a8a9-a07791e79b6c</guid><itunes:image href="https://artwork.captivate.fm/301da5b2-4859-4184-a375-693110e71c2b/RDRQyi_L1lEB7JyVfDv5YcVB.jpg"/><pubDate>Fri, 04 Apr 2025 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/1423f587-cfd9-4023-a7ec-c8751a77446e/2025-03-26-1-mixdown-converted.mp3" length="42173522" type="audio/mpeg"/><itunes:duration>29:20</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>47</itunes:episode><podcast:episode>47</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/e70c528d-181c-47ed-a4f0-0ad3af2bfe2e/index.html" type="text/html"/></item><item><title>Too Much Lore: Star Wars Worldbuilding</title><itunes:title>Too Much Lore: Star Wars Worldbuilding</itunes:title><description><![CDATA[<h3>Description</h3><p>In this special "Too Much Lore" installment of <strong>No Plot, Only Lore</strong>, Josh and Chris take a thermal detonator to the concept of over-explanation. What starts as a debate over the "Star Wars Canon Reset" quickly turns into a passionate critique of how "lore dumps" can actually kill the imagination of a franchise.</p><p>The DMs dive deep into:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Mystery of the Force:</strong> Why "The Force" is the perfect name for a magic system and how George Lucas’s introduction of <strong>Midi-chlorians</strong> sapped the wonder out of the galaxy.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Scale of Power:</strong> A breakdown of "lore creep"—from Yoda struggling with an X-wing to Starkiller pulling Star Destroyers out of the sky.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Wasted Opportunities:</strong> Why the <em>Book of Boba Fett</em> should have been a Coruscant-based "bounty hunter procedural" instead of a desert-bound story about mobility scooters.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Kermit" Problem:</strong> A heated discussion on Yoda’s prequel fight style. Was the "flying gerbil" combat a neat moment, or did it diminish the character’s status as a masterful teacher?</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Relatable Villains vs. Uber-Sith:</strong> Comparing the tragic, slow-burn fall of Jacen Solo (Expanded Universe) to the "somehow, Palpatine returned" storytelling of the sequel trilogy.</li></ol><br/><p>From "Hut Jedi" to why Tatooine needs to burn in hell, this episode explores the fine line between building a world and burying it under too much detail.</p>]]></description><content:encoded><![CDATA[<h3>Description</h3><p>In this special "Too Much Lore" installment of <strong>No Plot, Only Lore</strong>, Josh and Chris take a thermal detonator to the concept of over-explanation. What starts as a debate over the "Star Wars Canon Reset" quickly turns into a passionate critique of how "lore dumps" can actually kill the imagination of a franchise.</p><p>The DMs dive deep into:</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Mystery of the Force:</strong> Why "The Force" is the perfect name for a magic system and how George Lucas’s introduction of <strong>Midi-chlorians</strong> sapped the wonder out of the galaxy.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The Scale of Power:</strong> A breakdown of "lore creep"—from Yoda struggling with an X-wing to Starkiller pulling Star Destroyers out of the sky.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Wasted Opportunities:</strong> Why the <em>Book of Boba Fett</em> should have been a Coruscant-based "bounty hunter procedural" instead of a desert-bound story about mobility scooters.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>The "Kermit" Problem:</strong> A heated discussion on Yoda’s prequel fight style. Was the "flying gerbil" combat a neat moment, or did it diminish the character’s status as a masterful teacher?</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Relatable Villains vs. Uber-Sith:</strong> Comparing the tragic, slow-burn fall of Jacen Solo (Expanded Universe) to the "somehow, Palpatine returned" storytelling of the sequel trilogy.</li></ol><br/><p>From "Hut Jedi" to why Tatooine needs to burn in hell, this episode explores the fine line between building a world and burying it under too much detail.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">1b556224-449a-4088-88bc-6c6e72ebc5fc</guid><itunes:image href="https://artwork.captivate.fm/176a891e-ee0a-487d-bd4f-516949083f88/q8nwRW6QNkStK8jlUSRJUslz.jpg"/><pubDate>Fri, 28 Mar 2025 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/cf5c95dd-2730-4d79-b363-a6b741cb1615/2025-03-19-2-mixdown-converted.mp3" length="46462874" type="audio/mpeg"/><itunes:duration>32:19</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>46</itunes:episode><podcast:episode>46</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/0f2675f4-53f6-4898-b534-1a6ae39f37de/index.html" type="text/html"/></item><item><title>Too Much Lore: Dads, Robots and the Keywork Trap - Coheed and Cambria</title><itunes:title>Too Much Lore: Dads, Robots and the Keywork Trap - Coheed and Cambria</itunes:title><description><![CDATA[<h3>Concept vs. Reality: The Coheed Lore Map</h3><p>The "Keywork" is a fascinating visual concept that suffers from what the guys call "amateur writing syndrome"—where a cool name (like a "Jackhammer" spaceship) is eventually revealed to be a literal, giant space-laser-drill.</p><h3>Hard vs. Soft Worldbuilding</h3><p>The DMs emphasize that when you define your rules too rigidly, you lose the ability to surprise your players (or listeners).</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Soft Lore (The Original Trilogy):</strong> The Force is a mystical energy field. It feels infinite.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Hard Lore (The Prequels/Comics):</strong> The Force is a biological byproduct of microscopic lifeforms. It feels like a math equation.</li></ol><br/><blockquote>"The problem with over-explaining things... is that once you start establishing hard and fast rules, things have to obey rules. You get a dissonance that happens when something doesn't fit that rigid rule set."</blockquote>]]></description><content:encoded><![CDATA[<h3>Concept vs. Reality: The Coheed Lore Map</h3><p>The "Keywork" is a fascinating visual concept that suffers from what the guys call "amateur writing syndrome"—where a cool name (like a "Jackhammer" spaceship) is eventually revealed to be a literal, giant space-laser-drill.</p><h3>Hard vs. Soft Worldbuilding</h3><p>The DMs emphasize that when you define your rules too rigidly, you lose the ability to surprise your players (or listeners).</p><ol><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Soft Lore (The Original Trilogy):</strong> The Force is a mystical energy field. It feels infinite.</li><li data-list="bullet"><span class="ql-ui" contenteditable="false"></span><strong>Hard Lore (The Prequels/Comics):</strong> The Force is a biological byproduct of microscopic lifeforms. It feels like a math equation.</li></ol><br/><blockquote>"The problem with over-explaining things... is that once you start establishing hard and fast rules, things have to obey rules. You get a dissonance that happens when something doesn't fit that rigid rule set."</blockquote>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">9920b1a1-b211-4156-9145-74567a52862a</guid><itunes:image href="https://artwork.captivate.fm/26e87874-a2a8-421f-876c-5d81367291d4/Yok2yEV6V2CVpen9tPp_07hl.jpg"/><pubDate>Fri, 21 Mar 2025 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/9390b14d-c410-4fae-8a0b-57eb97904e80/2025-03-19-mixdown-converted.mp3" length="44582808" type="audio/mpeg"/><itunes:duration>31:00</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>45</itunes:episode><podcast:episode>45</podcast:episode><podcast:season>1</podcast:season><podcast:transcript url="https://transcripts.captivate.fm/transcript/142cb566-cfa1-45eb-bfec-a300574530d2/index.html" type="text/html"/></item><item><title>Dragon Claus 4: Last Minute Christmas Shopping</title><itunes:title>Dragon Claus 4: Last Minute Christmas Shopping</itunes:title><description><![CDATA[<p>In which we discuss some of our history with tabletop games retail, and also what sorts of things you can buy for your favorite D&amp;D nerd! </p>]]></description><content:encoded><![CDATA[<p>In which we discuss some of our history with tabletop games retail, and also what sorts of things you can buy for your favorite D&amp;D nerd! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">d4b5677d-83d2-4131-b26f-a11130fa695a</guid><itunes:image href="https://artwork.captivate.fm/86421053-50c2-420b-a828-b7df6f08a7ac/Ba1eWVJC7apccCuUbCbwqfBk.jpg"/><pubDate>Fri, 13 Dec 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/51484140-26f1-4ca0-aa54-4b94b8c53630/2024-11-20-mixdown-converted.mp3" length="154237350" type="audio/mpeg"/><itunes:duration>01:47:16</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>44</itunes:episode><podcast:episode>44</podcast:episode><podcast:season>1</podcast:season></item><item><title>Dragon Claus 3 - The Christmas Dungeon</title><itunes:title>Dragon Claus 3 - The Christmas Dungeon</itunes:title><description><![CDATA[<p>Decorating your dungeon! Villains and henchmen and items galore! </p>]]></description><content:encoded><![CDATA[<p>Decorating your dungeon! Villains and henchmen and items galore! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">1d73f122-5abb-4447-9432-a5c4e156269a</guid><itunes:image href="https://artwork.captivate.fm/5ed6e07e-278c-4f24-82d6-a6d2ee873f1c/mfcebJzSplk9vaj0YtdMSPFB.jpg"/><pubDate>Fri, 06 Dec 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/f85c7022-c29c-493b-99e1-92e22982f5d2/2024-11-13-mixdown-converted.mp3" length="102941846" type="audio/mpeg"/><itunes:duration>01:11:35</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>43</itunes:episode><podcast:episode>43</podcast:episode><podcast:season>1</podcast:season></item><item><title>Dragon Claus 2: Christmas Characters</title><itunes:title>Dragon Claus 2: Christmas Characters</itunes:title><description><![CDATA[<p>We talk about some characters from Christmas and what you might steal for your D&amp;D games. Want to play Santa? Or Frosty? Or... Jesus? Let's talk about it! </p>]]></description><content:encoded><![CDATA[<p>We talk about some characters from Christmas and what you might steal for your D&amp;D games. Want to play Santa? Or Frosty? Or... Jesus? Let's talk about it! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">2dd7ff41-49e6-4b43-a93e-0d4b40715701</guid><itunes:image href="https://artwork.captivate.fm/2d9f818b-f34d-4efa-8fe0-c81ec5c62c9f/I7gZEaBnrKzgYohMHwnBrb17.jpg"/><pubDate>Fri, 29 Nov 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/5296c5f5-04dd-434d-a2f1-f356eac3fe8b/2024-11-07-mixdown-converted.mp3" length="85145197" type="audio/mpeg"/><itunes:duration>59:13</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>42</itunes:episode><podcast:episode>42</podcast:episode><podcast:season>1</podcast:season></item><item><title>Dragon Claus 1: Christmas Campaign Hooks</title><itunes:title>Dragon Claus 1: Christmas Campaign Hooks</itunes:title><description><![CDATA[<p>Part One in our four-part Christmas series! Josh and Kris talk about various ideas for getting your players into a Christmas themed one-shot or arc with a variety of Christmas hooks (though they tend to involve a concerning amount of child murder...) Chr</p>]]></description><content:encoded><![CDATA[<p>Part One in our four-part Christmas series! Josh and Kris talk about various ideas for getting your players into a Christmas themed one-shot or arc with a variety of Christmas hooks (though they tend to involve a concerning amount of child murder...) Chr</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f02d7749-766c-4c88-ac55-8626f77b259b</guid><itunes:image href="https://artwork.captivate.fm/8f1c236b-f898-40de-9cf8-ca3974723356/KhZqIWknSegsrjFc8ECQRU4r.jpg"/><pubDate>Fri, 22 Nov 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/26c631e2-1a14-4d1a-8719-aa7c1f094414/2024-10-30-mixdown-converted.mp3" length="80857442" type="audio/mpeg"/><itunes:duration>56:14</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>41</itunes:episode><podcast:episode>41</podcast:episode><podcast:season>1</podcast:season></item><item><title>NOPELOL is for the Children</title><itunes:title>NOPELOL is for the Children</itunes:title><description><![CDATA[<p>Dungeons &amp; Dragons is a kid's game. So how the heck do you go about playing it with kids? </p>]]></description><content:encoded><![CDATA[<p>Dungeons &amp; Dragons is a kid's game. So how the heck do you go about playing it with kids? </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">d05efcb5-0f2e-4629-9d93-9d3a3c7438dc</guid><itunes:image href="https://artwork.captivate.fm/e57b238f-af51-4f36-a67b-3c130565b659/fZDAPa6gerR8pAjvtfzXvUG4.jpg"/><pubDate>Fri, 15 Nov 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/d09133b5-c614-41ab-9e71-052a38ecde3a/2024-10-23-mixdown-converted.mp3" length="86224845" type="audio/mpeg"/><itunes:duration>59:58</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>40</itunes:episode><podcast:episode>40</podcast:episode><podcast:season>1</podcast:season></item><item><title>The Fiddly Bits Part 2</title><itunes:title>The Fiddly Bits Part 2</itunes:title><description><![CDATA[<p>In which we come up with more cool ideas for ways to personalize and customize some of D&amp;D's most iconic lore.</p>]]></description><content:encoded><![CDATA[<p>In which we come up with more cool ideas for ways to personalize and customize some of D&amp;D's most iconic lore.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">6f5c21b0-3ff4-425d-9dad-d1ccd7be85b4</guid><itunes:image href="https://artwork.captivate.fm/4d557f01-cf19-4cfa-a271-70f33ecaf6f6/tjufK8DzDn-t_FDe4YavJawl.jpg"/><pubDate>Fri, 08 Nov 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/3a7aaf12-0550-41f5-99ca-dfa58c9c4673/2024-10-16-mixdown-converted.mp3" length="91121526" type="audio/mpeg"/><itunes:duration>01:03:22</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>39</itunes:episode><podcast:episode>39</podcast:episode><podcast:season>1</podcast:season></item><item><title>The Fiddly Bits Part 1</title><itunes:title>The Fiddly Bits Part 1</itunes:title><description><![CDATA[<p>Where we fiddle with levers and try to come up with some fun new ideas for classic D&amp;D monsters, species, and items! </p>]]></description><content:encoded><![CDATA[<p>Where we fiddle with levers and try to come up with some fun new ideas for classic D&amp;D monsters, species, and items! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">731b831d-bc18-47ef-aede-779c319e8b18</guid><itunes:image href="https://artwork.captivate.fm/638d8326-325a-4a28-aea2-29cf47d16762/7mz6iPyzeIFcB-IJsCMKhsUc.jpg"/><pubDate>Fri, 01 Nov 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/855da47b-9aa8-41b2-aebf-260ffa2355d7/2024-10-09-mixdown-converted.mp3" length="83723645" type="audio/mpeg"/><itunes:duration>58:13</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>38</itunes:episode><podcast:episode>38</podcast:episode><podcast:season>1</podcast:season></item><item><title>Steal Everything Episode 4: Board Game Mechanics Remix</title><itunes:title>Steal Everything Episode 4: Board Game Mechanics Remix</itunes:title><description><![CDATA[<p>Josh and Kris rummage through their stacks of old board games to see what mechanics they can steal for RPGs. </p>]]></description><content:encoded><![CDATA[<p>Josh and Kris rummage through their stacks of old board games to see what mechanics they can steal for RPGs. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">28596279-efd2-4a42-a9f7-ab6ba3017465</guid><itunes:image href="https://artwork.captivate.fm/dee45564-8a7a-47f1-85e4-0db9889c129c/RA18QCWyUnVljfsL2doHFU3X.jpg"/><pubDate>Fri, 25 Oct 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/0b8a5b29-9a4b-4f3b-a5d8-b7bc9752353d/2024-09-25-mixdown-converted.mp3" length="98603040" type="audio/mpeg"/><itunes:duration>01:08:34</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>37</itunes:episode><podcast:episode>37</podcast:episode><podcast:season>1</podcast:season></item><item><title>Steal Everything Episode 3: $#!% Happens</title><itunes:title>Steal Everything Episode 3: $#!% Happens</itunes:title><description><![CDATA[<p>In which we discuss the various things that can happen in your games, as thiefed from Georges Polti. </p>]]></description><content:encoded><![CDATA[<p>In which we discuss the various things that can happen in your games, as thiefed from Georges Polti. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">6c6cdddb-8df9-483c-b092-e67f63a51dbf</guid><itunes:image href="https://artwork.captivate.fm/b2ef2e8a-441e-4b05-ab11-1ccbde6773b4/8g6MJd7lRERtozzssMNFonqY.jpg"/><pubDate>Fri, 18 Oct 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/e5009b8c-2e09-45b2-8e13-d09bb78d376d/2024-09-18-mixdown-converted.mp3" length="87226648" type="audio/mpeg"/><itunes:duration>01:00:40</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>36</itunes:episode><podcast:episode>36</podcast:episode><podcast:season>1</podcast:season></item><item><title>Steal Everything Episode 2: Character Dynamics from Television</title><itunes:title>Steal Everything Episode 2: Character Dynamics from Television</itunes:title><description><![CDATA[<p>Where Josh and I talk about TV shows that have good ensemble casts and relationships that you can steal from them.</p>]]></description><content:encoded><![CDATA[<p>Where Josh and I talk about TV shows that have good ensemble casts and relationships that you can steal from them.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">508e1552-4cb3-40cd-bc22-226878fc4c01</guid><itunes:image href="https://artwork.captivate.fm/3758c9bb-68a7-4072-80d5-1b2abe6ed09b/wtuqmS00aPlBV08VcEcuVBaW.jpg"/><pubDate>Fri, 11 Oct 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/b080d9f0-4aa7-444b-9ed9-6230032f7807/2024-09-11-mixdown-converted.mp3" length="95683284" type="audio/mpeg"/><itunes:duration>01:06:32</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>35</itunes:episode><podcast:episode>35</podcast:episode><podcast:season>1</podcast:season></item><item><title>Steal Everything: Episode 1 Video Games</title><itunes:title>Steal Everything: Episode 1 Video Games</itunes:title><description><![CDATA[<p>Part one of our four-part series on things you should steal from other people who make good stuff. In this episode we go over cool setting ideas from popular video games (some of which we've even played!) </p>]]></description><content:encoded><![CDATA[<p>Part one of our four-part series on things you should steal from other people who make good stuff. In this episode we go over cool setting ideas from popular video games (some of which we've even played!) </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">b9b1b115-795f-4c40-a699-6f1a063deb72</guid><itunes:image href="https://artwork.captivate.fm/243b4e55-4749-47fc-8417-10fbd8dc2e93/lpxTQtrKQWEiXHUGVtAoSDer.jpg"/><pubDate>Fri, 04 Oct 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/6640a4fd-8826-4a3c-8c70-17e5295f1c38/2024-09-05-mixdown-converted.mp3" length="86439139" type="audio/mpeg"/><itunes:duration>01:00:07</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>34</itunes:episode><podcast:episode>34</podcast:episode><podcast:season>1</podcast:season></item><item><title>Games as a Service</title><itunes:title>Games as a Service</itunes:title><description><![CDATA[<p>We discuss one of my most embarrassing high school memories, a game we like to hear stories about more than play and... Oh, that thing Wizards of the Coast wanted to do with D&amp;D Beyond not having 5th Edition Spells anymore as part of a strange subscription business model, I guess. </p>]]></description><content:encoded><![CDATA[<p>We discuss one of my most embarrassing high school memories, a game we like to hear stories about more than play and... Oh, that thing Wizards of the Coast wanted to do with D&amp;D Beyond not having 5th Edition Spells anymore as part of a strange subscription business model, I guess. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">d62156d5-c0ee-442e-a490-0c73c41374f4</guid><itunes:image href="https://artwork.captivate.fm/8231bb03-9758-4217-bdf4-efd5abf0482a/Rf8OWbuLoBBl-wFbHVL77Lst.jpg"/><pubDate>Fri, 27 Sep 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/7be4acdf-5875-4d5b-ab77-04a1a94eb2db/2024-08-25-Mixdown.mp3" length="83720392" type="audio/mpeg"/><itunes:duration>58:07</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>33</itunes:episode><podcast:episode>33</podcast:episode><podcast:season>1</podcast:season></item><item><title>Building Worlds</title><itunes:title>Building Worlds</itunes:title><description><![CDATA[<p>We talk about humanoid raccoons and that time I gave my DM Joey a duotang full of backstory for a country that didn't exist for my character to be from.</p>]]></description><content:encoded><![CDATA[<p>We talk about humanoid raccoons and that time I gave my DM Joey a duotang full of backstory for a country that didn't exist for my character to be from.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f1052867-45c7-481c-9339-16479f2948ec</guid><itunes:image href="https://artwork.captivate.fm/4d48093a-a3f9-4f10-9bc6-902bff3ab1d7/soCG9xx8KR7KJJ2CT89vthVs.jpg"/><pubDate>Fri, 20 Sep 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/76207843-296d-48c5-bae3-356c37048812/2024-08-14-mixdown-converted.mp3" length="75051465" type="audio/mpeg"/><itunes:duration>52:11</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>32</itunes:episode><podcast:episode>32</podcast:episode><podcast:season>1</podcast:season></item><item><title>Creating Character</title><itunes:title>Creating Character</itunes:title><description><![CDATA[<p>Josh tries to make a dirt-simple character while Kris asks him ridiculous questions about his deep, detailed backstory. </p>]]></description><content:encoded><![CDATA[<p>Josh tries to make a dirt-simple character while Kris asks him ridiculous questions about his deep, detailed backstory. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f3e2ea6f-a686-4807-aed1-44b0173ed772</guid><itunes:image href="https://artwork.captivate.fm/2cb41742-4547-4385-9442-f04617165d58/0wnPPJnNG0JEgEpzkhPhDwk7.jpg"/><pubDate>Fri, 13 Sep 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/ceab051f-af20-4641-a636-af10a47c81d2/2024-08-10-mixdown-converted.mp3" length="116365648" type="audio/mpeg"/><itunes:duration>01:20:55</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>31</itunes:episode><podcast:episode>31</podcast:episode><podcast:season>1</podcast:season></item><item><title>Balancing Act | No Plot Only Lore</title><itunes:title>Balancing Act | No Plot Only Lore</itunes:title><description><![CDATA[<p>www.noplotonlylore.com</p><p>This week we talk about balance in tabletop role-playing games! </p>]]></description><content:encoded><![CDATA[<p>www.noplotonlylore.com</p><p>This week we talk about balance in tabletop role-playing games! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">05f7df50-1a74-49c4-a953-555cad22172c</guid><itunes:image href="https://artwork.captivate.fm/422ab89b-65e5-4649-aa6d-2d0bb6a080d6/CKJRviC0X1hg4rPe-Yw8sgBe.jpg"/><pubDate>Fri, 06 Sep 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/69c5a034-c801-4016-a31c-ef71557e84e3/2024-08-07-mixdown-converted.mp3" length="95766759" type="audio/mpeg"/><itunes:duration>01:06:36</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>30</itunes:episode><podcast:episode>30</podcast:episode><podcast:season>1</podcast:season></item><item><title>Gamifying Everything | No Plot, Only Lore</title><itunes:title>Gamifying Everything | No Plot, Only Lore</itunes:title><description><![CDATA[<p>In this episode, Josh and Kris tackle the benefits and drawbacks of game systems appearing in everything from childhood education to modern gambling. But like, in a fun way?</p>]]></description><content:encoded><![CDATA[<p>In this episode, Josh and Kris tackle the benefits and drawbacks of game systems appearing in everything from childhood education to modern gambling. But like, in a fun way?</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">54419c8c-a763-455a-92ab-d81b52d9b06b</guid><itunes:image href="https://artwork.captivate.fm/651f40de-dc00-4e0a-b1a7-417e292b235d/1x_zhUugEsGnnxBZBxuZCJzq.jpg"/><pubDate>Fri, 30 Aug 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/c2edf2bf-8fe2-42ee-9d70-63b4cc2b47b2/2024-07-31-mixdown-converted.mp3" length="90801624" type="audio/mpeg"/><itunes:duration>01:03:09</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>29</itunes:episode><podcast:episode>29</podcast:episode><podcast:season>1</podcast:season></item><item><title>Getting Controversial | No Plot, Only Lore</title><itunes:title>Getting Controversial | No Plot, Only Lore</itunes:title><description><![CDATA[<p>Digging into a few saucy controversies in the TTRPG space with some hot takes on people doing stupid stuff! </p>]]></description><content:encoded><![CDATA[<p>Digging into a few saucy controversies in the TTRPG space with some hot takes on people doing stupid stuff! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">d2d6a16b-56bb-4c88-8bdc-b314d920df91</guid><itunes:image href="https://artwork.captivate.fm/cceb3fc4-f86a-4800-ba18-1aaa5ee9151a/h8Jp47jSfMQV1kshFIKyXmno.jpg"/><pubDate>Fri, 23 Aug 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/e0301d8d-6266-4f66-bc1a-6a68719de642/2024-07-04-mixdown-converted.mp3" length="93625426" type="audio/mpeg"/><itunes:duration>01:05:07</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>28</itunes:episode><podcast:episode>28</podcast:episode><podcast:season>1</podcast:season></item><item><title>Heroes and Cornplating | No Plot Only Lore</title><itunes:title>Heroes and Cornplating | No Plot Only Lore</itunes:title><description><![CDATA[<p>www.noplotonlylore.com</p><p>https://podcasts.apple.com/us/podcast/no-plot-only-lore/id1717725243</p><p>https://open.spotify.com/show/4aRL19z6CwVhoDaFWoRgqq</p><p>This week we talk about Joseph Campbell's Hero's Journey and how it doesn't really apply to planning a role-playing game. And also hyper-critical analysis of media via plates of corn.</p>]]></description><content:encoded><![CDATA[<p>www.noplotonlylore.com</p><p>https://podcasts.apple.com/us/podcast/no-plot-only-lore/id1717725243</p><p>https://open.spotify.com/show/4aRL19z6CwVhoDaFWoRgqq</p><p>This week we talk about Joseph Campbell's Hero's Journey and how it doesn't really apply to planning a role-playing game. And also hyper-critical analysis of media via plates of corn.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">3c63feac-cc7f-4433-be1d-cca444c6267b</guid><itunes:image href="https://artwork.captivate.fm/dafbd013-decb-45e8-9e06-4563191e82d4/qD8dUkm2ujds5283NNX6vD4c.jpg"/><pubDate>Fri, 16 Aug 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/c328777a-a576-4071-af6c-ddf571743ab1/2024-07-24-mixdown-converted.mp3" length="82553464" type="audio/mpeg"/><itunes:duration>57:25</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>27</itunes:episode><podcast:episode>27</podcast:episode><podcast:season>1</podcast:season></item><item><title>Genre | No Plot Only Lore</title><itunes:title>Genre | No Plot Only Lore</itunes:title><description><![CDATA[<p>www.noplotonlylore.com</p><p>https://podcasts.apple.com/us/podcast/no-plot-only-lore/id1717725243</p><p>https://open.spotify.com/show/4aRL19z6CwVhoDaFWoRgqq</p><p>Talking about the nature of Genre and how we interact with genre tropes in our tabletop games! </p>]]></description><content:encoded><![CDATA[<p>www.noplotonlylore.com</p><p>https://podcasts.apple.com/us/podcast/no-plot-only-lore/id1717725243</p><p>https://open.spotify.com/show/4aRL19z6CwVhoDaFWoRgqq</p><p>Talking about the nature of Genre and how we interact with genre tropes in our tabletop games! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">4f9fb145-077b-4dd5-bc7c-808dc1ca0ecc</guid><itunes:image href="https://artwork.captivate.fm/3b4129ce-c8b5-4ac2-bb72-7cc41e145cd9/PWAkJvNGXOkGJRx-6E50l_FP.jpg"/><pubDate>Fri, 09 Aug 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/08cca3c8-d936-4025-8193-3139fb6018e8/2024-07-10-mixdown-converted.mp3" length="86454884" type="audio/mpeg"/><itunes:duration>01:00:07</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>26</itunes:episode><podcast:episode>26</podcast:episode><podcast:season>1</podcast:season></item><item><title>D&amp;D Five Point Five | No Plot Only Lore</title><itunes:title>D&amp;D Five Point Five | No Plot Only Lore</itunes:title><description><![CDATA[<p>www.noplotonlylore.com</p><p>There's a new D&amp;D edition coming out this year. Sort of. We figured we should probably talk about that. </p>]]></description><content:encoded><![CDATA[<p>www.noplotonlylore.com</p><p>There's a new D&amp;D edition coming out this year. Sort of. We figured we should probably talk about that. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f423a6ad-4268-4734-89e8-fa549848eaad</guid><itunes:image href="https://artwork.captivate.fm/5e1c4d0a-9154-4deb-a37e-c15c07320247/mGJkcRGHggccopPX3C7RnywR.jpg"/><pubDate>Fri, 02 Aug 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/a5c6add1-6799-4d70-a2b9-ff576e04f78b/2024-06-26-mixdown-converted.mp3" length="106507072" type="audio/mpeg"/><itunes:duration>01:14:04</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>25</itunes:episode><podcast:episode>25</podcast:episode><podcast:season>1</podcast:season></item><item><title>Complexity | No Plot Only Lore Episode 23</title><itunes:title>Complexity | No Plot Only Lore Episode 23</itunes:title><description><![CDATA[<p>www.noplotonlylore.com</p><p>We talk about that time a guy came into my game store to insult my mom, and also about the nature of complex systems in role-playing games! </p>]]></description><content:encoded><![CDATA[<p>www.noplotonlylore.com</p><p>We talk about that time a guy came into my game store to insult my mom, and also about the nature of complex systems in role-playing games! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">7ee5cd03-49d6-48a4-b2b4-5053ac69f3c2</guid><itunes:image href="https://artwork.captivate.fm/7b38343a-986a-447a-9c5b-22c04fcf3abc/TZIsEHm97HynxCdfhKJcF0Iu.jpg"/><pubDate>Fri, 26 Jul 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/48a2f280-737b-41d6-8150-f11211718563/2024-06-19-mixdown-converted.mp3" length="86686410" type="audio/mpeg"/><itunes:duration>01:00:17</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>24</itunes:episode><podcast:episode>24</podcast:episode><podcast:season>1</podcast:season></item><item><title>Villains | No Plot Only Lore Episode 22</title><itunes:title>Villains | No Plot Only Lore Episode 22</itunes:title><description><![CDATA[<p>Star Wars has some pretty good villains sometimes. Your roleplaying games can have some pretty good villains in them too! </p>]]></description><content:encoded><![CDATA[<p>Star Wars has some pretty good villains sometimes. Your roleplaying games can have some pretty good villains in them too! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">39fc04cf-ce6b-4db6-a335-357cd4494c6d</guid><itunes:image href="https://artwork.captivate.fm/4bd970c8-742b-47fd-873c-dc8d80f51f57/d0PG-f5m_8J-PxSEkWJxKCcY.jpg"/><pubDate>Fri, 19 Jul 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/9fc06be7-1049-4d98-bd73-95dad89963cb/2024-06-12-mixdown-converted.mp3" length="115388650" type="audio/mpeg"/><itunes:duration>01:20:15</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>23</itunes:episode><podcast:episode>23</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 22: Theme, Tone, Context</title><itunes:title>No Plot Only Lore 22: Theme, Tone, Context</itunes:title><description><![CDATA[<p>Kristoffer's failings as a parent are a jumping-off point for a discussion of themes, tone, and context in storytelling and role-playing games.</p>]]></description><content:encoded><![CDATA[<p>Kristoffer's failings as a parent are a jumping-off point for a discussion of themes, tone, and context in storytelling and role-playing games.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">bd79bb06-46c4-4a8b-a033-2e6987d5e173</guid><itunes:image href="https://artwork.captivate.fm/b241ee65-535a-4db0-91b4-ee5653a82ef7/hoLV_JRXMf40XpSPxG6fwHpk.jpg"/><pubDate>Fri, 12 Jul 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/bf478681-8a1e-47f0-a56b-5ae40a47a00c/2024-06-06-mixdown-converted.mp3" length="106900466" type="audio/mpeg"/><itunes:duration>01:14:21</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>22</itunes:episode><podcast:episode>22</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 21: Adaptation II</title><itunes:title>No Plot Only Lore 21: Adaptation II</itunes:title><description><![CDATA[<p>In this episode of No Plot, Only Lore, we dive deep into the rich and varied world of media homages to Dungeons &amp; Dragons. Join us as we explore the fascinating intersections between D&amp;D and popular culture, with a special focus on comic books, actual play media, and the unique trend of Reddit thread readings on TikTok.</p>]]></description><content:encoded><![CDATA[<p>In this episode of No Plot, Only Lore, we dive deep into the rich and varied world of media homages to Dungeons &amp; Dragons. Join us as we explore the fascinating intersections between D&amp;D and popular culture, with a special focus on comic books, actual play media, and the unique trend of Reddit thread readings on TikTok.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">7c2e3040-a006-4849-b489-6c3fb1d9fd4c</guid><itunes:image href="https://artwork.captivate.fm/fddc5ad1-3e46-4888-a824-fd7d4b93f4e9/Ztu4xJUNByzkUcTpL9sYZRxl.jpg"/><pubDate>Fri, 05 Jul 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/3cb81984-0e38-4c4b-b2f2-c180c2833f2e/2024-05-29finaledit-converted.mp3" length="88646134" type="audio/mpeg"/><itunes:duration>01:01:39</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>21</itunes:episode><podcast:episode>21</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 20: Always Adapting</title><itunes:title>No Plot Only Lore 20: Always Adapting</itunes:title><description><![CDATA[<p>We discuss adaptations of role-playing games.</p>]]></description><content:encoded><![CDATA[<p>We discuss adaptations of role-playing games.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">099b1714-b914-49a8-8d33-2b37d3620a7e</guid><itunes:image href="https://artwork.captivate.fm/14ed03c9-7a77-4c09-80a0-e0ff7b5de82a/M0l6eE9uPyhWs5Un147IbIVs.jpg"/><pubDate>Fri, 28 Jun 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/ea6665c9-c5d0-4187-9676-4e324ac266f3/NOPELOL-Adaptation-converted.mp3" length="77728134" type="audio/mpeg"/><itunes:duration>54:03</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>20</itunes:episode><podcast:episode>20</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 19: Talk to Me</title><itunes:title>No Plot Only Lore 19: Talk to Me</itunes:title><description><![CDATA[<p>Social and non-combat encounters are great, but can be super awkward and weird to run. </p>]]></description><content:encoded><![CDATA[<p>Social and non-combat encounters are great, but can be super awkward and weird to run. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">ad849efb-dfcd-4e51-b0d2-dfadd8f189ee</guid><itunes:image href="https://artwork.captivate.fm/b607c3f5-c861-4c8a-86fe-38b4c65aaaed/yQmNiH2bkXoTlq9ro6-PnJOL.jpg"/><pubDate>Fri, 21 Jun 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/86a0bbce-f942-4048-a50c-1ebb391af77d/nopelol19-converted.mp3" length="75484562" type="audio/mpeg"/><itunes:duration>52:30</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>19</itunes:episode><podcast:episode>19</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 18: The Histories</title><itunes:title>No Plot Only Lore 18: The Histories</itunes:title><description><![CDATA[<p>Bringing historical elements into your games is sometimes fraught with peril, but the past contains all the the things that have ever happened, so it's a decent resource.</p>]]></description><content:encoded><![CDATA[<p>Bringing historical elements into your games is sometimes fraught with peril, but the past contains all the the things that have ever happened, so it's a decent resource.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f9a4fcd2-0d9f-4ef9-be04-b6e5f6c26660</guid><itunes:image href="https://artwork.captivate.fm/ba17b386-94cf-4182-9747-70f4a11bdd10/Xvt6gkvIfzt0JCAx4dxB4K_E.jpg"/><pubDate>Fri, 14 Jun 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/06a25fac-0f41-4511-a753-d55b413759a4/NOPELOL19-converted.mp3" length="78397345" type="audio/mpeg"/><itunes:duration>54:31</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>18</itunes:episode><podcast:episode>18</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 17: It&apos;s Me, Hi, I&apos;m the Problem, It&apos;s Me</title><itunes:title>No Plot Only Lore 17: It&apos;s Me, Hi, I&apos;m the Problem, It&apos;s Me</itunes:title><description><![CDATA[<p>Josh and Kristoffer discuss 'problem players' and how to deal with them.</p>]]></description><content:encoded><![CDATA[<p>Josh and Kristoffer discuss 'problem players' and how to deal with them.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">735602ff-63c7-4fef-9520-9a2f160e7d11</guid><itunes:image href="https://artwork.captivate.fm/f56abf39-7d1f-49fb-bd5a-7eeef16c8814/PbtF_s0jHCWKv0SeE8RJijj3.jpg"/><pubDate>Fri, 07 Jun 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/daef7ffd-2cf4-4438-b2bb-1b97287253f4/NOPELOL17-converted.mp3" length="116008051" type="audio/mpeg"/><itunes:duration>01:20:41</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>17</itunes:episode><podcast:episode>17</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 16: Secret&apos;s in the Source</title><itunes:title>No Plot Only Lore 16: Secret&apos;s in the Source</itunes:title><description><![CDATA[<p>We talk about sourcebooks a lot! </p>]]></description><content:encoded><![CDATA[<p>We talk about sourcebooks a lot! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">4e8fd866-9192-435b-9ac2-49aea002184c</guid><itunes:image href="https://artwork.captivate.fm/85eb6901-afc4-4778-bb58-c84977c189a7/F-2QoO9ij3VH5Z-2drS4KfOg.jpg"/><pubDate>Fri, 31 May 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/001bd0d0-860f-48cc-87ec-e3d5e224aa0d/nopelol17-converted.mp3" length="76985804" type="audio/mpeg"/><itunes:duration>53:32</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>16</itunes:episode><podcast:episode>16</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 15: Characters as Cool as You</title><itunes:title>No Plot Only Lore 15: Characters as Cool as You</itunes:title><description><![CDATA[<p>We talk about what makes a cool character with basically no notes.</p>]]></description><content:encoded><![CDATA[<p>We talk about what makes a cool character with basically no notes.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">82738a10-3223-43c8-834b-0837ddc8bb61</guid><itunes:image href="https://artwork.captivate.fm/e30f4898-8011-4a62-b488-9d57463532f7/9yCdHDavbIvCLKSIeAjzE27N.jpg"/><pubDate>Fri, 24 May 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/ec7982f7-abf2-4741-92d1-8534252bce55/nopelol15-converted.mp3" length="93843246" type="audio/mpeg"/><itunes:duration>01:05:16</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>15</itunes:episode><podcast:episode>15</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 15: My House, My Rules</title><itunes:title>No Plot Only Lore 15: My House, My Rules</itunes:title><description><![CDATA[<p>Wherein we discuss the role of house rules at our tables and the difference between a house rule that enhances things and a house rule that sucks.</p>]]></description><content:encoded><![CDATA[<p>Wherein we discuss the role of house rules at our tables and the difference between a house rule that enhances things and a house rule that sucks.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">f0df8c4a-d1c5-4e59-8d23-95ea79539027</guid><itunes:image href="https://artwork.captivate.fm/9d331f2c-6ba4-4655-8323-cc5222a3e31a/nvq5Zr9D6qtZ0bZtry_KCxJv.jpg"/><pubDate>Fri, 17 May 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/9b685d24-185f-4cbc-b7af-9be9d954094e/Nopelol14-converted.mp3" length="78818826" type="audio/mpeg"/><itunes:duration>54:49</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>14</itunes:episode><podcast:episode>14</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 14: One-Shot</title><itunes:title>No Plot Only Lore 14: One-Shot</itunes:title><description><![CDATA[<p>We talk about how to run a single-session game!</p>]]></description><content:encoded><![CDATA[<p>We talk about how to run a single-session game!</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">b3c3576c-6550-44b0-a044-334a70b47e4c</guid><itunes:image href="https://artwork.captivate.fm/7ad54fb2-3fd5-4217-982a-099868f641e0/qPDSHAD2cf5twemzxRlyKrUq.jpg"/><pubDate>Fri, 10 May 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/a122bf3f-0043-4964-8c64-eff7ce37cf57/NOPELOL14-converted.mp3" length="95244440" type="audio/mpeg"/><itunes:duration>01:06:14</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>13</itunes:episode><podcast:episode>13</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 13: Tell Me About Warhammer 40k</title><itunes:title>No Plot Only Lore 13: Tell Me About Warhammer 40k</itunes:title><description><![CDATA[<p>We let Josh go off about Warhammer 40k. Lore is had. Mistakes were made.</p>]]></description><content:encoded><![CDATA[<p>We let Josh go off about Warhammer 40k. Lore is had. Mistakes were made.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">c769d564-8b7e-4495-93a4-f904e30d52f4</guid><itunes:image href="https://artwork.captivate.fm/64a396f9-2f2a-4540-a171-c2f924042eeb/Orvn_SA4HUlvmaXfxl86gHpQ.jpg"/><pubDate>Fri, 03 May 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/23959681-971d-4049-9cc5-ede199c667f4/NOPELOL13-converted.mp3" length="119896916" type="audio/mpeg"/><itunes:duration>01:23:23</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>12</itunes:episode><podcast:episode>12</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 12: The Magic of Items</title><itunes:title>No Plot Only Lore 12: The Magic of Items</itunes:title><description><![CDATA[<p>Kris and Josh discuss all of the various ways to make your character's gear more memorable and interesting! </p>]]></description><content:encoded><![CDATA[<p>Kris and Josh discuss all of the various ways to make your character's gear more memorable and interesting! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">0f00ff62-424a-4b79-825c-ecfd57fd7cc2</guid><itunes:image href="https://artwork.captivate.fm/41024621-2eca-41c8-bc7c-2b8b4b52d6af/CXCbJuWYgTzCsniOoJqlAQF-.jpg"/><pubDate>Fri, 26 Apr 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/bea36602-8d4f-4f06-8534-3e1ee129fcb2/NOPELOL-Ep-12-Mixdown-converted.mp3" length="94919076" type="audio/mpeg"/><itunes:duration>01:06:00</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>11</itunes:episode><podcast:episode>11</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 11: You Were the Werewolf the Whole Time</title><itunes:title>No Plot Only Lore 11: You Were the Werewolf the Whole Time</itunes:title><description><![CDATA[<p>A chat about open, honest communication at the table, session zero, and techniques for handling difficult topics.</p>]]></description><content:encoded><![CDATA[<p>A chat about open, honest communication at the table, session zero, and techniques for handling difficult topics.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">e7753171-2796-48fa-aded-65dfa0171b8c</guid><itunes:image href="https://artwork.captivate.fm/ecfd7dcd-b54e-4910-bbfc-a5dca8cb3741/iIO48WuATOglpbuwmdiT3N9_.jpg"/><pubDate>Fri, 19 Apr 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/5f3951c8-714f-4db4-a9eb-c4d82abdd906/Episode-10-converted.mp3" length="97545124" type="audio/mpeg"/><itunes:duration>01:07:50</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>10</itunes:episode><podcast:episode>10</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 10: Let&apos;s Talk About Settings, Baby</title><itunes:title>No Plot Only Lore 10: Let&apos;s Talk About Settings, Baby</itunes:title><description><![CDATA[<p>Going through a few of our favorite (and not-so-favorite) published D&amp;D settings and the sorts of games we like to play in them. </p>]]></description><content:encoded><![CDATA[<p>Going through a few of our favorite (and not-so-favorite) published D&amp;D settings and the sorts of games we like to play in them. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">c9eb3ccf-a41c-43ec-85c5-1dd3ae08e063</guid><itunes:image href="https://artwork.captivate.fm/92058bcd-c351-43f4-8a37-a9025b8a2fd6/8wcp2KPK2XGKUZb57WKdTTgV.jpg"/><pubDate>Fri, 12 Apr 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/6f324b89-ee3c-4dcb-98c5-b3a466fadd2e/NOPELOL-Episode9-converted.mp3" length="112344943" type="audio/mpeg"/><itunes:duration>01:18:08</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>9</itunes:episode><podcast:episode>9</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 09: RPG Elements in Board Games</title><itunes:title>No Plot Only Lore 09: RPG Elements in Board Games</itunes:title><description><![CDATA[<p>Josh gets to go off on one of his favorite topics as a fair trade for listening to Kris talk about theory for an hour. </p>]]></description><content:encoded><![CDATA[<p>Josh gets to go off on one of his favorite topics as a fair trade for listening to Kris talk about theory for an hour. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">399600e2-6111-4b5f-bf11-b569c2458d69</guid><itunes:image href="https://artwork.captivate.fm/e1b40336-12b0-4a7d-832f-0c3bb7d3f741/ElRFlBJxCdJTr-ULP_9LzgYU.jpg"/><pubDate>Fri, 05 Apr 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/3225e0b9-bb24-441d-9291-e05cffabc466/Episode-8-Mixdown-converted.mp3" length="99186226" type="audio/mpeg"/><itunes:duration>01:08:59</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>8</itunes:episode><podcast:episode>8</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 08: What the Fuck is Kris Always Talking About?</title><itunes:title>No Plot Only Lore 08: What the Fuck is Kris Always Talking About?</itunes:title><description><![CDATA[<p>Sometimes Kris comes across as a pretentious dickbag. That's because he's a pretentious dickbag. But he's also pretty well versed in rpg theory and critique, so let's talk about that. </p>]]></description><content:encoded><![CDATA[<p>Sometimes Kris comes across as a pretentious dickbag. That's because he's a pretentious dickbag. But he's also pretty well versed in rpg theory and critique, so let's talk about that. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">be46aad6-3f26-4ff9-aade-dd12a6ee7b4a</guid><itunes:image href="https://artwork.captivate.fm/2127eaa3-6171-4a4b-b503-e7c4ffea26d4/ZYYYHTBwQmzaD5MD1RzMxklz.jpg"/><pubDate>Fri, 29 Mar 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/4aea676a-1d7b-4b2b-b571-c79baf165e92/Episode-7-converted.mp3" length="75359567" type="audio/mpeg"/><itunes:duration>52:24</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><podcast:episode>7</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 07: How the Hell do You Prepare for a D&amp;D Session?</title><itunes:title>No Plot Only Lore 07: How the Hell do You Prepare for a D&amp;D Session?</itunes:title><description><![CDATA[<p>Josh and Kris break down planning for a D&amp;D session into small, manageable steps.</p>]]></description><content:encoded><![CDATA[<p>Josh and Kris break down planning for a D&amp;D session into small, manageable steps.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">1e9a9a84-3baa-4822-bde4-fc50f5082c38</guid><itunes:image href="https://artwork.captivate.fm/57cb20ec-c607-4ef9-a7f3-508f3ef39bfd/yYKh6IXMDkr-5xyTfzRixgC-.jpg"/><pubDate>Fri, 22 Mar 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/cb5116dd-1a72-4dce-ab16-dac01e15c5f3/NOPELOL-Episode-006-converted.mp3" length="82181603" type="audio/mpeg"/><itunes:duration>57:09</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>6</itunes:episode><podcast:episode>6</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 06: Your Combat Doesn&apos;t Have to be Boring</title><itunes:title>No Plot Only Lore 06: Your Combat Doesn&apos;t Have to be Boring</itunes:title><description><![CDATA[<p>Is your role-playing game combat boring? Let us help!</p>]]></description><content:encoded><![CDATA[<p>Is your role-playing game combat boring? Let us help!</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">7fd9c06f-0dd7-43a3-aedb-0da892f1979c</guid><itunes:image href="https://artwork.captivate.fm/588874e7-a8ec-47ee-ba1d-fcd243e5ee17/nZGpXAg7tYfNNGx3cXqCpjsA.jpg"/><pubDate>Fri, 15 Mar 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/48e97a92-c478-4bc6-b46d-a8181c71b29f/Episode-5.mp3" length="94198259" type="audio/mpeg"/><itunes:duration>01:05:24</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>5</itunes:episode><podcast:episode>5</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 05: Tech Tools and the Rise of AI</title><itunes:title>No Plot Only Lore 05: Tech Tools and the Rise of AI</itunes:title><description><![CDATA[<p>Wherein we discuss the technological tools we use when playing role-playing games.</p>]]></description><content:encoded><![CDATA[<p>Wherein we discuss the technological tools we use when playing role-playing games.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">e1f270bd-8910-49f5-95bd-9fe8b36af267</guid><itunes:image href="https://artwork.captivate.fm/0e1b94db-7d63-4dea-90af-6a450df739aa/M2GT5RjVu8JP_VZMAfO3f2Z8.jpg"/><pubDate>Fri, 08 Mar 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/b4e49c34-350e-47ed-a70b-e58bddac15d4/NoPeLol-Episode-4.mp3" length="110540313" type="audio/mpeg"/><itunes:duration>01:16:45</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><podcast:episode>4</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 04: This Isn&apos;t D&amp;D Anymore</title><itunes:title>No Plot Only Lore 04: This Isn&apos;t D&amp;D Anymore</itunes:title><description><![CDATA[<p>Kristoffer mostly tries to have a calm discussion about the evolution of role-playing games and art while Josh goes off on a guy for being wrong on the internet! </p>]]></description><content:encoded><![CDATA[<p>Kristoffer mostly tries to have a calm discussion about the evolution of role-playing games and art while Josh goes off on a guy for being wrong on the internet! </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">5ddeceb3-202b-4d06-9e89-de78eee0ddba</guid><itunes:image href="https://artwork.captivate.fm/3341c718-f7f8-4118-a14a-7d7d5468c6b9/1-logonew.jpg"/><pubDate>Fri, 01 Mar 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/0a6c5cdd-4977-4a16-941d-d831dca8517d/episode-11-converted.mp3" length="90397118" type="audio/mpeg"/><itunes:duration>01:02:52</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>11</itunes:episode><podcast:episode>11</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 03: Running Games Past Josh</title><itunes:title>No Plot Only Lore 03: Running Games Past Josh</itunes:title><description><![CDATA[<p>Josh plays a lot of D&amp;D. He doesn't play a lot of other games. This is Kristoffer going through a list of weird games off the top of his head and seeing what Josh thinks of them.</p>]]></description><content:encoded><![CDATA[<p>Josh plays a lot of D&amp;D. He doesn't play a lot of other games. This is Kristoffer going through a list of weird games off the top of his head and seeing what Josh thinks of them.</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">861d0d8b-84c8-42da-9f7d-8e33cd9b06e9</guid><itunes:image href="https://artwork.captivate.fm/7dc68832-9725-42b6-b20c-cce54ff9a0e5/IFUA3lptQPcsrEPhV-z3gmOP.jpg"/><pubDate>Fri, 23 Feb 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/dc4137cb-7a39-4565-9ee3-36cbf2e7f7f9/NoPeLol-Episode-003.mp3" length="101803513" type="audio/mpeg"/><itunes:duration>01:10:41</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><podcast:episode>3</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 02: Choo Choo Railroading</title><itunes:title>No Plot Only Lore 02: Choo Choo Railroading</itunes:title><description><![CDATA[<p>Where Kristoffer and Josh talk about ONLY the subject they're supposed to discuss and don't go on any tangents or side-quests at all!</p><p>**Spoiler Warning** We discuss Neal Stephenson's Seveneves in its entirety about halfway through this podcast. There's a spoiler warning there too. You probably don't want this book spoiled. Go buy it and read it and then come back and listen to us talk about games!</p>]]></description><content:encoded><![CDATA[<p>Where Kristoffer and Josh talk about ONLY the subject they're supposed to discuss and don't go on any tangents or side-quests at all!</p><p>**Spoiler Warning** We discuss Neal Stephenson's Seveneves in its entirety about halfway through this podcast. There's a spoiler warning there too. You probably don't want this book spoiled. Go buy it and read it and then come back and listen to us talk about games!</p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com]]></link><guid isPermaLink="false">ed4ec930-8e16-4a19-8411-fd029fc70155</guid><itunes:image href="https://artwork.captivate.fm/deb36136-232a-4294-aac1-9edab7dfde33/1SB1NmGB_SvmQKJpwmSzF1Zp.jpg"/><pubDate>Fri, 23 Feb 2024 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/ec054674-ca69-4a88-a806-36b9e134d6ca/NoPeLol-Episode-002.mp3" length="85891245" type="audio/mpeg"/><itunes:duration>59:38</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><podcast:episode>2</podcast:episode><podcast:season>1</podcast:season></item><item><title>No Plot Only Lore 01: Big Fat Failure</title><itunes:title>No Plot Only Lore 01: Big Fat Failure</itunes:title><description><![CDATA[<p>Failure is a natural part of life and gaming. Sometimes failures are catastrophic in nature! A couple of experienced DMs talk shop about failure, critical failure, consequences of poor decision making, and how system (including house rules and off-the-cuff table rulings) can impact how failure manifests in tabletop role-playing games. </p>]]></description><content:encoded><![CDATA[<p>Failure is a natural part of life and gaming. Sometimes failures are catastrophic in nature! A couple of experienced DMs talk shop about failure, critical failure, consequences of poor decision making, and how system (including house rules and off-the-cuff table rulings) can impact how failure manifests in tabletop role-playing games. </p>]]></content:encoded><link><![CDATA[https://www.noplotonlylore.com/episodes/blog-post-title-one-h29ye]]></link><guid isPermaLink="false">9c29b56d-31c9-4eb3-bd72-9ec2ba38d3da</guid><itunes:image href="https://artwork.captivate.fm/bfd7e194-2872-4c8c-8215-d18b8520edc9/DjPuRMQ8bAe3zuREPb1AdNHh.jpg"/><pubDate>Tue, 21 Nov 2023 09:00:00 -0700</pubDate><enclosure url="https://podcasts.captivate.fm/media/e03a068b-581f-433b-81cc-931dfb5452ac/NoPlotOnlyLoreEp1.mp3" length="140559109" type="audio/mpeg"/><itunes:duration>01:37:36</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:episodeType>full</itunes:episodeType><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><podcast:episode>1</podcast:episode><podcast:season>1</podcast:season></item></channel></rss>